General Information | |||
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Type | L2Monster | ||
ID | 21007 | Level | 61 |
Race | UNDEAD | Gender | MALE |
Collision Radius | 30 | Collision Height | 40 |
HP | 1986 | MP | 1067 |
HP Regen | 8 | MP Regen | 2.7 |
Exp | 2 | SP | 617 |
Combat | |||
---|---|---|---|
Physical Attack | 501 | Magical Attack | 342 |
Physical Defence | 252 | Magical Defence | 168 |
Critical | 1 | Speed Walk / Run | 15 / 174 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | BLUNT | Attack Range | 40 |
Basic stats | |||||
---|---|---|---|---|---|
STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | UNHOLY | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | -32 | Defence Dark | 53 |
Item Grade | Count | Chance | |
---|---|---|---|
Adena |
946 - 1918 | 100% | |
Common Item - Heavy War Axe Heavy War Axe with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/22 | |
Heavy War Axe Head Main ingredient definitely required for a Dwarf to make Heavy War Axe. Can also be sold at ordinary shops. |
1 | 45.7961% | |
Common Item - Sprite's Staff Sprite's Staff of Mana with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/22 | |
Sprite's Staff Head Main ingredient definitely required for a Dwarf to make a Sprite's Staff. Can also be sold at ordinary shops. |
1 | 45.0447% | |
Crafted Leather A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/36 | |
Mold Glue Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 1/38 | |
Mold Hardener Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 1/145 | |
Thons Crystal representing choice and consciousness. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 1/38 | |
Greater Dye of MEN Greater Dye of MEN |
1 | 1/917 | |
Recipe: Sealed Blue Wolf Gloves (60%) For Dwarves only. The recipe for the sealed Blue Wolf Gloves. Requires Create Item - Skill Level 7. The success rate is 60%. |
1 | 1/102 | |
Recipe: Doom Helmet (100%) For Dwarves only. The recipe for a Doom Helmet. Requires Create Item - Skill Level 7. The success rate is 100%. |
1 | 1/153 | |
Life Stone - Level 61 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above. |
1 | 1/76 | |
Mid-Grade Life Stone - Level 61 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above. |
1 | 1/304 | |
High-Grade Life Stone - Level 61 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above. |
1 | 1/3040 | |
Top-Grade Life Stone - Level 61 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above. |
1 | 1/15152 | |
Greater Antidote A high-quality reagent that neutralizes powerful poison. |
1 | 87.8367% |
Item Grade | Count | Chance | |
---|---|---|---|
Recipe: Blue Wolf Breastplate (60%) For Dwarves only. The recipe for a Blue Wolf Breastplate. Requires Create Item - Skill Level 7. The success rate is 60%. |
1 | 1/135 | |
Adamantite Necklace Chain Main ingredient definitely required for a Dwarf to make admantite necklace. Can also be sold at ordinary shops. |
1 | 1/11 | |
Scroll: Enchant Armor (B-Grade) Increases P. Def. of B-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
1 | 1/168 |
Skill Level | |
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Poison 6 A toxin that gradually reduces HP. Effect 7. |
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Critical Damage 1 Provides powerful critical attack capability. |
|
HP Increase (1x) 1 |
|
MP Increase (1x) 1 |
|
Slightly Strong P. Atk. 12 |
|
Slightly Strong M. Atk. 12 |
|
Slightly Weak P. Def. 10 |
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Slightly Weak M. Def. 10 |
|
Standard Type 2 |
|
Blunt Weapons 5 |
|
Undead 1 Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. |