NPC - Knoriks Land Dragon's Patroller High Five

Land Dragon's Patroller

NPC information

General Information
TypeL2Monster
ID 22857 Level 85
Race HUMANOID Gender MALE
Collision Radius 20 Collision Height 42
HP 334640 MP 1847
HP Regen 187 MP Regen 3
Exp 457 SP 348153
Combat
Physical Attack 10108 Magical Attack 6902
Physical Defence 579 Magical Defence 635
Critical 4 Speed Walk / Run 54 / 180
Attack Speed 253 Cast Speed 333
Attack Type SWORD Attack Range 40
Basic stats
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Elements
Attack Type UNHOLY Power -
Defence Fire 220 Defence Water 220
Defence Wind 220 Defence Earth 220
Defence Holy 170 Defence Dark 250

Drop

Item Grade Count Chance
Adena
195846 - 456862 100%
Periel Sword
It can bestow one of the following functions: Focus, Haste, or Health.
1 1/20
Veniplant Sword
It can bestow one of the following functions: Magic Hold, Mana Up, or Acumen.
1 1/20
Black Visage
It can bestow one of the following functions: Magic Hold, Empower, or MP Regeneration.
1 1/20
Feather Eye Blade
It can bestow one of the following functions: Focus, Haste, or Health.
1 1/20
Skull Edge
It can bestow one of the following functions: Haste, Critical Damage, or HP Drain.
1 1/20
Finale Blade
Kamael Exclusive Weapon: Feather Eye Blade conversion It can bestow one of the following three functions, Focus, Haste, or Health.
1 1/20
Octo Claw
It can bestow one of the following functions: Critical Stun, Focus, or Health.
1 1/20
Skull Carnium Bow
It can bestow one of the following functions: Critical Slow, Cheap Shot, or Focus.
1 1/20
Doubletop Spear
It can bestow one of the following functions: Haste, Health, or Guidance.
1 1/20
Vigwik Axe
It can bestow one of the following functions: HP Regeneration, HP Drain, or Health.
1 1/20
Gemtail Rapier
Kamael Exclusive Weapon: Periel Sword Conversion Focus, Haste, or Health can be bestowed. When enchanted to 4 or more, there is a chance that party members including yourself will get increased P. Atk., M. Atk. and the amount of recieved heal, and decreased MP consumption per skill during a critical attack.
1 1/20
Rising Star
It can bestow one of the following functions: Mana Up, Acumen, or MP Regeneration.
1 1/20
Devilish Maul
It can bestow one of the following functions: HP Drain, HP Regeneration, or Health.
1 1/20
Dominion Crossbow
Kamael Exclusive Weapon: Skull Carnium Bow conversion It can bestow one of the following functions, Critical Slow, Cheap Shot, or Focus.
1 1/20
Sealed Holy Spirit's Cloak
Sealed Holy Spirit's Cloak. When the seal is cancelled, it'll have Dark Attribute Defense +30 effect. The seal can be cancelled through the weaver Olf Kanore and Olf Adams. It cannot be worn before the seal cancellation. Enchantment, attribute and augmenting are impossible.
1 29.9398%
Metallic Fiber
A material used to make Dwarven items. Can be sold in any shop.
108 - 324 1/12
Mold Lubricant
Ingredient for making upper garment tools. Can also be sold at ordinary shops.
3 - 9 1/5
Enria
Crystal representing revenge and destruction. Used for making items of B-Grade and above and can also be sold at ordinary shops.
4 - 12 1/8
Asofe
Crystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops.
27 - 81 1/26
Life Stone - Level 84
An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 84 and above.
6 - 18 1/39
Mid-Grade Life Stone - Level 84
A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 84 and above.
1 1/13
High-Grade Life Stone - Level 84
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 84 and above.
1 1/130
Top-Grade Life Stone - Level 84
The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 84 and above.
1 1/648
Scroll: Enchant Weapon (S-Grade)
When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
1 1/391
Wind Stone
The power of wind increases by 5 when given to a weapon. The power of wind increases by 6 and the earth resistance becomes strong if given to armor. Element attribute can be given between the attribute level 1 and 3, and it cannot be given above level 3. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
5 - 15 1/20
Noble Enhancement Stone
Item needed to upgrade Vesper armor to Noble Vesper armor through Maestro Ishuma.
3 - 9 26.6589%
Gemstone S
1 1/8

Spoil

Item Grade Count Chance
Noble Enhancement Stone
Item needed to upgrade Vesper armor to Noble Vesper armor through Maestro Ishuma.
1 - 25 89.2155%
Gemstone S
1 92.7842%
Blessed Scroll: Enchant Weapon (S-Grade)
Increases P. Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
1 1/323
Blessed Scroll: Enchant Armor (S-Grade)
Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
1 1/48

Skills

Skill Level
Resist Full Magic Attack 1
HP Increase (1x) 1
MP Increase (1x) 1
Very Strong P. Atk. 17
Slightly Strong M. Atk. 13
Strong P. Def. 15
Very Weak M. Def. 5
Standard Type 2
One-handed Sword 3
Humanoids 6
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.
Dark Attacks 1
Strong against the dark elemental.
Flash Resistance 12
Dark Wind 1
Darkness attribute is weakened; inflicted with bleed and 200 HP is decreased every second.

Location

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