NPC - Cruma Phantom Event Monster High Five

Event Monster

NPC information

General Information
TypeL2Monster
ID 18551 Level 50
Race CONSTRUCT Gender MALE
Collision Radius 20 Collision Height 35
HP 53155 MP 748
HP Regen 37 MP Regen 2.1
Exp 0 SP 0
Combat
Physical Attack 491 Magical Attack 335
Physical Defence 320 Magical Defence 352
Critical 1 Speed Walk / Run 27 / 150
Attack Speed 253 Cast Speed 333
Attack Type BLUNT Attack Range 40
Basic stats
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Elements
Attack Type none Power -
Defence Fire 20 Defence Water 20
Defence Wind 20 Defence Earth 20
Defence Holy 20 Defence Dark 20

Drop

Item Grade Count Chance
War Axe
Bestows one of the following functions: Anger, Health or Haste.
1 1/826
War Axe Blade
A key material that Dwarves use to make the War Axe. Can be sold in any shop.
1 1/9
Nirvana Axe
Bestows one of the following functions: Magic Poison, M. Atk. or Magic Weakness.
1 1/826
Nirvana Axe Blade
A key material that Dwarves use to make the Nirvana Axe. Can be sold in any shop.
1 1/9
Stick of Eternity
Bestows one of the following functions: Empower, Rsk. Evasion, or Blessed Body.
1 1/826
Stick of Eternity Shaft
A key material that Dwarves use to make the Stick of Eternity. Can be sold in any shop.
1 1/9
Paradia Staff
Bestows one of the following functions: Regeneration, Mental Shield or Hold.
1 1/826
Paradia Staff Head
A key material that Dwarves use to make the Paradia Staff. Can be sold in any shop.
1 1/9
Pa'agrian Hammer
Bestows one of the following functions: Rsk. Evasion, Magic Poison, or Magic Weakness.
1 1/826
Pa'agrian Hammer Head
A key material that Dwarves use to make the Pa'agrian Hammer. Can be sold in any shop.
1 1/9
Sage's Staff
Bestows one of the following functions: Magic Hold, Magic Poison, or Magic Weakness.
1 1/826
Sage's Staff Head
A key material that Dwarves use to make the Sage's Staff. Can be sold in any shop.
1 1/9
Club of Nature
Bestows one of the following functions: Mental Shield, Magic Hold or Acumen.
1 1/826
Club of Nature Head
A key material that Dwarves use to make the Club of Nature. Can be sold in any shop.
1 1/9
Mace of Underworld
Bestows one of the following functions: Mana Up, Magic Silence or Conversion.
1 1/826
Mace of Underworld Head
A key material that Dwarves use to make the Mace of Underworld. Can be sold in any shop.
1 1/9
Karik Horn
Bestows one of the following functions: Focus, Haste, or Critical Drain.
1 1/826
Karik Horn Piece
A vital material used by Dwarves to make Karik Horns. Available at any shop.
1 1/9
Charcoal
A material used to make Dwarven items. Can be sold in any shop.
240 - 720 1/21
Suede
A material used to make Dwarven items. Can be sold in any shop.
52 - 156 1/7
Adamantite Nugget
A material used to make Dwarven items. Can be sold in any shop.
4 - 12 1/9
Mold Hardener
Ingredient for making upper garment tools. Can also be sold at ordinary shops.
1 1/5
Mold Lubricant
Ingredient for making upper garment tools. Can also be sold at ordinary shops.
1 44.694%
Recipe: Nassen's Earring
For Dwarves only. The recipe for Nassen's earrings. Requires Create Item - Skill Level 6. The success rate is 100%.
4 - 12 1/17

Spoil

Item Grade Count Chance
Greater Healing Potion
A magical potion that quickly restores HP. Its effect lasts for 15 seconds.
1 - 55 92.6751%
Earring of Seal Gemstone
A key material that Dwarves use to make an Earring of Seal. Can be sold in any shop.
1 - 13 93.7164%
Recipe: Necklace of Seal
For Dwarves only. The recipe for a Necklace of Seal. Requires Create Item - Skill Level 6. The success rate is 100%.
1 - 5 68.8912%

Skills

Skill Level
NPC Might 2
NPC Strike 4
NPC Cancel Magic 5
Resist Stun Attacks 1
Resistant to Stun Attacks.
HP Increase (1x) 1
MP Increase (1x) 1
Slightly Strong P. Atk. 13
Average M. Atk. 11
Average P. Def. 11
Slightly Strong M. Def. 13
Standard Type 2
Blunt Weapons 5
Magic Creatures 2
The common name for the biotechnological items of the Magic and Titan Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation.

Minions