Items - Page 192 High Five
| Divine Stone Increases holy power by 5 when given to a weapon. Increases holy power by 6 and the resistance against darkness becomes stronger when given to armor. Element attribute can be given between the attribute level 1 and 3, and it cannot be given above level 3. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Fire Crystal The power of fire increases by 5 when given to a weapon. The power of fire increases by 6 and the water resistance becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Water Crystal The power of water increases by 5 when given to a weapon. The power of water increases by 6 and the resistance against fire becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Earth Crystal The power of the earth increases by 5 when given to a weapon. The power of the Earth increases by 6 and the wind resistance becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Wind Crystal The power of wind increases by 5 when given to a weapon. The power of wind increases by 6 and the earth resistance becomes strong if given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Dark Crystal Increases dark power by 5 when given to a weapon. Increases dark power by 6 and the resistance to holy attacks becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Divine Crystal Increases holy power by 5 when given to a weapon. Increases holy power by 6 and the darkness resistance becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Fire Jewel The power of fire increases by % when given to a weapon. The power of fire increases by % and the water resistance becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Water Jewel The power of water increases by % when given to a weapon. The power of water increases by % and the resistance against fire becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Earth Jewel The power of the earth increases by % when given to a weapon. The power of the Earth increases by % and the wind resistance becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Wind Jewel The power of wind increases by % when given to a weapon. The power of wind increases by 6% and the earth resistance becomes strong if given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Dark Jewel Increases dark power by % when given to a weapon. Increases dark power by % and the resistance to holy attacks becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Divine Jewel Increases holy power by % when given to a weapon. Increases holy power by % and the resistance against darkness becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Fire Energy The power of fire increases by % when given to a weapon. The power of fire increases by % and the water resistance becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Water Energy The power of water increases by % when given to a weapon. The power of water increases by % and the resistance against fire becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Earth Energy The power of the earth increases by % when given to a weapon. The power of the Earth increases by % and the wind resistance becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Wind Energy The power of wind increases by % when given to a weapon. The power of wind increases by 6% and the earth resistance becomes strong if given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Dark Energy Increases dark power by % when given to a weapon. Increases dark power by % and the resistance to holy attacks becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Divine Energy Increases holy power by % when given to a weapon. Increases holy power by % and the resistance against darkness becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
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| Red Soul Crystal - Stage 14 Red Crystal that absorbs souls, stage 14. Special abilities can be applied to the weapon when absorbing certain amount of souls. Every time it is used, it consumes 26 of MP. However, the Soul Crystal of this stage absorbs souls by itself, so there is no need for using the Soul Crystal to monsters. |
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| Blue Soul Crystal - Stage 14 Blue Crystal that absorbs souls, stage 14. Special abilities can be applied to the weapon when absorbing certain amount of souls. Every time it is used, it consumes 26 of MP. However, the Soul Crystal of this stage absorbs souls by itself, so there is no need for using the Soul Crystal to monsters. |
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| Green Soul Crystal - Stage 14 Green Crystal that absorbs souls, stage 14. Special abilities can be applied to the weapon when absorbing certain amount of souls. Every time it is used, it consumes 26 of MP. However, the Soul Crystal of this stage absorbs souls by itself, so there is no need for using the Soul Crystal to monsters. |
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| Life Stone - Level 80 An ordinary mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 80. |
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| Mid-Grade Life Stone - Level 80 A mid-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 80. |
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| High-Grade Life Stone - Level 80 A high-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 80. |
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| Top-Grade Life Stone - Level 80 This is the highest-grade mineral available, having been petrified by a creature's physical or magical force. May be used as an ingredient in weapon augmentation by characters higher than level 80. |
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| Cotton Shirt |
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| Linen Shirt |
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| Silk Shirt |
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| Thin Leather Shirt |
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| Scale Shirt |
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| Mithril Shirt |
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| Striped Cotton Shirt |
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| Stripe Linen Shirt |
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| Striped Silk Shirt |
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| Thin Striped Leather Shirt |
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| Striped Scale Shirt |
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| Striped Mithril Shirt |
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| Iron Bracelet Uses 1 talisman slot when equipped. |
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| Bronze Bracelet Uses 2 talisman slots when equipped. |
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| Steel Bracelet Uses 3 talisman slots when equipped. |
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| Mithril Bracelet Uses 4 talisman slots when equipped. |
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| Yellow Seed of Evil - Shard Pieces of Yellow Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped. |
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| Green Seed of Evil - Shard Pieces of Green Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped. |
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| Blue Seed of Evil - Shard Pieces of Blue Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped. |
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| Red Seed of Evil - Shard Pieces of Red Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped. |
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| White Seed of Evil - Shard Pieces of White Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped. |
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| Black Seed of Evil - Shard Pieces of Black Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped. |
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| Ancient Tome of the Demon A book possessed by monsters to prove their devotion to Beleth. It will disappear if forced open. |
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| Hidden First Page The first hidden page of the Devil's Old Book. |