NPC - Conjurer Bat Lord High Five

NPC information

General Information
TypeL2Monster
ID 20773 Level 72
Race ANIMAL Gender MALE
Collision Radius 10 Collision Height 33.5
HP 2540 MP 1410
HP Regen 9 MP Regen 3
Exp 2 SP 1284
Combat
Physical Attack 732 Magical Attack 500
Physical Defence 305 Magical Defence 203
Critical 4 Speed Walk / Run 60 / 174
Attack Speed 253 Cast Speed 333
Attack Type SWORD Attack Range 40
Basic stats
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Elements
Attack Type none Power -
Defence Fire 20 Defence Water 20
Defence Wind -5 Defence Earth 20
Defence Holy 20 Defence Dark 20

Drop

Item Grade Count Chance
Adena
1748 - 3569 100%
Sealed Phoenix Earring
The blacksmith in a village can release the seal on this item. Effects upon seal release are M. Def. +3 and MP+20.
1 1/442
Sealed Phoenix Earring Gemstone
An essential ingredient needed by a Dwarf to make a Sealed Phoenix Earring. It can be sold at any store.
1 31.451%
Sealed Phoenix Necklace
The blacksmith in a village can release the seal on this item. Effects upon seal release are M. Def. +4 and MP+26.
1 1/589
Sealed Phoenix Necklace Beads
An essential ingredient needed by a Dwarf to make a Sealed Phoenix Necklace. It can be sold at any store.
1 24.3128%
Sealed Phoenix Ring
The blacksmith in a village can release the seal on this item. Effects upon seal release are M. Def. +2 and MP+13.
1 1/295
Sealed Phoenix Ring Gemstone
An essential ingredient needed by a Dwarf to make a Sealed Phoenix Ring. It can be sold at any store.
1 43.5008%
Thread
A material used to make Dwarven items. Can be sold in any shop.
1 76.335%
Silver Nugget
A material used to make Dwarven items. Can be sold in any shop.
1 1/7
Metallic Thread
Material used by a Dwarf to make an item. It can be sold at a regular store.
1 1/26
Compound Braid
A material used to make Dwarven items. Can be sold in any shop.
1 1/39
Thons
Crystal representing choice and consciousness. Used for making items of B-Grade and above and can also be sold at ordinary shops.
1 1/79
Recipe: Blue Wolf Gaiters (100%)
For Dwarves only. The recipe for the Blue Wolf Gaiters. Requires Create Item - Skill Level 7. The success rate is 100%.
1 1/527
Scroll: Enchant Armor (A-Grade)
Increases P. Def. of A-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
1 1/3145
Life Stone - Level 67
An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above.
1 1/236
Mid-Grade Life Stone - Level 67
A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above.
1 1/943
High-Grade Life Stone - Level 67
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above.
1 1/9434
Top-Grade Life Stone - Level 67
The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above.
1 1/45455

Spoil

Item Grade Count Chance
Sealed Dark Crystal Leather Armor Pattern
An essential ingredient needed by a Dwarf to make a Sealed Dark Crystal Leather Armor. It can be sold at a regular store.
1 1/34
Recipe: Soulshot (A-Grade)
For Dwarves only. The recipe for a soulshot-Grade A. Requires Create Item - Skill Level 7. The success rate is 100%.
1 1/212
Sealed Tallum Leather Armor Pattern
An essential ingredient needed by a Dwarf to make a Sealed Tallum Leather Armor. It can be sold at a regular store.
1 1/48

Skills

Skill Level
Decrease Atk. Spd. 5
Instantly reduces Atk. Spd. Effect 3.
Weak Point against Bow/Crossbow Weapons 1
Weak against Bow/Crossbow attacks.
HP Increase (1x) 1
MP Increase (1x) 1
Slightly Weak P. Atk. 10
Slightly Weak M. Atk. 10
Slightly Strong P. Def. 12
Slightly Strong M. Def. 12
Standard Type 2
One-handed Sword 3
Animals 4
These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory.

Location

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