NPC - Hunter Gargoyle High Five

NPC information

General Information
TypeL2Monster
ID 20241 Level 52
Race CONSTRUCT Gender MALE
Collision Radius 25 Collision Height 65
HP 1520 MP 804
HP Regen 7 MP Regen 2.4
Exp 2 SP 419
Combat
Physical Attack 337 Magical Attack 230
Physical Defence 210 Magical Defence 153
Critical 4 Speed Walk / Run 100 / 100
Attack Speed 253 Cast Speed 333
Attack Type SWORD Attack Range 40
Basic stats
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Elements
Attack Type none Power -
Defence Fire 20 Defence Water 20
Defence Wind 20 Defence Earth 20
Defence Holy 20 Defence Dark 20

Drop

Item Grade Count Chance
Adena
720 - 1455 100%
Earring of Seal
1 1/215
Earring of Seal Gemstone
A key material that Dwarves use to make an Earring of Seal. Can be sold in any shop.
1 29.614%
Necklace of Mermaid
1 1/287
Necklace of Mermaid Teardrop
A key material that Dwarves use to make the Necklace of Mermaid. Can be sold in any shop.
1 22.431%
Ring of Ages
1 1/143
Ring of Ages Gemstone
A key material that Dwarves use to make a Ring of Ages. Can be sold in any shop.
1 46.443%
Animal Bone
A material used to make Dwarven items. Can be sold in any shop.
1 45.2756%
Animal Skin
A material used to make Dwarven items. Can be sold in any shop.
1 45.2756%
Coarse Bone Powder
A material used to make Dwarven items. Can be sold in any shop.
1 1/22
Stone of Purity
A material used to make Dwarven items. Can be sold in any shop.
1 1/44
Mold Hardener
Ingredient for making upper garment tools. Can also be sold at ordinary shops.
1 1/339
Greater Dye of CON <Con+3 Dex-3>
Greater Dye of CON <Con+3 Dex-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
1 1/1325
Greater Dye of MEN <Men+3 Int-3>
Greater Dye of MEN <Men+3 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
1 1/1325
Recipe: Full Plate Boots
For Dwarves only. The recipe for Full Plate Boots. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/105
Recipe: Eminence Bow
For Dwarves only. The recipe for an Eminence Bow. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/1805
Life Stone - Level 52
An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/106
Mid-Grade Life Stone - Level 52
A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/424
High-Grade Life Stone - Level 52
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/4237
Top-Grade Life Stone - Level 52
The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/21739

Spoil

Item Grade Count Chance
Paradia Staff Head
A key material that Dwarves use to make the Paradia Staff. Can be sold in any shop.
1 1/98
Recipe: Drake Leather Gloves
For Dwarves only. The recipe for Drake Leather Gloves. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/20
Greater Healing Potion
A magical potion that quickly restores HP. Its effect lasts for 15 seconds.
1 40.2767%

Skills

Skill Level
NPC Strike 5
Resist Daggers/Rapier Weapon 3
Resistant to Dagger/Rapier attacks.
Blunt Weapon Weak Point 1
Vulnerable to Blunt Weapons.
HP Increase (1x) 1
MP Increase (1x) 1
Slightly Strong P. Atk. 12
Slightly Strong M. Atk. 12
Slightly Weak P. Def. 10
Slightly Weak M. Def. 10
Standard Type 2
One-handed Sword 3
Magic Creatures 2
The common name for the biotechnological items of the Magic and Titan Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation.
Higher Resist Bow/Crossbow Weapons 2
Highly resistant to Bow/Crossbow attacks.
Short-Range Physical Attack Weakness 6
Renders target vulnerable to short-range physical attacks.

Location

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