NPC - Tasaba Lizardman High Five

NPC information

General Information
TypeL2Monster
ID 21639 Level 36
Race HUMANOID Gender MALE
Collision Radius 10 Collision Height 22
HP 810 MP 418
HP Regen 5 MP Regen 1.8
Exp 1 SP 98
Combat
Physical Attack 138 Magical Attack 94
Physical Defence 141 Magical Defence 94
Critical 8 Speed Walk / Run 43 / 140
Attack Speed 253 Cast Speed 333
Attack Type BOW Attack Range 1100
Basic stats
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Elements
Attack Type none Power -
Defence Fire 20 Defence Water 20
Defence Wind 20 Defence Earth 20
Defence Holy 20 Defence Dark 20

Drop

Item Grade Count Chance
Adena
227 - 455 100%
Sword of Magic
1 1/37
Sword of Occult
1 1/37
Two-Handed Sword
1 1/50
Two-Handed Sword Edge
A key material that Dwarves use to make the Two-handed Sword. Can be sold in any shop.
1 88.7007%
Crimson Sword
1 1/50
Elven Sword
1 1/50
Stone of Purity
A material used to make Dwarven items. Can be sold in any shop.
1 1/10
Cokes
A material used to make Dwarven items. Can be sold in any shop.
1 24.5098%
High-Grade Suede
A material used to make Dwarven items. Can be sold in any shop.
1 1/8
Durable Metal Plate
Material used by a Dwarf to make an item. It can be sold at a regular store.
1 1/51
Metallic Thread
Material used by a Dwarf to make an item. It can be sold at a regular store.
1 1/7
Recipe: Bone Arrow
For Dwarves only. The recipe for a Bone Arrow. Requires Create Item - Skill Level 2. The success rate is 100%.
1 36.7647%

Spoil

Item Grade Count Chance
Spinebone Sword Blade
A key material that Dwarves use to make the Spinebone Sword. Can be sold in any shop.
1 1/147
Recipe: Mithril Banded Gaiters
For Dwarves only. The recipe for Mithril Banded Gaiters. Requires Create Item - Skill Level 3. The success rate is 100%.
1 1/18
Recipe: Tiger's Eye Earring
For Dwarves only. The recipe for a Tiger's Eye Earring. Requires Create Item - Skill Level 3. The success rate is 100%.
1 1/12

Skills

Skill Level
NPC Spear Attack 3
Resist Daggers/Rapier Weapon 3
Resistant to Dagger/Rapier attacks.
Blunt Weapon Weak Point 1
Vulnerable to Blunt Weapons.
HP Increase (1/2x) 9
MP Increase (1x) 1
Slightly Weak P. Atk. 10
Slightly Weak M. Atk. 10
Slightly Strong P. Def. 12
Slightly Strong M. Def. 12
Standard Type 2
Bows 9
Humanoids 6
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.
Higher Resist Bow/Crossbow Weapons 2
Highly resistant to Bow/Crossbow attacks.

Location

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