NPC - Harit Lizardman Grunt High Five

NPC information

General Information
TypeL2Monster
ID 20641 Level 51
Race HUMANOID Gender MALE
Collision Radius 11 Collision Height 32
HP 1470 MP 776
HP Regen 7 MP Regen 2.4
Exp 2 SP 412
Combat
Physical Attack 321 Magical Attack 219
Physical Defence 205 Magical Defence 136
Critical 4 Speed Walk / Run 37 / 174
Attack Speed 253 Cast Speed 333
Attack Type SWORD Attack Range 40
Basic stats
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Elements
Attack Type none Power -
Defence Fire 20 Defence Water 20
Defence Wind 20 Defence Earth 20
Defence Holy 20 Defence Dark 20
Item Grade Count Chance
Adena
715 - 1452 100%
Earring of Seal
1 1/215
Earring of Seal Gemstone
A key material that Dwarves use to make an Earring of Seal. Can be sold in any shop.
1 29.614%
Necklace of Mermaid
1 1/287
Necklace of Mermaid Teardrop
A key material that Dwarves use to make the Necklace of Mermaid. Can be sold in any shop.
1 22.431%
Ring of Ages
1 1/143
Ring of Ages Gemstone
A key material that Dwarves use to make a Ring of Ages. Can be sold in any shop.
1 46.443%
Animal Skin
A material used to make Dwarven items. Can be sold in any shop.
1 44.0845%
Animal Bone
A material used to make Dwarven items. Can be sold in any shop.
1 44.0845%
Leather
A material used to make Dwarven items. Can be sold in any shop.
1 1/14
Crafted Leather
A material used to make Dwarven items. Can be sold in any shop.
1 1/86
Enria
Crystal representing revenge and destruction. Used for making items of B-Grade and above and can also be sold at ordinary shops.
1 1/181
Recipe: Craftsman Mold (100%)
For Dwarves only. The recipe for a Craftsman Mold. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/68
Greater Dye of MEN <Men+3 Int-3>
Greater Dye of MEN <Men+3 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
1 1/1361
Recipe: Samurai Longsword
For Dwarves only. The recipe for the Samurai Long Sword. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/1855
Life Stone - Level 52
An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/109
Mid-Grade Life Stone - Level 52
A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/436
High-Grade Life Stone - Level 52
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/4348
Top-Grade Life Stone - Level 52
The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/22222
Item Grade Count Chance
War Axe Blade
A key material that Dwarves use to make the War Axe. Can be sold in any shop.
1 1/103
Recipe: Ghoul's Staff
For Dwarves only. The recipe for the Ghoul's Staff. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/340
Enria
Crystal representing revenge and destruction. Used for making items of B-Grade and above and can also be sold at ordinary shops.
1 1/33
Skill Level
NPC Strike 5
HP Increase (1x) 1
MP Increase (1x) 1
Average P. Atk. 11
Average M. Atk. 11
Average P. Def. 11
Average M. Def. 11
Standard Type 2
One-handed Sword 3
Humanoids 6
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.

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