NPC - Ol Mahum Transcender High Five

General Information
TypeL2Monster
ID 21261 Level 50
Race HUMANOID Gender MALE
Collision Radius 13.5 Collision Height 25
HP 1421 MP 748
HP Regen 6 MP Regen 2.1
Exp 2 SP 372
Combat
Physical Attack 306 Magical Attack 209
Physical Defence 200 Magical Defence 147
Critical 4 Speed Walk / Run 50 / 110
Attack Speed 253 Cast Speed 333
Attack Type SWORD Attack Range 40
Basic stats
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Elements
Attack Type none Power -
Defence Fire 20 Defence Water 20
Defence Wind -5 Defence Earth 20
Defence Holy 20 Defence Dark 20

Item Grade Count Chance
icon etc_adena_i00 Adena
654 - 1329 100%
icon weapon_grace_dagger_i00 Grace Dagger
Bestows one of the following functions: Evasion, Focus, or Back Blow.
1 1/182
icon etc_sword_body_i00 Grace Dagger Edge
A key material that Dwarves use to make the Grace Dagger. Can be sold in any shop.
1 49.4508%
icon weapon_dark_screamer_i00 Dark Screamer
Bestows one of the following functions: Evasion, Focus, or Critical Bleed.
1 1/182
icon etc_sword_body_i00 Dark Screamer Edge
A key material that Dwarves use to make the Dark Screamer. Can be sold in any shop.
1 49.4508%
icon etc_lump_gray_i00 Iron Ore
A material used to make Dwarven items. Can be sold in any shop.
1 29.3362%
icon etc_branch_gold_i00 Stem
A material used to make Dwarven items. Can be sold in any shop.
1 58.6725%
icon etc_lump_black_i00 Steel
A material used to make Dwarven items. Can be sold in any shop.
1 1/34
icon etc_squares_wood_i00 Durable Metal Plate
Material used by a Dwarf to make an item. It can be sold at a regular store.
1 1/256
icon etc_gem_blue_i00 Asofe
Crystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops.
1 1/102
icon etc_recipe_yellow_i00 Recipe: Full Plate Armor
For Dwarves only. The recipe for a Full Plate Armor. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/791
icon etc_mineral_general_i00 Life Stone - Level 52
An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/123
icon etc_mineral_special_i00 Mid-Grade Life Stone - Level 52
A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/491
icon etc_mineral_rare_i00 High-Grade Life Stone - Level 52
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/4902
icon etc_mineral_unique_i00 Top-Grade Life Stone - Level 52
The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/24390
icon etc_reagent_white_i00 Greater Healing Potion
A magical potion that quickly restores HP. Its effect lasts for 15 seconds.
1 1/15

Item Grade Count Chance
icon etc_recipe_yellow_i00 Recipe: Necklace of Seal
For Dwarves only. The recipe for a Necklace of Seal. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/34
icon etc_gem_clear_i00 Earring of Seal Gemstone
A key material that Dwarves use to make an Earring of Seal. Can be sold in any shop.
1 1/11
icon etc_recipe_yellow_i00 Recipe: Nassen's Earring
For Dwarves only. The recipe for Nassen's earrings. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/26

Skill Level
icon skill0000 NPC Strike 5
icon skill4276_new Weak Point against Bow/Crossbow Weapons 1
Weak against Bow/Crossbow attacks.
icon skill0000 HP Increase (1x) 1
icon skill0000 MP Increase (1x) 1
icon skill0000 Average P. Atk. 11
icon skill0000 Average M. Atk. 11
icon skill0000 Average P. Def. 11
icon skill0000 Average M. Def. 11
icon skill0000 Standard Type 2
icon skill0000 One-handed Sword 3
icon skill4295 Humanoids 6
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.
icon skill5620 Short-Range Physical Attack Weakness 6
Renders target vulnerable to short-range physical attacks.