Weak Constitution +1 Cost High Five

For 1 minute 2 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration. Decreases MP consumption by 2 and increases the effect's duration by 2 seconds.

Skill information

skill_names_weak_constitution_cost1
skill_id1482
level101
operate_typeA2
magic_level76
effect{p_trigger_skill_by_dmg;{enemy_all;1;99};{100;30;diff};[s_trigger_weak_constutition1];self;{all}}
is_magic1
mp_consume253
cast_range600
effective_range1100
skill_hit_time3
skill_hit_cancel_time0.5
reuse_delay2
attributeattr_none;0
traittrait_shock
effect_point-655
target_typeenemy_only
affect_scopesingle
affect_limit0;0
next_actionnone
ride_state@ride_none;@ride_strider;@ride_wyvern;@ride_wolf
olympiad_use1
activate_rate70
lv_bonus_rate1
basic_propertycon
abnormal_time62
abnormal_lv8
abnormal_typeweak_constitution
debuff1
mp_consume113
abnormal_visual_effectave_dot_poison
icon skill1482

Skill Levels

Weak Constitution Level 1
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received.
Weak Constitution Level 2
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received.
Weak Constitution Level 3
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received.
Weak Constitution Level 4
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received.

Skill Enchants - Cost

[selected] Weak Constitution +1 Cost
For 1 minute 2 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +2 Cost
For 1 minute 4 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +3 Cost
For 1 minute 6 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +4 Cost
For 1 minute 8 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +5 Cost
For 1 minute 10 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +6 Cost
For 1 minute 12 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +7 Cost
For 1 minute 14 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +8 Cost
For 1 minute 16 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +9 Cost
For 1 minute 18 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +10 Cost
For 1 minute 20 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +11 Cost
For 1 minute 22 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +12 Cost
For 1 minute 24 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +13 Cost
For 1 minute 26 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +14 Cost
For 1 minute 28 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +15 Cost
For 1 minute 30 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +16 Cost
For 1 minute 32 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +17 Cost
For 1 minute 34 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +18 Cost
For 1 minute 36 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +19 Cost
For 1 minute 38 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +20 Cost
For 1 minute 40 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +21 Cost
For 1 minute 42 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +22 Cost
For 1 minute 44 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +23 Cost
For 1 minute 46 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +24 Cost
For 1 minute 48 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +25 Cost
For 1 minute 50 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +26 Cost
For 1 minute 52 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +27 Cost
For 1 minute 54 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +28 Cost
For 1 minute 56 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +29 Cost
For 1 minute 58 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.
Weak Constitution +30 Cost
For 2 minutes, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant Cost: Decreases MP consumption and increases duration.

Skill Enchants - Chance

Weak Constitution +1 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +2 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +3 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +4 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +5 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +6 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +7 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +8 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +9 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +10 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +11 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +12 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +13 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +14 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +15 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +16 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +17 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +18 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +19 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +20 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +21 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +22 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +23 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +24 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +25 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +26 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +27 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +28 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +29 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.
Weak Constitution +30 Chance
For 1 minute, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. Enchant chance: Increases the success rate.