Blinding Blow High Five

Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill.

Skill information

skill_names_blinding_blow1
skill_id321
level1
operate_typeA3
magic_level65
effect{i_fatal_blow;2751;250;0};{p_speed;{all};40;diff};{i_death;0;5};{i_align_direction;80}
operate_cond{equip_weapon;{dagger;dualdagger}}
mp_consume263
cast_range40
effective_range400
skill_hit_time1.08
skill_cool_time0.72
skill_hit_cancel_time0.5
reuse_delay30
attributeattr_none;0
traittrait_none
effect_point-307
target_typeenemy
affect_scopesingle
affect_limit0;0
next_actionattack
ride_state@ride_none
olympiad_use1
activate_rate-1
basic_propertynone
abnormal_time15
abnormal_lv1
abnormal_typespeed_up_special
icon skill0321

Skill Levels

[selected] Blinding Blow Level 1
Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill.
Blinding Blow Level 2
Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill.
Blinding Blow Level 3
Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill.
Blinding Blow Level 4
Attacks the target's vital points with 3050 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill.
Blinding Blow Level 5
Attacks the target's vital points with 3151 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill.
Blinding Blow Level 6
Attacks the target's vital points with 3252 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill.
Blinding Blow Level 7
Attacks the target's vital points with 3353 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill.
Blinding Blow Level 8
Attacks the target's vital points with 3453 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill.
Blinding Blow Level 9
Attacks the target's vital points with 3553 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill.
Blinding Blow Level 10
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill.

Skill Enchants - Power

Blinding Blow +1 Power
Attacks the target's vital points with 3875 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +2 Power
Attacks the target's vital points with 3902 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +3 Power
Attacks the target's vital points with 3928 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +4 Power
Attacks the target's vital points with 3955 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +5 Power
Attacks the target's vital points with 3981 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +6 Power
Attacks the target's vital points with 4007 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +7 Power
Attacks the target's vital points with 4034 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +8 Power
Attacks the target's vital points with 4060 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +9 Power
Attacks the target's vital points with 4086 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +10 Power
Attacks the target's vital points with 4113 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +11 Power
Attacks the target's vital points with 4139 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +12 Power
Attacks the target's vital points with 4166 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +13 Power
Attacks the target's vital points with 4192 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +14 Power
Attacks the target's vital points with 4218 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +15 Power
Attacks the target's vital points with 4245 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +16 Power
Attacks the target's vital points with 4271 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +17 Power
Attacks the target's vital points with 4298 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +18 Power
Attacks the target's vital points with 4324 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +19 Power
Attacks the target's vital points with 4350 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +20 Power
Attacks the target's vital points with 4377 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +21 Power
Attacks the target's vital points with 4403 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +22 Power
Attacks the target's vital points with 4429 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +23 Power
Attacks the target's vital points with 4456 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +24 Power
Attacks the target's vital points with 4482 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +25 Power
Attacks the target's vital points with 4509 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +26 Power
Attacks the target's vital points with 4535 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +27 Power
Attacks the target's vital points with 4561 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +28 Power
Attacks the target's vital points with 4588 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +29 Power
Attacks the target's vital points with 4614 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.
Blinding Blow +30 Power
Attacks the target's vital points with 4640 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk.

Skill Enchants - Cost

Blinding Blow +1 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +2 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +3 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +4 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +5 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +6 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +7 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +8 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +9 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +10 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +11 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +12 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +13 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +14 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +15 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +16 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +17 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +18 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +19 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +20 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +21 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +22 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +23 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +24 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +25 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +26 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +27 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +28 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +29 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
Blinding Blow +30 Cost
Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.