General Information | |||
---|---|---|---|
Type | L2Monster | ||
ID | 21509 | Level | 67 |
Race | HUMANOID | Gender | MALE |
Collision Radius | 13 | Collision Height | 40 |
HP | 2295 | MP | 1251 |
HP Regen | 8 | MP Regen | 2.7 |
Exp | 2 | SP | 774 |
Combat | |||
---|---|---|---|
Physical Attack | 625 | Magical Attack | 427 |
Physical Defence | 282 | Magical Defence | 206 |
Critical | 4 | Speed Walk / Run | 25 / 180 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | SWORD | Attack Range | 40 |
Basic stats | |||||
---|---|---|---|---|---|
STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | none | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 20 | Defence Dark | 20 |
Item Grade | Count | Chance | |
---|---|---|---|
Adena |
1127 - 2304 | 100% | |
Common Item - Blue Wolf Leather Armor Blue Wolf Leather Armor with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/23 | |
Blue Wolf Leather Armor Texture Main ingredient definitely required for a Dwarf to make Blue Wolf Leather Armor. Can also be sold at ordinary shops. |
1 | 45.5904% | |
Common Item - Leather Armor of Doom Leather Armor of Doom with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/23 | |
Leather Armor of Doom Design Main ingredient definitely required for a Dwarf to make Leather Armor of Doom. Can also be sold at ordinary shops. |
1 | 45.5904% | |
Iron Ore A material used to make Dwarven items. Can be sold in any shop. |
1 | 21.7873% | |
Stem A material used to make Dwarven items. Can be sold in any shop. |
1 | 43.5746% | |
Steel A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/46 | |
Durable Metal Plate Material used by a Dwarf to make an item. It can be sold at a regular store. |
1 | 1/344 | |
Asofe Crystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 1/138 | |
Recipe: Elysian(60%) For Dwarves only. The recipe for an Elysian. Requires Create Item - Skill Level 8. The success rate is 60%. |
1 | 1/12346 | |
Life Stone - Level 67 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above. |
1 | 1/413 | |
Mid-Grade Life Stone - Level 67 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above. |
1 | 1/1653 | |
High-Grade Life Stone - Level 67 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above. |
1 | 1/16393 | |
Top-Grade Life Stone - Level 67 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above. |
1 | 1/83333 | |
Silver Arrow A steel arrow plated with silver. |
10 - 30 | 31.1247% |
Item Grade | Count | Chance | |
---|---|---|---|
Sealed Doom Gloves Part Main ingredient definitely required for a Dwarf to make Doom Gloves. Can also be sold at ordinary shops. |
1 | 1/8 | |
Recipe: Sealed Phoenix Ring(70%) For Dwarves only. The recipe for the Sealed Phoenix Ring. Requires Create Item - Skill Level 7. The success rate is 70%. |
1 | 1/30 | |
Sealed Blue Wolf Gloves Fabric Main ingredient definitely required for a Dwarf to make Blue Wolf Gloves. Can also be sold at ordinary shops. |
1 | 1/8 |
Skill Level | |
---|---|
Resist Bow/Crossbow Weapons 5 Resistant to Bow/Crossbow attacks. |
|
NPC Aura Burn - Magic 6 |
|
HP Increase (1x) 1 |
|
MP Increase (1x) 1 |
|
Slightly Strong P. Atk. 12 |
|
Slightly Strong M. Atk. 12 |
|
Slightly Weak P. Def. 10 |
|
Strong M. Def. 15 |
|
Standard Type 2 |
|
One-handed Sword 3 |
|
Humanoids 6 They have two arms, two legs, and they walk upright. Culture and communal life varies by race. |
|
Short-Range Physical Attack Weakness 6 Renders target vulnerable to short-range physical attacks. |