NPC - Valley Treant High Five
NPC information
General Information | |||
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Type | L2Monster | ||
ID | 20591 | Level | 47 |
Race | ELEMENTAL | Gender | MALE |
Collision Radius | 23 | Collision Height | 90 |
HP | 1277 | MP | 665 |
HP Regen | 6 | MP Regen | 2.1 |
Exp | 5 | SP | 727 |
Combat | |||
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Physical Attack | 262 | Magical Attack | 179 |
Physical Defence | 187 | Magical Defence | 124 |
Critical | 4 | Speed Walk / Run | 12 / 12 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | SWORD | Attack Range | 40 |
Basic stats | |||||
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STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
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Attack Type | none | Power | - |
Defence Fire | -5 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 20 | Defence Dark | 20 |
Drop
Item Grade | Count | Chance | |
---|---|---|---|
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Adena |
1058 - 2159 | 100% |
|
Bec de Corbin Bestows one of the following functions: Critical Stun, Towering Blow or Light. |
1 | 1/77 |
|
Bec De Corbin Blade A key material that Dwarves use to make the Bec de Corbin. Can be sold in any shop. |
1 | 98.6997% |
|
Animal Skin A material used to make Dwarven items. Can be sold in any shop. |
1 | 44.2276% |
|
Animal Bone A material used to make Dwarven items. Can be sold in any shop. |
1 | 44.2276% |
|
Leather A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/14 |
|
Crafted Leather A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/86 |
|
Enria Crystal representing revenge and destruction. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 1/181 |
|
Recipe: Theca Leather Gaiters For Dwarves only. The recipe for Theca Leather Gaiters. Requires Create Item - Skill Level 5. The success rate is 100%. |
1 | 1/156 |
|
Recipe: Cursed Staff For Dwarves only. The recipe for the Cursed Staff. Requires Create Item - Skill Level 5. The success rate is 100%. |
1 | 1/865 |
|
Life Stone - Level 46 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 and above. |
1 | 1/75 |
|
Mid-Grade Life Stone - Level 46 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 and above. |
1 | 1/301 |
|
High-Grade Life Stone - Level 46 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 and above. |
1 | 1/3012 |
|
Top-Grade Life Stone - Level 46 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 and above. |
1 | 1/14925 |
Spoil
Item Grade | Count | Chance | |
---|---|---|---|
|
Dwarven Chain Shield Fragment A key material for Dwarves to make a Dwarven Chain Shield. Can be sold in any shop. |
1 | 1/5 |
|
Scroll: Enchant Weapon (C-Grade) When enchanted, P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. P. Atk. of bow weapons increases by 6. M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. |
1 | 1/205 |
|
Earring of Protection Gemstone A key material that Dwarves use to make the Earring of Protection. Can be sold in any shop. |
1 | 1/5 |
Skills
Skill Level | |
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Resist Bow/Crossbow Weapons 5 Resistant to Bow/Crossbow attacks. |
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NPC HP Drain - Slow 4 |
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Resist Poison Attacks 5 Resistant to poison attack. |
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Resist Bleed Attacks 5 Resistant to Bleed attack. |
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HP Increase (2x) 10 |
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MP Increase (1x) 1 |
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Slightly Weak P. Atk. 10 |
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Slightly Weak M. Atk. 10 |
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Slightly Strong P. Def. 12 |
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Extremely Strong M. Def. 19 |
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Standard Type 2 |
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One-handed Sword 3 |
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Spirits 7 They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. |
Location
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