Class skills - Cardinal High Five

Level 76

Name SP
Wisdom Level 1
Increases resistance to Hold, Sleep and Mental attacks by 20.
6,250,000
Health Level 1
Increases resistance to poison and Bleed attacks by 20.
6,250,000
Sigil Mastery Level 1
When a Sigil is equipped, increases heal power by 30 and MP Recovery Bonus by 17%.
6,250,000
Balance Life Level 1
Equalizes HP of all party members.
6,250,000

Level 77

Name SP
Skill Mastery Level 1
Depending on user's INT, the re-use time resets or the duration doubles.
11,000,000
Divine Protection Level 1
For 20 minutes, increases resistance to Darkness by 30 and resistance to Divinity by 20.
11,000,000
Mass Block Shield Level 1
Cancels buffs that increase nearby enemies' P. Def. For 2 minutes, decreases P. Def. by 10% and prevents them from receiving P. Def.-increasing buffs.
11,000,000

Level 78

Name SP
Divine Lore Level 1
MP consumption for magical skills is decreased by 5%.
16,000,000
Arcane Wisdom Level 1
Maximizes magic efficiency by decreasing MP consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second.
16,000,000
Mass Block Wind Walk Level 1
Cancels buffs that increase nearby enemies' Speed. For 2 minutes, decreases Speed by 10% and prevents them from receiving Speed-increasing buffs.
16,000,000
Cleanse Level 1
Cancels the target's de-buffs. Consumes 1 Einhasad's Divine Water.
16,000,000

Level 79

Name SP
Salvation Level 1
Maintains buffs and de-buffs even after death. The Blessing of Noblesse and the Amulet of Luck disappear, however. Consumes 2 Einhasad's Divine Water.
60,000,000
Divine Power Level 1
Increases the power of recovery magic with 1000 Power for 15 seconds.
60,000,000

Level 80

Name SP
Purification Field Level 1
Cancel all the de-buffs of nearby clan members. Consumes 1 Magic Symbol.
150,000,000
Miracle Level 1
Fully recovers HP of nearby clan members. Consumes 1 Magic Symbol.
100,000,000

Level 83

Name SP
Chain Heal Level 1
Recovers the target and the 10 most injured allies around the target by 30% of their Max HP. The recovery amount decreases starting from the most injured person. Requires 4 Spirit Ore.
100,000,000