Items - Page 192 High Five

Divine Stone
Increases holy power by 5 when given to a weapon. Increases holy power by 6 and the resistance against darkness becomes stronger when given to armor. Element attribute can be given between the attribute level 1 and 3, and it cannot be given above level 3. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Fire Crystal
The power of fire increases by 5 when given to a weapon. The power of fire increases by 6 and the water resistance becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Water Crystal
The power of water increases by 5 when given to a weapon. The power of water increases by 6 and the resistance against fire becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Earth Crystal
The power of the earth increases by 5 when given to a weapon. The power of the Earth increases by 6 and the wind resistance becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Wind Crystal
The power of wind increases by 5 when given to a weapon. The power of wind increases by 6 and the earth resistance becomes strong if given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Dark Crystal
Increases dark power by 5 when given to a weapon. Increases dark power by 6 and the resistance to holy attacks becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Divine Crystal
Increases holy power by 5 when given to a weapon. Increases holy power by 6 and the darkness resistance becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Fire Jewel
The power of fire increases by % when given to a weapon. The power of fire increases by % and the water resistance becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Water Jewel
The power of water increases by % when given to a weapon. The power of water increases by % and the resistance against fire becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Earth Jewel
The power of the earth increases by % when given to a weapon. The power of the Earth increases by % and the wind resistance becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Wind Jewel
The power of wind increases by % when given to a weapon. The power of wind increases by 6% and the earth resistance becomes strong if given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Dark Jewel
Increases dark power by % when given to a weapon. Increases dark power by % and the resistance to holy attacks becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Divine Jewel
Increases holy power by % when given to a weapon. Increases holy power by % and the resistance against darkness becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Fire Energy
The power of fire increases by % when given to a weapon. The power of fire increases by % and the water resistance becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Water Energy
The power of water increases by % when given to a weapon. The power of water increases by % and the resistance against fire becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Earth Energy
The power of the earth increases by % when given to a weapon. The power of the Earth increases by % and the wind resistance becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Wind Energy
The power of wind increases by % when given to a weapon. The power of wind increases by 6% and the earth resistance becomes strong if given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Dark Energy
Increases dark power by % when given to a weapon. Increases dark power by % and the resistance to holy attacks becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Divine Energy
Increases holy power by % when given to a weapon. Increases holy power by % and the resistance against darkness becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
Red Soul Crystal - Stage 14
Red Crystal that absorbs souls, stage 14. Special abilities can be applied to the weapon when absorbing certain amount of souls. Every time it is used, it consumes 26 of MP. However, the Soul Crystal of this stage absorbs souls by itself, so there is no need for using the Soul Crystal to monsters.
Blue Soul Crystal - Stage 14
Blue Crystal that absorbs souls, stage 14. Special abilities can be applied to the weapon when absorbing certain amount of souls. Every time it is used, it consumes 26 of MP. However, the Soul Crystal of this stage absorbs souls by itself, so there is no need for using the Soul Crystal to monsters.
Green Soul Crystal - Stage 14
Green Crystal that absorbs souls, stage 14. Special abilities can be applied to the weapon when absorbing certain amount of souls. Every time it is used, it consumes 26 of MP. However, the Soul Crystal of this stage absorbs souls by itself, so there is no need for using the Soul Crystal to monsters.
Life Stone - Level 80
An ordinary mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 80.
Mid-Grade Life Stone - Level 80
A mid-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 80.
High-Grade Life Stone - Level 80
A high-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 80.
Top-Grade Life Stone - Level 80
This is the highest-grade mineral available, having been petrified by a creature's physical or magical force. May be used as an ingredient in weapon augmentation by characters higher than level 80.
Cotton Shirt
Linen Shirt
Silk Shirt
Thin Leather Shirt
Scale Shirt
Mithril Shirt
Striped Cotton Shirt
Stripe Linen Shirt
Striped Silk Shirt
Thin Striped Leather Shirt
Striped Scale Shirt
Striped Mithril Shirt
Iron Bracelet
Uses 1 talisman slot when equipped.
Bronze Bracelet
Uses 2 talisman slots when equipped.
Steel Bracelet
Uses 3 talisman slots when equipped.
Mithril Bracelet
Uses 4 talisman slots when equipped.
Yellow Seed of Evil - Shard
Pieces of Yellow Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped.
Green Seed of Evil - Shard
Pieces of Green Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped.
Blue Seed of Evil - Shard
Pieces of Blue Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped.
Red Seed of Evil - Shard
Pieces of Red Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped.
White Seed of Evil - Shard
Pieces of White Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped.
Black Seed of Evil - Shard
Pieces of Black Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped.
Ancient Tome of the Demon
A book possessed by monsters to prove their devotion to Beleth. It will disappear if forced open.
Hidden First Page
The first hidden page of the Devil's Old Book.