NPC - Harit Lizardman Grunt High Five

NPC Info
Type: L2Monster
ID 20641 Level 51
Race HUMANOID Gender MALE
Collision Radius 11 Collision Height 32
HP 1470 MP 775
HP Regen 6 MP Regen 2.4
Exp 2 SP 412
Combat
Physical Attack 321 Magical Attack 219
Physical Defence 204 Magical Defence 136
Critical 4 Speed Walk / Run 37 / 174
Attack Speed 253 Cast Speed 333
Attack Type SWORD Attack Range 40
Basic stats
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Elements
Attack Type none Power -
Defence Fire 20 Defence Water 20
Defence Wind 20 Defence Earth 20
Defence Holy 20 Defence Dark 20
Item Grade Count Chance
etc_adena_i00 Adena
715 - 1452 100%
accessary_earing_of_binding_i00 Earring of Seal
1 1/215
etc_gem_clear_i00 Earring of Seal Gemstone
A key material that Dwarves use to make an Earring of Seal. Can be sold in any shop.
1 29.614%
accessary_necklace_of_mermaid_i00 Necklace of Mermaid
1 1/287
etc_reagent_white_i00 Necklace of Mermaid Teardrop
A key material that Dwarves use to make the Necklace of Mermaid. Can be sold in any shop.
1 22.431%
accessary_ring_of_ages_i00 Ring of Ages
1 1/143
etc_gem_clear_i00 Ring of Ages Gemstone
A key material that Dwarves use to make a Ring of Ages. Can be sold in any shop.
1 46.443%
etc_leather_brown_i00 Animal Skin
A material used to make Dwarven items. Can be sold in any shop.
1 44.0845%
etc_piece_bone_white_i00 Animal Bone
A material used to make Dwarven items. Can be sold in any shop.
1 44.0845%
etc_leather_i00 Leather
A material used to make Dwarven items. Can be sold in any shop.
1 1/14
etc_crafted_leather_i00 Crafted Leather
A material used to make Dwarven items. Can be sold in any shop.
1 1/86
etc_gem_red_i00 Enria
Crystal representing revenge and destruction. Used for making items of B-Grade and above and can also be sold at ordinary shops.
1 1/181
etc_recipe_yellow_i00 Recipe: Craftsman Mold (100%)
For Dwarves only. The recipe for a Craftsman Mold. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/68
etc_men_hena_i02 Greater Dye of MEN
Greater Dye of MEN . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
1 1/1361
etc_recipe_yellow_i00 Recipe: Samurai Longsword
For Dwarves only. The recipe for the Samurai Long Sword. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/1855
etc_mineral_general_i00 Life Stone - Level 52
An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/109
etc_mineral_special_i00 Mid-Grade Life Stone - Level 52
A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/436
etc_mineral_rare_i00 High-Grade Life Stone - Level 52
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/4348
etc_mineral_unique_i00 Top-Grade Life Stone - Level 52
The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/22222
Item Grade Count Chance
etc_sword_body_i00 War Axe Blade
A key material that Dwarves use to make the War Axe. Can be sold in any shop.
1 1/103
etc_recipe_yellow_i00 Recipe: Ghoul's Staff
For Dwarves only. The recipe for the Ghoul's Staff. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/340
etc_gem_red_i00 Enria
Crystal representing revenge and destruction. Used for making items of B-Grade and above and can also be sold at ordinary shops.
1 1/33
Skill Level
skill0000 NPC Strike 5
skill0000 HP Increase (1x) 1
skill0000 MP Increase (1x) 1
skill0000 Average P. Atk. 11
skill0000 Average M. Atk. 11
skill0000 Average P. Def. 11
skill0000 Average M. Def. 11
skill0000 Standard Type 2
skill0000 One-handed Sword 3
skill4295 Humanoids 6
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.