NPC - Garden Guard High Five

General Information
TypeL2Monster
ID 22315 Level 83
Race GIANT Gender MALE
Collision Radius 13 Collision Height 44
HP 10943 MP 1777
HP Regen 112 MP Regen 3
Exp 5 SP 3768
Combat
Physical Attack 6775 Magical Attack 4626
Physical Defence 566 Magical Defence 621
Critical 4 Speed Walk / Run 35 / 160
Attack Speed 253 Cast Speed 333
Attack Type POLE Attack Range 80
Basic stats
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Elements
Attack Type WATER Power -
Defence Fire 30 Defence Water 120
Defence Wind 60 Defence Earth 60
Defence Holy 60 Defence Dark 60

Item Grade Count Chance
icon etc_adena_i00 Adena
3052 - 6121 100%
icon weapon_soul_bow_i00 Soul Bow
Bestows one of the following functions: Cheap Shot, Quick Recovery, or Critical Poison.
1 1/286
icon etc_branch_gold_i00 Soul Bow Stave
An essential ingredient needed by a Dwarf to make a Soul Bow. It can be sold at a regular store.
1 99.65%
icon etc_metallic_fiber_i00 Metallic Fiber
A material used to make Dwarven items. Can be sold in any shop.
1 1/6
icon etc_reagent_gold_i00 Mold Lubricant
Ingredient for making upper garment tools. Can also be sold at ordinary shops.
1 1/79
icon etc_high_gem_black_i00 Leonard
Material used to build Dwarven items. Can be sold at an ordinary store.
1 1/202
icon etc_oricalcum_i00 Orichalcum
Material used to build Dwarven items. Can be sold at an ordinary store.
1 1/301
icon etc_scroll_of_enchant_weapon_i05 Scroll: Enchant Weapon (S-Grade)
When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
1 1/40000
icon etc_mineral_general_i03 Life Stone - Level 82
General mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when augmenting weapons.
1 1/228
icon etc_mineral_special_i03 Mid-Grade Life Stone - Level 82
Mid-Grade mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when augmenting weapons.
1 1/913
icon etc_mineral_rare_i03 High-Grade Life Stone - Level 82
High-Grade mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when augmenting weapons.
1 1/9174
icon etc_mineral_unique_i03 Top-Grade Life Stone - Level 82
Top-Grade mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when augmenting weapons.
1 1/45455
icon etc_fire_stone_i00 Fire Stone
The power of fire increases by 5 when given to a weapon. The power of fire increases by 6 and the water resistance becomes stronger when given to armor. Element attribute can be given between the attribute level 1 and 3, and it cannot be given above level 3. In addition, maximum three types of attribute enhancing are possible. Opposite attributes cannot be endowed together.
1 1/198
icon etc_mithril_quiver_i00 Mithril Arrow
A steel arrow plated with mithril.
10 - 30 78.8272%

Item Grade Count Chance
icon etc_sword_body_i00 Saint Spear Blade
Main ingredient required for a Dwarf to make a Saint Spear. Can also be sold at ordinary shops.
1 1/87
icon etc_scroll_of_enchant_weapon_i05 Scroll: Enchant Weapon (S-Grade)
When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
1 1/4785
icon etc_reagent_gold_i00 Mold Lubricant
Ingredient for making upper garment tools. Can also be sold at ordinary shops.
1 1/10

Skill Level
icon skill0000 HP Increase (1x) 1
icon skill0000 MP Increase (1x) 1
icon skill0141 Slightly Strong P. Atk. 13
icon skill0000 Average M. Atk. 11
icon skill0000 Average P. Def. 11
icon skill4413_normal Weak M. Def. 8
icon skill4312 Heavy Armor Type 1
Strong P. Def. and weak Evasion.
icon skill0000 Spears 11
icon skill4300 Giants 11
This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.
icon skill0000 NPC(party) - Physical Single Close Range Attack 4
icon skill0096 Bleed 4
Inflicts a wound that reduces HP. Effect 9.
icon skill4280_new Water Attacks 1
Strong against the element of water.