Level 76 | ||
Name | SP | |
Wisdom Level 1 Increases resistance to Hold, Sleep and Mental attacks by 20. |
6,250,000 | |
Health Level 1 Increases resistance to poison and Bleed attacks by 20. |
6,250,000 | |
Sigil Mastery Level 1 When a Sigil is equipped, increases heal power by 30 and MP Recovery Bonus by 17%. |
6,250,000 | |
Balance Life Level 1 Equalizes HP of all party members. |
6,250,000 |
Level 77 | ||
Name | SP | |
Skill Mastery Level 1 Depending on user's INT, the re-use time resets or the duration doubles. |
11,000,000 | |
Divine Protection Level 1 For 20 minutes, increases resistance to Darkness by 30 and resistance to Divinity by 20. |
11,000,000 | |
Mass Block Shield Level 1 Cancels buffs that increase nearby enemies' P. Def. For 2 minutes, decreases P. Def. by 10% and prevents them from receiving P. Def.-increasing buffs. |
11,000,000 |
Level 78 | ||
Name | SP | |
Divine Lore Level 1 MP consumption for magical skills is decreased by 5%. |
16,000,000 | |
Arcane Wisdom Level 1 Maximizes magic efficiency by decreasing MP consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second. |
16,000,000 | |
Mass Block Wind Walk Level 1 Cancels buffs that increase nearby enemies' Speed. For 2 minutes, decreases Speed by 10% and prevents them from receiving Speed-increasing buffs. |
16,000,000 | |
Cleanse Level 1 Cancels the target's de-buffs. Consumes 1 Einhasad's Divine Water. |
16,000,000 |
Level 79 | ||
Name | SP | |
Salvation Level 1 Maintains buffs and de-buffs even after death. The Blessing of Noblesse and the Amulet of Luck disappear, however. Consumes 2 Einhasad's Divine Water. |
60,000,000 | |
Divine Power Level 1 Increases the power of recovery magic with 1000 Power for 15 seconds. |
60,000,000 |
Level 80 | ||
Name | SP | |
Purification Field Level 1 Cancel all the de-buffs of nearby clan members. Consumes 1 Magic Symbol. |
150,000,000 | |
Miracle Level 1 Fully recovers HP of nearby clan members. Consumes 1 Magic Symbol. |
100,000,000 |
Level 83 | ||
Name | SP | |
Chain Heal Level 1 Recovers the target and the 10 most injured allies around the target by 30% of their Max HP. The recovery amount decreases starting from the most injured person. Requires 4 Spirit Ore. |
100,000,000 |