NPC - Taik Orc Seeker High Five

NPC information

General Information
TypeL2Monster
ID 20666 Level 52
Race HUMANOID Gender MALE
Collision Radius 12 Collision Height 29
HP 1520 MP 804
HP Regen 7 MP Regen 2.4
Exp 2 SP 434
Combat
Physical Attack 337 Magical Attack 230
Physical Defence 210 Magical Defence 139
Critical 4 Speed Walk / Run 45 / 174
Attack Speed 253 Cast Speed 333
Attack Type SWORD Attack Range 40
Basic stats
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Elements
Attack Type none Power -
Defence Fire 20 Defence Water 20
Defence Wind 20 Defence Earth 20
Defence Holy 20 Defence Dark 20

Drop

Item Grade Count Chance
Adena
746 - 1507 100%
Composite Boots
1 1/113
Composite Boots Part
A key material for Dwarves to make Composite Boots. Can be sold in any shop.
1 49.1155%
Mithril Gauntlets
1 1/113
Mithril Gauntlets Design
A key material that Dwarves use to make Mithril Gauntlets. Can be sold in any shop.
1 49.1155%
Coal
A material used to make Dwarven items. Can be sold in any shop.
1 45.9277%
Varnish
A material used to make Dwarven items. Can be sold in any shop.
1 45.9277%
Oriharukon Ore
A material used to make Dwarven items. Can be sold in any shop.
1 1/33
Asofe
Crystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops.
1 1/65
Mold Glue
Ingredient for making upper garment tools. Can also be sold at ordinary shops.
1 1/65
Greater Dye of INT
Greater Dye of INT . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
1 1/979
Greater Dye of MEN
Greater Dye of MEN . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
1 1/979
Recipe: Blessed Spiritshot B
For Dwarves only. The recipe for the Blessed Spiritshot: Grade B. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/1088
Recipe: Greater Blessed Spiritshot (B) Compressed Package(100%)
For Dwarves only. The recipe for the Greater Compressed Package of Blessed Spiritshots: Grade B. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/1088
Life Stone - Level 52
An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/78
Mid-Grade Life Stone - Level 52
A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/314
High-Grade Life Stone - Level 52
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/3135
Top-Grade Life Stone - Level 52
The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 and above.
1 1/15625

Spoil

Item Grade Count Chance
Composite Armor Temper
A key material that Dwarves use to make Composite Armor. Can be sold in any shop.
1 1/36
Cord
A material used to make Dwarven items. Can be sold in any shop.
1 - 3 57.7821%
Greater Dye of DEX <Dex+3 Con-3>
Greater Dye of DEX <Dex+3 Con-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
1 1/240

Skills

Skill Level
Stun 5
You are stunned and temporarily prohibited from movement.
HP Increase (1x) 1
MP Increase (1x) 1
Slightly Strong P. Atk. 12
Slightly Strong M. Atk. 12
Slightly Weak P. Def. 10
Slightly Weak M. Def. 10
Standard Type 2
One-handed Sword 3
Humanoids 6
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.

Location

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