Class - Gladiator / Level 49 High Five

Level: 4043464952555860616264666870727476
Skill Level
skill0001 Triple Slash 10
Attacks an enemy with 865 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
skill0001 Triple Slash 11
Attacks an enemy with 912 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
skill0001 Triple Slash 12
Attacks an enemy with 960 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
skill0005 Double Sonic Slash 1
Supplements the user\'s P. Atk. with Power 918, enabling a powerful sword stroke once the weapon\'s energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
skill0005 Double Sonic Slash 2
Supplements the user\'s P. Atk. with Power 971, enabling a powerful sword stroke once the weapon\'s energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
skill0005 Double Sonic Slash 3
Supplements the user\'s P. Atk. with Power 1025, enabling a powerful sword stroke once the weapon\'s energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
skill0005 Double Sonic Slash 4
Supplements the user\'s P. Atk. with Power 1081, enabling a powerful sword stroke once the weapon\'s energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
skill0005 Double Sonic Slash 5
Supplements the user\'s P. Atk. with Power 1140, enabling a powerful sword stroke once the weapon\'s energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
skill0005 Double Sonic Slash 6
Supplements the user\'s P. Atk. with Power 1200, enabling a powerful sword stroke once the weapon\'s energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
skill0006 Sonic Blaster 10
Supplements the user\'s P. Atk. with 618 Power in a deadly blast of force from the sword once the weapon\'s energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
skill0006 Sonic Blaster 11
Supplements the user\'s P. Atk. with 651 Power in a deadly blast of force from the sword once the weapon\'s energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
skill0006 Sonic Blaster 12
Supplements the user\'s P. Atk. with 686 Power in a deadly blast of force from the sword once the weapon\'s energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
skill0007 Sonic Storm 1
Supplements the user\'s P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
skill0007 Sonic Storm 2
Supplements the user\'s P. Atk. with 163 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
skill0007 Sonic Storm 3
Supplements the user\'s P. Atk. with 172 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
skill0008 Sonic Focus 3
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 3.
skill0009 Sonic Buster 7
Supplements the user\'s P. Atk. with 155 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
skill0009 Sonic Buster 8
Supplements the user\'s P. Atk. with 163 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
skill0009 Sonic Buster 9
Supplements the user\'s P. Atk. with 172 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
skill0144 Dual Weapon Mastery 10
Increases P. Atk. by 41.7 when using a dualsword.
skill0144 Dual Weapon Mastery 11
Increases P. Atk. by 44.1 when using a dualsword.
skill0144 Dual Weapon Mastery 12
Increases P. Atk. by 46.6 when using a dualsword.
skill0190 Fatal Strike 10
Attacks an enemy with 1236 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
skill0190 Fatal Strike 11
Attacks an enemy with 1302 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
skill0190 Fatal Strike 12
Attacks an enemy with 1371 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
skill0227 Light Armor Mastery 23
Increases P. Def. by 33.6 and Evasion by 6 when equipped with light armor.
skill0227 Light Armor Mastery 24
Increases P. Def. by 35 and Evasion by 6 when equipped with light armor.
skill0227 Light Armor Mastery 25
Increases P. Def. by 36.5 and Evasion by 6 when equipped with light armor.
skill0231 Heavy Armor Mastery 23
Increases P. Def. by 32.2 when equipped with heavy armor.
skill0231 Heavy Armor Mastery 24
Increases P. Def. by 33.7 when equipped with heavy armor.
skill0231 Heavy Armor Mastery 25
Increases P. Def. by 35.2 when equipped with heavy armor.
skill0257 Sword/Blunt Weapon Mastery 18
Increases P. Atk. by 41.7 when using a sword or blunt weapon.
skill0257 Sword/Blunt Weapon Mastery 19
Increases P. Atk. by 44.1 when using a sword or blunt weapon.
skill0257 Sword/Blunt Weapon Mastery 20
Increases P. Atk. by 46.6 when using a sword or blunt weapon.
skill0260 Hammer Crush 10
Attacks an enemy with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
skill0260 Hammer Crush 11
Attacks an enemy with 860 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
skill0260 Hammer Crush 12
Attacks an enemy with 905 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
skill0287 Lionheart 2
Increases resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 60% for 1 minute.
skill0290 Final Frenzy 3
Increases P. Atk. by 46.6 when HP is below 30%.
skill0312 Vicious Stance 9
Increases Critical Damages by 229. Continuously consumes MP proportionately to the user\'s level.
skill0992 Sonic Mastery 3
Absorbs the target\'s energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 3 stage of energy can be absorbed.