NPC - Shacram Raid Boss High Five

Raid Boss

NPC information

General Information
TypeL2RaidBoss
ID 25102 Level 45
Race GIANT Gender MALE
Collision Radius 42 Collision Height 94
HP 242366 MP 611
HP Regen 108 MP Regen 2.1
Exp 1030 SP 229987
Combat
Physical Attack 667 Magical Attack 143
Physical Defence 533 Magical Defence 260
Critical 4 Speed Walk / Run 40 / 170
Attack Speed 253 Cast Speed 333
Attack Type SWORD Attack Range 40
Basic stats
STR 60 DEX 73 CON 57
INT 76 WIT 70 MEN 80
Elements
Attack Type none Power -
Defence Fire 20 Defence Water 20
Defence Wind 20 Defence Earth 20
Defence Holy 20 Defence Dark 20

Drop

Item Grade Count Chance
Earth Egg
Obtained by attacking a Raid Boss, you can assemble this Crystal of Life and trade it for something useful.
1 - 3 75%
Destruction Tombstone
Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful.
1 75%
Earring of Seal
1 1/5
Ring of Ages
1 29.8368%
Necklace of Mermaid
1 1/7
Earring of Seal Gemstone
A key material that Dwarves use to make an Earring of Seal. Can be sold in any shop.
81 - 243 1/13
Ring of Ages Gemstone
A key material that Dwarves use to make a Ring of Ages. Can be sold in any shop.
280 - 840 1/28
Necklace of Mermaid Teardrop
A key material that Dwarves use to make the Necklace of Mermaid. Can be sold in any shop.
20 - 60 23.9806%
Heathen's Book
1 20.4898%
Heathen's Book Page
A key material that Dwarves use to make the Heathen's Book. Can be sold in any shop.
12 - 36 79.5102%
Greater Dye of INT
Greater Dye of INT . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
1 - 3 44.9102%
Greater Dye of INT
Greater Dye of INT . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
2 - 4 29.9401%
Greater Dye of MEN
Greater Dye of MEN . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
2 - 6 22.4551%
Blessed Scroll: Enchant Weapon (C-Grade)
Increases P. Atk. of a C-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
1 1/37

Skills

Skill Level
Resist Full Magic Attack 1
Stun 5
You are stunned and temporarily prohibited from movement.
BOSS Haste 5
BOSS Cancel Magic 5
HP Increase (1x) 1
MP Increase (1x) 1
Average P. Atk. 11
Average M. Atk. 11
Average P. Def. 11
Average M. Def. 11
Standard Type 2
One-handed Sword 3
Giants 11
This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.
Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
BOSS Mortal Blow 5
Raid Boss - Level 45 1
A Silenos who was a victim of an experiment gone awry, conducted by the Ivory Tower's mystics. Shacram gained supernatural power, but his appearance was so disfigured that he could not return to his tribe. He moved to Oren where he hides in a deserted valley in the south, where rugged mountain paths discourage most from ever setting foot in the region. He harbors a deep hatred towards the mystics of the Ivory Tower who made him like this.