|Collision Radius||20||Collision Height||75|
|HP Regen||122||MP Regen||3|
|Physical Attack||2397||Magical Attack||852|
|Physical Defence||944||Magical Defence||461|
|Critical||4||Speed Walk / Run||60 / 170|
|Attack Speed||253||Cast Speed||333|
|Attack Type||SWORD||Attack Range||40|
|Defence Fire||20||Defence Water||20|
|Defence Wind||20||Defence Earth||20|
|Defence Holy||-13||Defence Dark||189|
|Ancient Book: Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
Obtained by attacking a Raid Boss, you can assemble this Crystal of Life and trade it for something useful.
|3 - 7||82%|
Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful.
|1 - 4||82%|
|Sealed Armor of Nightmare
Sealed Armor of Nightmare. The blacksmith in a village can release the seal on this item.
|Sealed Majestic Plate Armor
Sealed Majestic Plate Armor. The blacksmith in a village can release the seal on this item.
|Sealed Armor of Nightmare Pattern
An essential ingredient needed by a Dwarf to make Sealed Armor of Nightmare. It can be sold at a regular store.
|4 - 12||60.9733%|
|Sealed Majestic Plate Armor Pattern
An essential ingredient needed by a Dwarf to make Sealed Majestic Plate Armor. It can be sold at a regular store.
|8 - 22||32.5191%|
Bestows one of the following functions: Guidance, Health, or Wide Blow.
|Tallum Glaive Edge
An essential ingredient needed by a Dwarf to make a Tallum Glaive. It can be sold at a regular store.
|12 - 36||92.2179%|
|Blessed Scroll: Enchant Armor (S-Grade)
Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
|Blessed Scroll: Enchant Armor (A-Grade)
Increases P. Def. of A-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
|Resist Full Magic Attack 1
You are immobilized, as if rooted to the ground by an unseen force.
|HP Increase (1x) 1
|MP Increase (1x) 1
|Average P. Atk. 11
|Average M. Atk. 11
|Average P. Def. 11
|Average M. Def. 11
|Light Armor Type 3
Weak P. Def. and strong Evasion.
|One-handed Sword 3
This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.
|Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
|Raid Boss - Level 74 1
An evil witch of a heretical religion who serves Antharas and sacrifices humans in her rituals. By using Dark Arts on herself, she was able to transform her body into that of a powerful evil spirit. She and her minions will attack any invaders who disrupt Antharas's sleep. Through a lifetime of slaughter, she has transformed into a powerful creature of evil. Now, she enjoys eating human hearts still pumping with warm blood.