Items - Page 192 High Five

icon etc_holy_stone_i00 Divine Stone
Increases holy power by 5 when given to a weapon. Increases holy power by 6 and the resistance against darkness becomes stronger when given to armor. Element attribute can be given between the attribute level 1 and 3, and it cannot be given above level 3. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_fire_crystal_i00 Fire Crystal
The power of fire increases by 5 when given to a weapon. The power of fire increases by 6 and the water resistance becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_water_crystal_i00 Water Crystal
The power of water increases by 5 when given to a weapon. The power of water increases by 6 and the resistance against fire becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_earth_crystal_i00 Earth Crystal
The power of the earth increases by 5 when given to a weapon. The power of the Earth increases by 6 and the wind resistance becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_wind_crystal_i00 Wind Crystal
The power of wind increases by 5 when given to a weapon. The power of wind increases by 6 and the earth resistance becomes strong if given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_unholy_crystal_i00 Dark Crystal
Increases dark power by 5 when given to a weapon. Increases dark power by 6 and the resistance to holy attacks becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_holy_crystal_i00 Divine Crystal
Increases holy power by 5 when given to a weapon. Increases holy power by 6 and the darkness resistance becomes stronger when given to armor. It can be given between the attribute level 1 and 6, and the power of Crystal is lost when given to a level higher than 6. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_crystal_ball_silver_i00 Fire Jewel
The power of fire increases by % when given to a weapon. The power of fire increases by % and the water resistance becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_crystal_ball_silver_i00 Water Jewel
The power of water increases by % when given to a weapon. The power of water increases by % and the resistance against fire becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_crystal_ball_silver_i00 Earth Jewel
The power of the earth increases by % when given to a weapon. The power of the Earth increases by % and the wind resistance becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_crystal_ball_silver_i00 Wind Jewel
The power of wind increases by % when given to a weapon. The power of wind increases by 6% and the earth resistance becomes strong if given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_crystal_ball_silver_i00 Dark Jewel
Increases dark power by % when given to a weapon. Increases dark power by % and the resistance to holy attacks becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_crystal_ball_silver_i00 Divine Jewel
Increases holy power by % when given to a weapon. Increases holy power by % and the resistance against darkness becomes stronger when given to armor. It can be endowed up to level 9, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_crystal_ball_silver_i00 Fire Energy
The power of fire increases by % when given to a weapon. The power of fire increases by % and the water resistance becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_crystal_ball_silver_i00 Water Energy
The power of water increases by % when given to a weapon. The power of water increases by % and the resistance against fire becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_crystal_ball_silver_i00 Earth Energy
The power of the earth increases by % when given to a weapon. The power of the Earth increases by % and the wind resistance becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_crystal_ball_silver_i00 Wind Energy
The power of wind increases by % when given to a weapon. The power of wind increases by 6% and the earth resistance becomes strong if given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_crystal_ball_silver_i00 Dark Energy
Increases dark power by % when given to a weapon. Increases dark power by % and the resistance to holy attacks becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_crystal_ball_silver_i00 Divine Energy
Increases holy power by % when given to a weapon. Increases holy power by % and the resistance against darkness becomes stronger when given to armor. It can be endowed up to level 12, but its power gets lost when endowed over level 9. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together.
icon etc_soul_stone_i00 Red Soul Crystal - Stage 14
Red Crystal that absorbs souls, stage 14. Special abilities can be applied to the weapon when absorbing certain amount of souls. Every time it is used, it consumes 26 of MP. However, the Soul Crystal of this stage absorbs souls by itself, so there is no need for using the Soul Crystal to monsters.
icon etc_soul_stone_i01 Blue Soul Crystal - Stage 14
Blue Crystal that absorbs souls, stage 14. Special abilities can be applied to the weapon when absorbing certain amount of souls. Every time it is used, it consumes 26 of MP. However, the Soul Crystal of this stage absorbs souls by itself, so there is no need for using the Soul Crystal to monsters.
icon etc_soul_stone_i02 Green Soul Crystal - Stage 14
Green Crystal that absorbs souls, stage 14. Special abilities can be applied to the weapon when absorbing certain amount of souls. Every time it is used, it consumes 26 of MP. However, the Soul Crystal of this stage absorbs souls by itself, so there is no need for using the Soul Crystal to monsters.
icon etc_mineral_general_i03 Life Stone - Level 80
An ordinary mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 80.
icon etc_mineral_special_i03 Mid-Grade Life Stone - Level 80
A mid-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 80.
icon etc_mineral_rare_i03 High-Grade Life Stone - Level 80
A high-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 80.
icon etc_mineral_unique_i03 Top-Grade Life Stone - Level 80
This is the highest-grade mineral available, having been petrified by a creature's physical or magical force. May be used as an ingredient in weapon augmentation by characters higher than level 80.
icon etc_shirts_none_i00 Cotton Shirt
icon etc_shirts_d_i01 Linen Shirt
icon etc_shirts_c_i02 Silk Shirt
icon etc_shirts_b_i03 Thin Leather Shirt
icon etc_shirts_a_i04 Scale Shirt
icon etc_shirts_s_i05 Mithril Shirt
icon etc_stripe_shirts_none_i00 Striped Cotton Shirt
icon etc_stripe_shirts_d_i01 Stripe Linen Shirt
icon etc_stripe_shirts_c_i02 Striped Silk Shirt
icon etc_stripe_shirts_b_i03 Thin Striped Leather Shirt
icon etc_stripe_shirts_a_i04 Striped Scale Shirt
icon etc_stripe_shirts_s_i05 Striped Mithril Shirt
icon etc_rbracelet_c_i00 Iron Bracelet
Uses 1 talisman slot when equipped.
icon etc_rbracelet_b_i01 Bronze Bracelet
Uses 2 talisman slots when equipped.
icon etc_rbracelet_a_i02 Steel Bracelet
Uses 3 talisman slots when equipped.
icon etc_rbracelet_s_i03 Mithril Bracelet
Uses 4 talisman slots when equipped.
icon etc_seed_of_evil_i00 Yellow Seed of Evil - Shard
Pieces of Yellow Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped.
icon etc_seed_of_evil_i01 Green Seed of Evil - Shard
Pieces of Green Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped.
icon etc_seed_of_evil_i02 Blue Seed of Evil - Shard
Pieces of Blue Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped.
icon etc_seed_of_evil_i03 Red Seed of Evil - Shard
Pieces of Red Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped.
icon etc_seed_of_evil_i04 White Seed of Evil - Shard
Pieces of White Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped.
icon etc_seed_of_evil_i05 Black Seed of Evil - Shard
Pieces of Black Seed of Evil which were planted into a monster by Beleth. If you take this to Blacksmith Ram, he will exchange it for a useful item. This item cannot be exchanged or dropped.
icon etc_old_evil_book_i00 Ancient Tome of the Demon
A book possessed by monsters to prove their devotion to Beleth. It will disappear if forced open.
icon etc_hidden_1st_page_i00 Hidden First Page
The first hidden page of the Devil's Old Book.