NPC - Carnamakos Raid Boss High Five
Raid Boss
NPC information
General Information | |||
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Type | L2RaidBoss | ||
ID | 25273 | Level | 50 |
Race | CONSTRUCT | Gender | MALE |
Collision Radius | 35 | Collision Height | 46.3765 |
HP | 213145 | MP | 748 |
HP Regen | 74 | MP Regen | 2.1 |
Exp | 1420 | SP | 422350 |
Combat | |||
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Physical Attack | 858 | Magical Attack | 196 |
Physical Defence | 601 | Magical Defence | 293 |
Critical | 1 | Speed Walk / Run | 60 / 180 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | BLUNT | Attack Range | 40 |
Basic stats | |||||
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STR | 60 | DEX | 73 | CON | 57 |
INT | 76 | WIT | 70 | MEN | 80 |
Elements | |||
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Attack Type | none | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 20 | Defence Dark | 20 |
Drop
Item Grade | Count | Chance | |
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Nonliving Nucleus Obtained by attacking a Raid Boss, you can assemble this Crystal of Life and trade it for something useful. |
2 - 5 | 77% |
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Destruction Tombstone Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. |
1 - 3 | 68% |
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Blue Wolf Breastplate |
1 | 1/21 |
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Blue Wolf Gaiters |
1 | 1/13 |
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Doom Plate Armor Full body armor. |
1 | 1/34 |
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Blue Wolf Breastplate Part Main ingredient definitely required for a Dwarf to make Blue Wolf Breastplate. Can also be sold at ordinary shops. |
9 - 27 | 48.1595% |
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Blue Wolf Gaiters Material Main ingredient definitely required for a Dwarf to make Blue Wolf Gaiters. Can also be sold at ordinary shops. |
28 - 84 | 21.7988% |
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Doom Plate Armor Temper Main ingredient definitely required for a Dwarf to make Doom Plate Armor. Can also be sold at ordinary shops. |
20 - 60 | 1/7 |
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Bow of Peril Bestows one of the following functions: Guidance, Quick Recovery or Cheap Shot. |
1 | 1/10 |
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Bow of Peril Shaft Main ingredient definitely required for a Dwarf to make a Bow of Peril. Can also be sold at ordinary shops. |
12 - 36 | 90.1537% |
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Greater Dye of INT <Int+4 Men-4> Greater Dye of INT <Int+4 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
1 - 3 | 45.2879% |
|
Greater Dye of INT <Int+4 Wit-4> Greater Dye of INT <Int+4 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
2 - 4 | 30.1919% |
|
Greater Dye of MEN <Men+4 Int-4> Greater Dye of MEN <Men+4 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
2 - 6 | 22.644% |
|
Blessed Scroll: Enchant Weapon (B-Grade) Increases P. Atk. of a B-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. |
1 | 1/53 |
Skills
Skill Level | |
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Resist Full Magic Attack 1 |
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Hold 5 You are immobilized, as if rooted to the ground by an unseen force. |
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Resist Daggers/Rapier Weapon 3 Resistant to Dagger/Rapier attacks. |
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Blunt Weapon Weak Point 1 Vulnerable to Blunt Weapons. |
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HP Increase (1x) 1 |
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MP Increase (1x) 1 |
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Average P. Atk. 11 |
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Average M. Atk. 11 |
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Average P. Def. 11 |
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Average M. Def. 11 |
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Standard Type 2 |
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Blunt Weapons 5 |
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Magic Creatures 2 The common name for the biotechnological items of the Magic and Titan Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. |
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Raid Boss 1 If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. |
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Raid Boss - Level 50 1 This menacing golem was created by the Titans to defend Cruma Tower during their war with the Gods. It waits patiently in the Tower's lowest level for orders from its Titan masters - orders that will never come. |
Minions
NPC | Count | |
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Carnabarun | 3 |
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Carnassiud | 1 |