NPC - Goblin Brigand High Five
NPC information
General Information | |||
---|---|---|---|
Type | L2Monster | ||
ID | 20322 | Level | 8 |
Race | HUMANOID | Gender | MALE |
Collision Radius | 10 | Collision Height | 16.5 |
HP | 125 | MP | 93 |
HP Regen | 2 | MP Regen | 0.9 |
Exp | 4 | SP | 10 |
Combat | |||
---|---|---|---|
Physical Attack | 16 | Magical Attack | 11 |
Physical Defence | 58 | Magical Defence | 38 |
Critical | 1 | Speed Walk / Run | 40 / 110 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | BLUNT | Attack Range | 40 |
Basic stats | |||||
---|---|---|---|---|---|
STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | none | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 20 | Defence Dark | 20 |
Drop
Item Grade | Count | Chance | |
---|---|---|---|
|
Adena |
67 - 91 | 100% |
|
Knife |
1 | 50% |
|
Doom Dagger |
1 | 50% |
|
Animal Bone A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/6 |
|
Animal Skin A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/6 |
|
Recipe: Steel For Dwarves only. The recipe for Steel. Requires Create Item - Skill Level 1. The success rate is 100%. |
1 | 1/27 |
|
Wooden Arrow An arrow made of wood. It is an arrow used for a no grade bow. |
10 - 30 | 62.8078% |
Spoil
Item Grade | Count | Chance | |
---|---|---|---|
|
Recipe: Leather Tunic For Dwarves only. The recipe for a Leather Tunic. Requires Create Item - Skill Level 1. The success rate is 100%. |
1 | 1/6 |
|
Coal A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/8 |
|
Broadsword Blade A key material that Dwarves use to make a Broad Sword. Can be sold in any shop. |
1 | 1/112 |
Skills
Skill Level | |
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|
HP Increase (1x) 1 |
|
MP Increase (1x) 1 |
|
Average P. Atk. 11 |
|
Average M. Atk. 11 |
|
Average P. Def. 11 |
|
Average M. Def. 11 |
|
Standard Type 2 |
|
Blunt Weapons 5 |
|
Humanoids 6 They have two arms, two legs, and they walk upright. Culture and communal life varies by race. |
Location
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