|Collision Radius||30||Collision Height||46.5|
|HP Regen||64||MP Regen||2.4|
|Physical Attack||610||Magical Attack||93|
|Physical Defence||670||Magical Defence||327|
|Critical||4||Speed Walk / Run||70 / 190|
|Attack Speed||253||Cast Speed||333|
|Attack Type||SWORD||Attack Range||40|
|Defence Fire||20||Defence Water||20|
|Defence Wind||20||Defence Earth||20|
|Defence Holy||-32||Defence Dark||53|
Obtained by attacking a Raid Boss, you can assemble this Crystal of Life and trade it for something useful.
|1 - 4||75%|
Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful.
|Zubei's Breastplate Part
Main ingredient definitely required for a Dwarf to make Zubei's Breastplate. Can also be sold at ordinary shops.
|16 - 48||1/6|
|Zubei's Gaiter Material
Main ingredient definitely required for a Dwarf to make Zubei's Gaiters. Can also be sold at ordinary shops.
|60 - 180||1/14|
|Avadon Breastplate Part
Main ingredient definitely required for a Dwarf to make an Avadon Breastplate. Can also be sold at ordinary shops.
|23 - 67||1/8|
|Avadon Gaiters Material
Main ingredient definitely required for a Dwarf to make avadon Plate Gaiters. Can also be sold at ordinary shops.
|11 - 31||41.828%|
Bestows one of the following functions: Health, Critical Damage or Focus.
Bestows one of the following functions: Guidance, Focus or Back Blow
|Sword of Valhalla
Bestows one of the following functions: Acumen, Magic Weakness or Magic Regeneration.
|Great Sword Blade
Main ingredient definitely required for a Dwarf to Great Sword. Can also be sold at ordinary shops.
|5 - 15||48.6498%|
Main ingredient definitely required for a Dwarf to make Keshanberk. Can also be sold at ordinary shops.
|9 - 27||26.6089%|
|Sword of Valhalla Blade
Main ingredient definitely required for a Dwarf to make Sword of Valhalla. Can also be sold at ordinary shops.
|14 - 42||1/6|
|Scroll: Enchant Weapon (B-Grade)
When enchanted, P. Atk. of B-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. P. Atk. of bow weapons increases by 6. M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
|Scroll: Enchant Armor (B-Grade)
Increases P. Def. of B-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
|1 - 3||59.2482%|
|Greater Dye of DEX
Greater Dye of DEX
|2 - 4||21.7924%|
|Resist Full Magic Attack 1
|Resist Daggers/Rapier Weapon 3
Resistant to Dagger/Rapier attacks.
|Blunt Weapon Weak Point 1
Vulnerable to Blunt Weapons.
|HP Increase (1x) 1
|MP Increase (1x) 1
|Average P. Atk. 11
|Average M. Atk. 11
|Average P. Def. 11
|Average M. Def. 11
|Light Armor Type 3
Weak P. Def. and strong Evasion.
|One-handed Sword 3
Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.
|Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
|BOSS Strike 5
|Raid Boss - Level 55 1
This distinguished knight died in battle during the war with Elmore Kingdom long ago. He was denied eternal rest, however, when monsters and devils invaded the Cemetery during the Troubles and awakened his spirit. He now attacks not only the devils who disturbed him, but also any living creature entering the Cemetery.