Class skills - Treasure Hunter High Five
Level 40 | ||
Name | SP | |
Dagger Mastery Level 9 Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
11,000 | |
Dagger Mastery Level 10 Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
11,000 | |
Dagger Mastery Level 11 Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
11,000 | |
Light Armor Mastery Level 11 Increases P. Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
11,000 | |
Light Armor Mastery Level 12 Increases P. Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
11,000 | |
Light Armor Mastery Level 13 Increases P. Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
11,000 | |
Deadly Blow Level 1 Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
11,000 | |
Deadly Blow Level 2 Attacks the target's vital points with 1176 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
11,000 | |
Deadly Blow Level 3 Attacks the target's vital points with 1249 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
11,000 | |
Backstab Level 1 Supplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
11,000 | |
Backstab Level 2 Supplements P. Atk. with 1176 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
11,000 | |
Backstab Level 3 Supplements P. Atk. with 1249 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
11,000 | |
Vicious Stance Level 6 Increases Critical Damages by 139. Continuously consumes MP proportionately to the user's level. |
33,000 | |
Vital Force Level 3 Increases HP Recovery Bonus by 2.9 and MP Recovery Bonus by 2.2 when sitting. |
33,000 | |
Critical Damage Level 3 Increases Critical Damages by 93. |
33,000 | |
Critical Chance Level 2 Increases Critical Rate by 30%. |
33,000 | |
Silent Move Level 1 Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. |
33,000 | |
Fake Death Level 1 Plays dead to keep a monster from attacking. Consumes 10 MP per second. |
33,000 | |
Unlock Level 6 There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys. |
33,000 | |
Shadow Step Level 1 Allows user to stealthily approach an enemy from behind. Target cancel is possible. |
33,000 |
Level 43 | ||
Name | SP | |
Dagger Mastery Level 12 Increases P. Atk. by 25 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
14,000 | |
Dagger Mastery Level 13 Increases P. Atk. by 26.6 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
14,000 | |
Dagger Mastery Level 14 Increases P. Atk. by 28.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
14,000 | |
Light Armor Mastery Level 14 Increases P. Def. by 18.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
14,000 | |
Light Armor Mastery Level 15 Increases P. Def. by 19.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
14,000 | |
Light Armor Mastery Level 16 Increases P. Def. by 21.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
14,000 | |
Deadly Blow Level 4 Attacks the target's vital points with 1325 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
14,000 | |
Deadly Blow Level 5 Attacks the target's vital points with 1405 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
14,000 | |
Deadly Blow Level 6 Attacks the target's vital points with 1488 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
14,000 | |
Backstab Level 4 Supplements P. Atk. with 1325 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
14,000 | |
Backstab Level 5 Supplements P. Atk. with 1405 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
14,000 | |
Backstab Level 6 Supplements P. Atk. with 1488 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
14,000 | |
Vicious Stance Level 7 Increases Critical Damages by 166. Continuously consumes MP proportionately to the user's level. |
42,000 | |
Switch Level 1 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
42,000 | |
Veil Level 1 Creates an illusion of nearby monsters for 2 minutes. |
42,000 | |
Acrobatic Move Level 2 Increases Evasion by 5 when running. |
42,000 | |
Esprit Level 2 Increases HP Recovery Bonus by 3 and MP Recovery Bonus by 1.9 when running. |
42,000 | |
Quick Step Level 2 Increases Speed by 11. |
42,000 | |
Unlock Level 7 There is a 100% chance to open a level 2 door, a 5% chance to open a level 3 door, and 90% chance to open a level 44 treasure chest. Requires 6 Thief Keys. |
42,000 |
Level 46 | ||
Name | SP | |
Dagger Mastery Level 15 Increases P. Atk. by 30.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
14,000 | |
Dagger Mastery Level 16 Increases P. Atk. by 32.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
14,000 | |
Dagger Mastery Level 17 Increases P. Atk. by 34.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
14,000 | |
Light Armor Mastery Level 17 Increases P. Def. by 22.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
14,000 | |
Light Armor Mastery Level 18 Increases P. Def. by 23.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
14,000 | |
Light Armor Mastery Level 19 Increases P. Def. by 24.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
14,000 | |
Deadly Blow Level 7 Attacks the target's vital points with 1574 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
14,000 | |
Deadly Blow Level 8 Attacks the target's vital points with 1664 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
14,000 | |
Deadly Blow Level 9 Attacks the target's vital points with 1757 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
14,000 | |
Backstab Level 7 Supplements P. Atk. with 1574 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
14,000 | |
Backstab Level 8 Supplements P. Atk. with 1664 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
14,000 | |
Backstab Level 9 Supplements P. Atk. with 1757 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
14,000 | |
Vicious Stance Level 8 Increases Critical Damages by 196. Continuously consumes MP proportionately to the user's level. |
43,000 | |
Switch Level 2 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
43,000 | |
Veil Level 2 Creates an illusion of nearby monsters for 2 minutes. |
43,000 | |
Vital Force Level 4 Increases HP Recovery Bonus by 3.6 and MP Recovery Bonus by 2.5 when sitting. |
43,000 | |
Esprit Level 3 Increases HP Recovery Bonus by 3.5 and MP Recovery Bonus by 2 when running. |
43,000 | |
Boost Attack Speed Level 2 Increases Atk. Spd. by 7%. |
43,000 | |
Boost Evasion Level 2 Increases Evasion by 3. |
43,000 | |
Dash Level 2 Increases Speed by 66 for 15 seconds. |
43,000 | |
Unlock Level 8 There is a 100% chance to open a level 2 door, a 30% chance to open a level 3 door, and 90% chance to open a level 48 treasure chest. Requires 7 Thief Keys. |
43,000 | |
Summon Treasure Key Level 1 Creates 1 Maestro's Key. Consumes 2 Thief Keys. |
43,000 |
Level 49 | ||
Name | SP | |
Dagger Mastery Level 18 Increases P. Atk. by 36.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
30,000 | |
Dagger Mastery Level 19 Increases P. Atk. by 38.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
30,000 | |
Dagger Mastery Level 20 Increases P. Atk. by 40.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
30,000 | |
Light Armor Mastery Level 20 Increases P. Def. by 25.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
30,000 | |
Light Armor Mastery Level 21 Increases P. Def. by 27 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
30,000 | |
Light Armor Mastery Level 22 Increases P. Def. by 28.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
30,000 | |
Deadly Blow Level 10 Attacks the target's vital points with 1853 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
30,000 | |
Deadly Blow Level 11 Attacks the target's vital points with 1953 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
30,000 | |
Deadly Blow Level 12 Attacks the target's vital points with 2057 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
30,000 | |
Backstab Level 10 Supplements P. Atk. with 1853 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
30,000 | |
Backstab Level 11 Supplements P. Atk. with 1953 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
30,000 | |
Backstab Level 12 Supplements P. Atk. with 2057 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
30,000 | |
Vicious Stance Level 9 Increases Critical Damages by 229. Continuously consumes MP proportionately to the user's level. |
89,000 | |
Switch Level 3 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
89,000 | |
Veil Level 3 Creates an illusion of nearby monsters for 2 minutes. |
89,000 | |
Trick Level 1 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. |
89,000 | |
Esprit Level 4 Increases HP Recovery Bonus by 4 and MP Recovery Bonus by 2.1 when running. |
89,000 | |
Critical Chance Level 3 Increases Critical Rate by 40%. |
89,000 | |
Bleed Level 3 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 44 HP every second. |
89,000 |
Level 52 | ||
Name | SP | |
Dagger Mastery Level 21 Increases P. Atk. by 42.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
38,000 | |
Dagger Mastery Level 22 Increases P. Atk. by 45 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
38,000 | |
Dagger Mastery Level 23 Increases P. Atk. by 47.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
38,000 | |
Light Armor Mastery Level 23 Increases P. Def. by 29.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
38,000 | |
Light Armor Mastery Level 24 Increases P. Def. by 30.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
38,000 | |
Light Armor Mastery Level 25 Increases P. Def. by 32.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
38,000 | |
Deadly Blow Level 13 Attacks the target's vital points with 2164 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
38,000 | |
Deadly Blow Level 14 Attacks the target's vital points with 2274 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
38,000 | |
Deadly Blow Level 15 Attacks the target's vital points with 2388 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
38,000 | |
Backstab Level 13 Supplements P. Atk. with 2164 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
38,000 | |
Backstab Level 14 Supplements P. Atk. with 2274 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
38,000 | |
Backstab Level 15 Supplements P. Atk. with 2388 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
38,000 | |
Vicious Stance Level 10 Increases Critical Damages by 266. Continuously consumes MP proportionately to the user's level. |
115,000 | |
Switch Level 4 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
115,000 | |
Veil Level 4 Creates an illusion of nearby monsters for 2 minutes. |
115,000 | |
Trick Level 2 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. |
115,000 | |
Vital Force Level 5 Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.7 when sitting. |
115,000 | |
Esprit Level 5 Increases HP Recovery Bonus by 4.5 and MP Recovery Bonus by 2.2 when running. |
115,000 | |
Lure Level 1 Quietly lures an enemy. |
115,000 | |
Critical Damage Level 4 Increases Critical Damages by 177. |
115,000 | |
Unlock Level 9 There is a 100% chance to open a level 2 door, a 75% chance to open a level 3 door, and 90% chance to open a level 52 treasure chest. Requires 8 Thief Keys. |
115,000 |
Level 55 | ||
Name | SP | |
Dagger Mastery Level 24 Increases P. Atk. by 49.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
49,000 | |
Dagger Mastery Level 25 Increases P. Atk. by 52.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
49,000 | |
Dagger Mastery Level 26 Increases P. Atk. by 55 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
49,000 | |
Light Armor Mastery Level 26 Increases P. Def. by 33.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
49,000 | |
Light Armor Mastery Level 27 Increases P. Def. by 34.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
49,000 | |
Light Armor Mastery Level 28 Increases P. Def. by 36.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
49,000 | |
Deadly Blow Level 16 Attacks the target's vital points with 2505 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
49,000 | |
Deadly Blow Level 17 Attacks the target's vital points with 2625 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
49,000 | |
Deadly Blow Level 18 Attacks the target's vital points with 2748 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
49,000 | |
Backstab Level 16 Supplements P. Atk. with 2505 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
49,000 | |
Backstab Level 17 Supplements P. Atk. with 2625 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
49,000 | |
Backstab Level 18 Supplements P. Atk. with 2748 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
49,000 | |
Vicious Stance Level 11 Increases Critical Damages by 306. Continuously consumes MP proportionately to the user's level. |
147,000 | |
Switch Level 5 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
147,000 | |
Veil Level 5 Creates an illusion of nearby monsters for 2 minutes. |
147,000 | |
Trick Level 3 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. |
147,000 | |
Acrobatic Move Level 3 Increases Evasion by 6 when running. |
147,000 | |
Boost Breath Level 2 Increases lung capacity by 300. |
147,000 | |
Acrobatics Level 2 Increases the maximum height user can fall without taking damage by 100. |
147,000 | |
Ultimate Evasion Level 2 For 30 seconds, increases Evasion by 25, physical attack skill Evasion Rate by 40%, and resistance to buff-canceling attacks by 80. |
147,000 | |
Unlock Level 10 There is a 100% chance to open a door below level 3, and 90% chance to open a level 56 treasure chest. Requires 10 Thief Keys. |
147,000 | |
Critical Blow Level 1 Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
147,000 | |
Sand Bomb Level 1 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. |
147,000 |
Level 58 | ||
Name | SP | |
Dagger Mastery Level 27 Increases P. Atk. by 57.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
50,000 | |
Dagger Mastery Level 28 Increases P. Atk. by 60.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
50,000 | |
Dagger Mastery Level 29 Increases P. Atk. by 63.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
50,000 | |
Light Armor Mastery Level 29 Increases P. Def. by 37.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
50,000 | |
Light Armor Mastery Level 30 Increases P. Def. by 39.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
50,000 | |
Light Armor Mastery Level 31 Increases P. Def. by 40.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor. |
50,000 | |
Deadly Blow Level 19 Attacks the target's vital points with 2875 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
50,000 | |
Deadly Blow Level 20 Attacks the target's vital points with 3004 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
50,000 | |
Deadly Blow Level 21 Attacks the target's vital points with 3136 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
50,000 | |
Backstab Level 19 Supplements P. Atk. with 2875 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
50,000 | |
Backstab Level 20 Supplements P. Atk. with 3004 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
50,000 | |
Backstab Level 21 Supplements P. Atk. with 3136 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
50,000 | |
Vicious Stance Level 12 Increases Critical Damages by 349. Continuously consumes MP proportionately to the user's level. |
150,000 | |
Switch Level 6 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
150,000 | |
Veil Level 6 Creates an illusion of nearby monsters for 2 minutes. |
150,000 | |
Trick Level 4 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. |
150,000 | |
Vital Force Level 6 Increases HP Recovery Bonus by 4.7 and MP Recovery Bonus by 2.8 when sitting. |
150,000 | |
Bleed Level 4 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 54 HP every second. |
150,000 | |
Boost Attack Speed Level 3 Increases Atk. Spd. by 10%. |
150,000 | |
Boost Evasion Level 3 Increases Evasion by 4. |
150,000 | |
Critical Blow Level 2 Attacks the target's vital points with 2091 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
150,000 | |
Stealth Level 1 Prevents being pre-emptively attacked by monsters for 2 minutes, and decreases Evasion by 12, P. Def. by 45%, M. Def. by 45%, Accuracy by 12 and P. Atk. by 45%. |
150,000 | |
Sand Bomb Level 2 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. |
150,000 | |
Summon Treasure Key Level 2 Creates 1-2 Maestro's Key(s). Consumes 2 Thief Keys. |
150,000 |
Level 60 | ||
Name | SP | |
Dagger Mastery Level 30 Increases P. Atk. by 66.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
121,000 | |
Dagger Mastery Level 31 Increases P. Atk. by 69 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
121,000 | |
Light Armor Mastery Level 32 Increases P. Def. by 42 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
121,000 | |
Light Armor Mastery Level 33 Increases P. Def. by 43.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
121,000 | |
Deadly Blow Level 22 Attacks the target's vital points with 3271 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
121,000 | |
Deadly Blow Level 23 Attacks the target's vital points with 3408 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
121,000 | |
Backstab Level 22 Supplements P. Atk. with 3271 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
121,000 | |
Backstab Level 23 Supplements P. Atk. with 3408 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
121,000 | |
Vicious Stance Level 13 Increases Critical Damages by 379. Continuously consumes MP proportionately to the user's level. |
242,000 | |
Switch Level 7 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
242,000 | |
Veil Level 7 Creates an illusion of nearby monsters for 2 minutes. |
242,000 | |
Trick Level 5 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. |
242,000 | |
Unlock Level 11 There is a 100% chance to open a door below level 3, and 90% chance to open a level 60 treasure chest. Requires 11 Thief Keys. |
242,000 | |
Critical Blow Level 3 Attacks the target's vital points with 2272 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
242,000 | |
Sand Bomb Level 3 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. |
242,000 | |
Escape Shackle Level 1 Allows you to escape from a captured state. |
242,000 |
Level 62 | ||
Name | SP | |
Dagger Mastery Level 32 Increases P. Atk. by 71.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
180,000 | |
Dagger Mastery Level 33 Increases P. Atk. by 74.9 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
180,000 | |
Light Armor Mastery Level 34 Increases P. Def. by 44.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
180,000 | |
Light Armor Mastery Level 35 Increases P. Def. by 46.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
180,000 | |
Deadly Blow Level 24 Attacks the target's vital points with 3548 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
180,000 | |
Deadly Blow Level 25 Attacks the target's vital points with 3690 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
180,000 | |
Backstab Level 24 Supplements P. Atk. with 3548 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
180,000 | |
Backstab Level 25 Supplements P. Atk. with 3690 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
180,000 | |
Vicious Stance Level 14 Increases Critical Damages by 410. Continuously consumes MP proportionately to the user's level. |
360,000 | |
Switch Level 8 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
360,000 | |
Veil Level 8 Creates an illusion of nearby monsters for 2 minutes. |
360,000 | |
Trick Level 6 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. |
360,000 | |
Esprit Level 6 Increases HP Recovery Bonus by 5 and MP Recovery Bonus by 2.3 when running. |
360,000 | |
Critical Blow Level 4 Attacks the target's vital points with 2460 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
360,000 | |
Sand Bomb Level 4 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. |
360,000 |
Level 64 | ||
Name | SP | |
Dagger Mastery Level 34 Increases P. Atk. by 78 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
180,000 | |
Dagger Mastery Level 35 Increases P. Atk. by 81.1 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
180,000 | |
Light Armor Mastery Level 36 Increases P. Def. by 48 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
180,000 | |
Light Armor Mastery Level 37 Increases P. Def. by 49.5 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
180,000 | |
Deadly Blow Level 26 Attacks the target's vital points with 3834 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
180,000 | |
Deadly Blow Level 27 Attacks the target's vital points with 3980 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
180,000 | |
Backstab Level 26 Supplements P. Atk. with 3834 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
180,000 | |
Backstab Level 27 Supplements P. Atk. with 3980 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
180,000 | |
Vicious Stance Level 15 Increases Critical Damages by 443. Continuously consumes MP proportionately to the user's level. |
370,000 | |
Switch Level 9 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
370,000 | |
Veil Level 9 Creates an illusion of nearby monsters for 2 minutes. |
370,000 | |
Trick Level 7 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. |
370,000 | |
Critical Damage Level 5 Increases Critical Damages by 295. |
370,000 | |
Vital Force Level 7 Increases HP Recovery Bonus by 5.6 and MP Recovery Bonus by 3.1 when sitting. |
370,000 | |
Unlock Level 12 There is a 100% chance to open a door below level 3, and 90% chance to open a level 64 treasure chest. Requires 13 Thief Keys. |
370,000 | |
Critical Blow Level 5 Attacks the target's vital points with 2653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
370,000 | |
Sand Bomb Level 5 Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. |
370,000 |
Level 66 | ||
Name | SP | |
Dagger Mastery Level 36 Increases P. Atk. by 84.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
270,000 | |
Dagger Mastery Level 37 Increases P. Atk. by 87.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
270,000 | |
Light Armor Mastery Level 38 Increases P. Def. by 51.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
270,000 | |
Light Armor Mastery Level 39 Increases P. Def. by 52.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
270,000 | |
Deadly Blow Level 28 Attacks the target's vital points with 4127 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
270,000 | |
Deadly Blow Level 29 Attacks the target's vital points with 4275 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
270,000 | |
Backstab Level 28 Supplements P. Atk. with 4127 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
270,000 | |
Backstab Level 29 Supplements P. Atk. with 4275 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
270,000 | |
Vicious Stance Level 16 Increases Critical Damages by 475. Continuously consumes MP proportionately to the user's level. |
540,000 | |
Switch Level 10 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
540,000 | |
Veil Level 10 Creates an illusion of nearby monsters for 2 minutes. |
540,000 | |
Trick Level 8 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. |
540,000 | |
Bleed Level 5 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 62 HP every second. |
540,000 | |
Critical Blow Level 6 Attacks the target's vital points with 2850 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
540,000 | |
Stealth Level 2 Prevents being pre-emptively attacked by monsters for 2 minutes, and decreases Evasion by 8, P. Def. by 30%, M. Def. by 30%, Accuracy by 12 and P. Atk. by 45%. |
540,000 | |
Sand Bomb Level 6 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. |
540,000 | |
Summon Treasure Key Level 3 Creates 1-3 Maestro's Key(s). Consumes 2 Thief Keys. |
540,000 |
Level 68 | ||
Name | SP | |
Dagger Mastery Level 38 Increases P. Atk. by 90.5 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
330,000 | |
Dagger Mastery Level 39 Increases P. Atk. by 93.7 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
330,000 | |
Light Armor Mastery Level 40 Increases P. Def. by 54.2 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
330,000 | |
Light Armor Mastery Level 41 Increases P. Def. by 55.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
330,000 | |
Deadly Blow Level 30 Attacks the target's vital points with 4425 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
330,000 | |
Deadly Blow Level 31 Attacks the target's vital points with 4575 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
330,000 | |
Backstab Level 30 Supplements P. Atk. with 4425 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
330,000 | |
Backstab Level 31 Supplements P. Atk. with 4575 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
330,000 | |
Vicious Stance Level 17 Increases Critical Damages by 509. Continuously consumes MP proportionately to the user's level. |
650,000 | |
Switch Level 11 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
650,000 | |
Veil Level 11 Creates an illusion of nearby monsters for 2 minutes. |
650,000 | |
Trick Level 9 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. |
650,000 | |
Esprit Level 7 Increases HP Recovery Bonus by 5.5 and MP Recovery Bonus by 2.4 when running. |
650,000 | |
Unlock Level 13 There is a 100% chance to open a door below level 3, and 90% chance to open a level 68 treasure chest. Requires 15 Thief Keys. |
650,000 | |
Critical Blow Level 7 Attacks the target's vital points with 3050 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
650,000 | |
Sand Bomb Level 7 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. |
650,000 |
Level 70 | ||
Name | SP | |
Dagger Mastery Level 40 Increases P. Atk. by 96.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
420,000 | |
Dagger Mastery Level 41 Increases P. Atk. by 100 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
420,000 | |
Light Armor Mastery Level 42 Increases P. Def. by 57.4 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
420,000 | |
Light Armor Mastery Level 43 Increases P. Def. by 59.1 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
420,000 | |
Deadly Blow Level 32 Attacks the target's vital points with 4726 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
420,000 | |
Deadly Blow Level 33 Attacks the target's vital points with 4878 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
420,000 | |
Backstab Level 32 Supplements P. Atk. with 4726 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
420,000 | |
Backstab Level 33 Supplements P. Atk. with 4878 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
420,000 | |
Vicious Stance Level 18 Increases Critical Damages by 542. Continuously consumes MP proportionately to the user's level. |
850,000 | |
Switch Level 12 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
850,000 | |
Veil Level 12 Creates an illusion of nearby monsters for 2 minutes. |
850,000 | |
Trick Level 10 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. |
850,000 | |
Bleed Level 6 Decreases an enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 67 HP every second. |
850,000 | |
Critical Blow Level 8 Attacks the target's vital points with 3252 Power added to P. Atk. Increases the user's success rate of vital point attacks by 25% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
850,000 | |
Sand Bomb Level 8 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. |
850,000 |
Level 72 | ||
Name | SP | |
Dagger Mastery Level 42 Increases P. Atk. by 103.2 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
460,000 | |
Dagger Mastery Level 43 Increases P. Atk. by 106.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
460,000 | |
Light Armor Mastery Level 44 Increases P. Def. by 60.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
460,000 | |
Light Armor Mastery Level 45 Increases P. Def. by 62.3 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
460,000 | |
Deadly Blow Level 34 Attacks the target's vital points with 5029 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
460,000 | |
Deadly Blow Level 35 Attacks the target's vital points with 5180 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
460,000 | |
Backstab Level 34 Supplements P. Atk. with 5029 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
460,000 | |
Backstab Level 35 Supplements P. Atk. with 5180 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
460,000 | |
Vicious Stance Level 19 Increases Critical Damages by 576. Continuously consumes MP proportionately to the user's level. |
920,000 | |
Switch Level 13 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
920,000 | |
Veil Level 13 Creates an illusion of nearby monsters for 2 minutes. |
920,000 | |
Trick Level 11 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. |
920,000 | |
Critical Damage Level 6 Increases Critical Damages by 384. |
920,000 | |
Vital Force Level 8 Increases HP Recovery Bonus by 6.7 and MP Recovery Bonus by 3.5 when sitting. |
920,000 | |
Unlock Level 14 There is a 100% chance to open a door below level 3, and 90% chance to open alevel 72 treasure chest. Requires 17 Thief Keys. |
920,000 | |
Critical Blow Level 9 Attacks the target's vital points with 3453 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
920,000 | |
Sand Bomb Level 9 Detonates a sand bomb to decrease an enemy's Accuracy by 9 for 30 seconds. |
920,000 |
Level 74 | ||
Name | SP | |
Dagger Mastery Level 44 Increases P. Atk. by 109.6 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
870,000 | |
Dagger Mastery Level 45 Increases P. Atk. by 112.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully. |
870,000 | |
Light Armor Mastery Level 46 Increases P. Def. by 63.9 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
870,000 | |
Light Armor Mastery Level 47 Increases P. Def. by 65.6 and Evasion by 7, and decreases the chance of receiving Critical Damage by 35% when equipped with light armor. |
870,000 | |
Deadly Blow Level 36 Attacks the target's vital points with 5330 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
870,000 | |
Deadly Blow Level 37 Attacks the target's vital points with 5479 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
870,000 | |
Backstab Level 36 Supplements P. Atk. with 5330 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
870,000 | |
Backstab Level 37 Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
870,000 | |
Vicious Stance Level 20 Increases Critical Damages by 609. Continuously consumes MP proportionately to the user's level. |
1,730,000 | |
Switch Level 14 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
1,730,000 | |
Veil Level 14 Creates an illusion of nearby monsters for 2 minutes. |
1,730,000 | |
Trick Level 12 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. |
1,730,000 | |
Esprit Level 8 Increases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running. |
1,730,000 | |
Critical Blow Level 10 Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. |
1,730,000 | |
Stealth Level 3 Prevents being pre-emptively attacked by monsters for 2 minutes, and decreases Evasion by 4, P. Def. by 15%, M. Def. by 15%, Accuracy by 12 and P. Atk. by 45%. |
1,730,000 | |
Sand Bomb Level 10 Detonates a sand bomb to decrease an enemy's Accuracy by 12 for 30 seconds. |
1,730,000 | |
Summon Treasure Key Level 4 Creates 1-4 Maestro's Key(s). Consumes 2 Thief Keys. |
1,730,000 | |
Find Trap Level 1 Detects traps below Level 78. |
1,730,000 | |
Remove Trap Level 1 Disarms traps below Level 78. |
1,730,000 |