Checkmate +27 Power High Five

Supplements the user's P. Atk. by 6842 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power. Increases Power by 40.

Skill information

skill_names_checkmate_power_27
skill_id506
level127
operate_typeA1
magic_level84
effect{i_p_soul_attack;6842;5;1;0}
operate_cond{equip_weapon;{rapier}}
mp_consume251
cast_range40
effective_range400
skill_hit_time1.5
skill_cool_time0.3
skill_hit_cancel_time0.5
reuse_delay3
attributeattr_none;0
traittrait_none
effect_point-328
target_typeenemy
affect_scopesingle
affect_limit0;0
next_actionattack
ride_state@ride_none
olympiad_use1
consume_etc0;5
target_operate_cond{op_check_abnormal;death_mark;1;1}
icon skill0506

Skill Levels

Checkmate Level 1
Supplements the user's P. Atk. by 2388 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible.
Checkmate Level 2
Supplements the user's P. Atk. by 3408 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible.
Checkmate Level 3
Supplements the user's P. Atk. by 4275 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible.
Checkmate Level 4
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible.

Skill Enchants - Power

Checkmate +1 Power
Supplements the user's P. Atk. by 5813 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +2 Power
Supplements the user's P. Atk. by 5852 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +3 Power
Supplements the user's P. Atk. by 5892 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +4 Power
Supplements the user's P. Atk. by 5932 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +5 Power
Supplements the user's P. Atk. by 5971 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +6 Power
Supplements the user's P. Atk. by 6011 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +7 Power
Supplements the user's P. Atk. by 6050 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +8 Power
Supplements the user's P. Atk. by 6090 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +9 Power
Supplements the user's P. Atk. by 6129 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +10 Power
Supplements the user's P. Atk. by 6169 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +11 Power
Supplements the user's P. Atk. by 6209 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +12 Power
Supplements the user's P. Atk. by 6248 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +13 Power
Supplements the user's P. Atk. by 6288 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +14 Power
Supplements the user's P. Atk. by 6327 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +15 Power
Supplements the user's P. Atk. by 6367 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +16 Power
Supplements the user's P. Atk. by 6406 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +17 Power
Supplements the user's P. Atk. by 6446 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +18 Power
Supplements the user's P. Atk. by 6486 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +19 Power
Supplements the user's P. Atk. by 6525 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +20 Power
Supplements the user's P. Atk. by 6565 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +21 Power
Supplements the user's P. Atk. by 6604 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +22 Power
Supplements the user's P. Atk. by 6644 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +23 Power
Supplements the user's P. Atk. by 6683 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +24 Power
Supplements the user's P. Atk. by 6723 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +25 Power
Supplements the user's P. Atk. by 6763 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +26 Power
Supplements the user's P. Atk. by 6802 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
[selected] Checkmate +27 Power
Supplements the user's P. Atk. by 6842 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +28 Power
Supplements the user's P. Atk. by 6881 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +29 Power
Supplements the user's P. Atk. by 6921 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.
Checkmate +30 Power
Supplements the user's P. Atk. by 6960 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Power: Increases Power.

Skill Enchants - Cost

Checkmate +1 Cost
Attacks Death Mark status enemies with 5359 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +2 Cost
Attacks Death Mark status enemies with 5388 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +3 Cost
Attacks Death Mark status enemies with 5417 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +4 Cost
Attacks Death Mark status enemies with 5446 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +5 Cost
Attacks Death Mark status enemies with 5475 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +6 Cost
Attacks Death Mark status enemies with 5504 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +7 Cost
Attacks Death Mark status enemies with 5533 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +8 Cost
Attacks Death Mark status enemies with 5562 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +9 Cost
Attacks Death Mark status enemies with 5591 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +10 Cost
Attacks Death Mark status enemies with 5620 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +11 Cost
Attacks Death Mark status enemies with 5649 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +12 Cost
Attacks Death Mark status enemies with 5678 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +13 Cost
Attacks Death Mark status enemies with 5707 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +14 Cost
Attacks Death Mark status enemies with 5735 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +15 Cost
Attacks Death Mark status enemies with 5764 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +16 Cost
Attacks Death Mark status enemies with 5793 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +17 Cost
Attacks Death Mark status enemies with 5822 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +18 Cost
Attacks Death Mark status enemies with 5851 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +19 Cost
Attacks Death Mark status enemies with 5880 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +20 Cost
Attacks Death Mark status enemies with 5909 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +21 Cost
Attacks Death Mark status enemies with 5938 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +22 Cost
Attacks Death Mark status enemies with 5967 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +23 Cost
Attacks Death Mark status enemies with 5996 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +24 Cost
Attacks Death Mark status enemies with 6025 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +25 Cost
Attacks Death Mark status enemies with 6054 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +26 Cost
Attacks Death Mark status enemies with 6083 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +27 Cost
Attacks Death Mark status enemies with 6112 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +28 Cost
Attacks Death Mark status enemies with 6141 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +29 Cost
Attacks Death Mark status enemies with 6170 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.
Checkmate +30 Cost
Attacks Death Mark status enemies with 6199 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword to be equipped. Ignores Shield Defense. Critical. Enchant Cost: Increases Power and decreases MP consumption.

Skill Enchants - Dark Attack

Checkmate +1 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 1.
Checkmate +2 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 3.
Checkmate +3 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 5.
Checkmate +4 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 6.
Checkmate +5 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 8.
Checkmate +6 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 10.
Checkmate +7 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 11.
Checkmate +8 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 13.
Checkmate +9 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 15.
Checkmate +10 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 16.
Checkmate +11 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 18.
Checkmate +12 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 20.
Checkmate +13 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 21.
Checkmate +14 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 23.
Checkmate +15 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 25.
Checkmate +16 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 26.
Checkmate +17 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 28.
Checkmate +18 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 30.
Checkmate +19 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 31.
Checkmate +20 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 33.
Checkmate +21 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 35.
Checkmate +22 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 36.
Checkmate +23 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 38.
Checkmate +24 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 40.
Checkmate +25 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 41.
Checkmate +26 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 43.
Checkmate +27 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 45.
Checkmate +28 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 46.
Checkmate +29 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 48.
Checkmate +30 Dark Attack
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Dark Attack: Increases dark damage by 50.

Skill Enchants - Duel

Checkmate +1 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 5285 Power during PvP.
Checkmate +2 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 5391 Power during PvP.
Checkmate +3 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 5497 Power during PvP.
Checkmate +4 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 5602 Power during PvP.
Checkmate +5 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 5708 Power during PvP.
Checkmate +6 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 5814 Power during PvP.
Checkmate +7 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 5920 Power during PvP.
Checkmate +8 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 6025 Power during PvP.
Checkmate +9 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 6131 Power during PvP.
Checkmate +10 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 6237 Power during PvP.
Checkmate +11 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 6343 Power during PvP.
Checkmate +12 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 6448 Power during PvP.
Checkmate +13 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 6554 Power during PvP.
Checkmate +14 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 6660 Power during PvP.
Checkmate +15 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 6766 Power during PvP.
Checkmate +16 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 6871 Power during PvP.
Checkmate +17 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 6977 Power during PvP.
Checkmate +18 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 7083 Power during PvP.
Checkmate +19 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 7188 Power during PvP.
Checkmate +20 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 7294 Power during PvP.
Checkmate +21 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 7400 Power during PvP.
Checkmate +22 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 7506 Power during PvP.
Checkmate +23 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 7611 Power during PvP.
Checkmate +24 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 7717 Power during PvP.
Checkmate +25 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 7823 Power during PvP.
Checkmate +26 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 7929 Power during PvP.
Checkmate +27 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 8034 Power during PvP.
Checkmate +28 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 8140 Power during PvP.
Checkmate +29 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 8246 Power during PvP.
Checkmate +30 Duel
Supplements the user's P. Atk. by 5180 Power to attack enemies bearing a Death Mark. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. Enchant Duel: Attacks with 8352 Power during PvP.