NPC - Vanor Silenos Warrior High Five
NPC information
General Information | |||
---|---|---|---|
Type | L2Monster | ||
ID | 20684 | Level | 48 |
Race | HUMANOID | Gender | MALE |
Collision Radius | 13 | Collision Height | 31 |
HP | 1324 | MP | 692 |
HP Regen | 6 | MP Regen | 2.1 |
Exp | 2 | SP | 367 |
Combat | |||
---|---|---|---|
Physical Attack | 276 | Magical Attack | 188 |
Physical Defence | 191 | Magical Defence | 127 |
Critical | 1 | Speed Walk / Run | 36 / 174 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | BLUNT | Attack Range | 40 |
Basic stats | |||||
---|---|---|---|---|---|
STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | none | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 20 | Defence Dark | 20 |
Drop
Item Grade | Count | Chance | |
---|---|---|---|
|
Adena |
662 - 1345 | 100% |
|
Plated Leather |
1 | 1/322 |
|
Plated Leather Fragment A key material that Dwarves use to make Plated Leather. Can be sold in any shop. |
1 | 1/5 |
|
Rind Leather Armor |
1 | 1/349 |
|
Rind Leather Armor Design A key material that Dwarves use to make Rind Leather Armor. Can be sold in any shop. |
1 | 1/6 |
|
Plated Leather Gaiters |
1 | 1/201 |
|
Plated Leather Gaiters Material A key material that Dwarves use to make Plated Leather Gaiters. Can be sold in any shop. |
1 | 29.0698% |
|
Rind Leather Gaiters |
1 | 1/218 |
|
Rind Leather Gaiters Material A key material that Dwarves use to make Rind Leather Gaiters. Can be sold in any shop. |
1 | 32.4106% |
|
Charcoal A material used to make Dwarven items. Can be sold in any shop. |
1 | 42.3779% |
|
Suede A material used to make Dwarven items. Can be sold in any shop. |
1 | 28.2519% |
|
Adamantite Nugget A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/59 |
|
Mold Hardener Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 1/271 |
|
Mold Lubricant Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 1/118 |
|
Recipe: Sage's Staff For Dwarves only. The recipe for a Sage's Staff. Requires Create Item - Skill Level 5. The success rate is 100%. |
1 | 1/1014 |
|
Deluxe Chest Key - Grade 4 An old, rusty key that cannot be used anymore. Can be bought at the shop. |
1 | 1/7 |
|
Life Stone - Level 49 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above. |
1 | 1/71 |
|
Mid-Grade Life Stone - Level 49 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above. |
1 | 1/283 |
|
High-Grade Life Stone - Level 49 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above. |
1 | 1/2833 |
|
Top-Grade Life Stone - Level 49 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 and above. |
1 | 1/14085 |
|
Greater Healing Potion A magical potion that quickly restores HP. Its effect lasts for 15 seconds. |
1 | 1/11 |
Spoil
Item Grade | Count | Chance | |
---|---|---|---|
|
Mithril Ore A material used to make Dwarven items. Can be sold in any shop. |
1 | 33.4736% |
|
Katana Blade A key material that Dwarves use to make the Katana. Can be sold in any shop. |
1 | 1/90 |
|
Plated Leather Fragment A key material that Dwarves use to make Plated Leather. Can be sold in any shop. |
1 | 1/16 |
Skills
Skill Level | |
---|---|
|
Stun 4 You are stunned and temporarily prohibited from movement. |
|
Evasion 1 Increases Evasion. |
|
HP Increase (1x) 1 |
|
MP Increase (1x) 1 |
|
Slightly Strong P. Atk. 12 |
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Slightly Strong M. Atk. 12 |
|
Slightly Weak P. Def. 10 |
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Slightly Weak M. Def. 10 |
|
Standard Type 2 |
|
Blunt Weapons 5 |
|
Humanoids 6 They have two arms, two legs, and they walk upright. Culture and communal life varies by race. |
Location
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