Bluff +3 Chance High Five

Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate. Increases the success rate.

Skill information

skill_names_bluff_chance3
skill_id358
level103
operate_typeA2
magic_level81
effect{i_align_direction;80};{i_target_cancel;80};{i_delete_hate_of_me;80};{p_block_act}
operate_cond{equip_weapon;{dagger;dualdagger}}
mp_consume235
cast_range40
effective_range400
skill_hit_time1
skill_hit_cancel_time0.5
reuse_delay8
attributeattr_none;0
traittrait_derangement
effect_point-1
target_typeenemy_only
affect_scopesingle
affect_limit0;0
next_actionnone
ride_state@ride_none
olympiad_use1
activate_rate46
lv_bonus_rate1
basic_propertymen
abnormal_time9
abnormal_lv1
abnormal_typestun
debuff1
abnormal_visual_effectave_stun
icon skill0358

Skill Levels

Bluff Level 1
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible.

Skill Enchants - Chance

Bluff +1 Chance
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.
Bluff +2 Chance
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.
[selected] Bluff +3 Chance
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.
Bluff +4 Chance
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.
Bluff +5 Chance
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.
Bluff +6 Chance
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.
Bluff +7 Chance
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.
Bluff +8 Chance
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.
Bluff +9 Chance
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.
Bluff +10 Chance
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.
Bluff +11 Chance
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.
Bluff +12 Chance
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.
Bluff +13 Chance
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.
Bluff +14 Chance
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.
Bluff +15 Chance
Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. Enchant Chance: Increases the success rate.