NPC - Liele Elder High Five
NPC information
General Information | |||
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Type | L2Monster | ||
ID | 20596 | Level | 52 |
Race | ELEMENTAL | Gender | FEMALE |
Collision Radius | 12 | Collision Height | 27 |
HP | 1520 | MP | 804 |
HP Regen | 7 | MP Regen | 2.4 |
Exp | 3 | SP | 692 |
Combat | |||
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Physical Attack | 337 | Magical Attack | 230 |
Physical Defence | 210 | Magical Defence | 139 |
Critical | 4 | Speed Walk / Run | 60 / 174 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | SWORD | Attack Range | 40 |
Basic stats | |||||
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STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | none | Power | - |
Defence Fire | -5 | Defence Water | 110 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 20 | Defence Dark | 20 |
Drop
Item Grade | Count | Chance | |
---|---|---|---|
|
Adena |
1189 - 2403 | 100% |
|
War Axe Bestows one of the following functions: Anger, Health or Haste. |
1 | 1/736 |
|
War Axe Blade A key material that Dwarves use to make the War Axe. Can be sold in any shop. |
1 | 1/8 |
|
Nirvana Axe Bestows one of the following functions: Magic Poison, M. Atk. or Magic Weakness. |
1 | 1/736 |
|
Nirvana Axe Blade A key material that Dwarves use to make the Nirvana Axe. Can be sold in any shop. |
1 | 1/8 |
|
Stick of Eternity Bestows one of the following functions: Empower, Rsk. Evasion, or Blessed Body. |
1 | 1/736 |
|
Stick of Eternity Shaft A key material that Dwarves use to make the Stick of Eternity. Can be sold in any shop. |
1 | 1/8 |
|
Paradia Staff Bestows one of the following functions: Regeneration, Mental Shield or Hold. |
1 | 1/736 |
|
Paradia Staff Head A key material that Dwarves use to make the Paradia Staff. Can be sold in any shop. |
1 | 1/8 |
|
Pa'agrian Hammer Bestows one of the following functions: Rsk. Evasion, Magic Poison, or Magic Weakness. |
1 | 1/736 |
|
Pa'agrian Hammer Head A key material that Dwarves use to make the Pa'agrian Hammer. Can be sold in any shop. |
1 | 1/8 |
|
Sage's Staff Bestows one of the following functions: Magic Hold, Magic Poison, or Magic Weakness. |
1 | 1/736 |
|
Sage's Staff Head A key material that Dwarves use to make the Sage's Staff. Can be sold in any shop. |
1 | 1/8 |
|
Club of Nature Bestows one of the following functions: Mental Shield, Magic Hold or Acumen. |
1 | 1/736 |
|
Club of Nature Head A key material that Dwarves use to make the Club of Nature. Can be sold in any shop. |
1 | 1/8 |
|
Mace of Underworld Bestows one of the following functions: Mana Up, Magic Silence or Conversion. |
1 | 1/736 |
|
Mace of Underworld Head A key material that Dwarves use to make the Mace of Underworld. Can be sold in any shop. |
1 | 1/8 |
|
Silver Nugget A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/8 |
|
Thread A material used to make Dwarven items. Can be sold in any shop. |
1 | 61.9083% |
|
Mithril Ore A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/16 |
|
Metallic Fiber A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/11 |
|
Enria Crystal representing revenge and destruction. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 1/194 |
|
Greater Dye of INT <Int+3 Wit-3> Greater Dye of INT <Int+3 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
1 | 1/1453 |
|
Recipe: Divine Gloves For Dwarves only. The recipe for Blessed Gloves. Requires Create Item - Skill Level 6. The success rate is 100%. |
1 | 1/116 |
|
Recipe: Soulshot (B) Compressed Package (100%) For Dwarves only. The recipe for the Compressed Package of Soulshots: Grade B. Requires Create Item - Skill Level 6. The success rate is 100%. |
1 | 1/1616 |
|
Recipe: Divine Gloves For Dwarves only. The recipe for Blessed Gloves. Requires Create Item - Skill Level 6. The success rate is 100%. |
1 | 1/116 |
|
Deluxe Chest Key - Grade 5 An old, rusty key that cannot be used anymore. Can be bought at the shop. |
1 | 1/14 |
|
Life Stone - Level 52 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above. |
1 | 1/116 |
|
Mid-Grade Life Stone - Level 52 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above. |
1 | 1/465 |
|
High-Grade Life Stone - Level 52 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above. |
1 | 1/4651 |
|
Top-Grade Life Stone - Level 52 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above. |
1 | 1/22222 |
Spoil
Item Grade | Count | Chance | |
---|---|---|---|
|
Stone of Purity A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/5 |
|
Greater Healing Potion A magical potion that quickly restores HP. Its effect lasts for 15 seconds. |
1 | 66.5319% |
|
Greater Dye of MEN <Men+3 Int-3> Greater Dye of MEN <Men+3 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
1 | 1/150 |
Skills
Skill Level | |
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NPC Windstrike 5 |
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HP Increase (2x) 10 |
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MP Increase (1x) 1 |
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Slightly Strong P. Atk. 12 |
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Slightly Strong M. Atk. 12 |
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Slightly Weak P. Def. 10 |
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Slightly Weak M. Def. 10 |
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Standard Type 2 |
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One-handed Sword 3 |
|
Spirits 7 They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. |
Location
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