NPC - Horrifying Cannon Golem VI High Five

NPC information

General Information
TypeL2Monster
ID 22071 Level 53
Race CONSTRUCT Gender MALE
Collision Radius 21 Collision Height 30
HP 1571 MP 832
HP Regen 7 MP Regen 2.4
Exp 4 SP 745
Combat
Physical Attack 354 Magical Attack 242
Physical Defence 214 Magical Defence 157
Critical 4 Speed Walk / Run 130 / 180
Attack Speed 253 Cast Speed 333
Attack Type SWORD Attack Range 40
Basic stats
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Elements
Attack Type none Power -
Defence Fire 20 Defence Water 20
Defence Wind 20 Defence Earth 20
Defence Holy 20 Defence Dark 20

Drop

Item Grade Count Chance
Adena
1299 - 2638 100%
Pa'agrian Axe
Bestows one of the following functions: Mana Up, Magic Weakness, or Magic Chaos.
1 1/615
Pa'agrian Axe Blade
A key material that Dwarves use to make the Pa'agrian Axe. Can be sold in any shop.
1 1/7
Deadman's Staff
Bestows one of the following functions: Regeneration, Mental Shield or Hold.
1 1/788
Deadman's Staff Head
A key material that Dwarves use to make the Deadman's Staff. Can be sold in any shop.
1 1/7
Ghoul's Staff
Bestows one of the following functions: Rsk. Evasion, Mana Up or Blessed Body.
1 1/788
Ghoul's Staff Head
A key material that Dwarves use to make the Ghoul's Staff. Can be sold in any shop.
1 1/7
Demon's Staff
Bestows one of the following functions: Magic Poison, Magic Weakness, or Magic Chaos.
1 1/788
Demon's Staff Head
A key material that Dwarves use to make the Demon's Staff. Can be sold in any shop.
1 1/7
Yaksa Mace
Bestows one of the following functions: Anger, Health, or Rsk. Focus.
1 1/788
Yaksa Mace Head
A key material for Dwarves to make a Yaksa Mace. Can be sold in any shop.
1 1/7
Ecliptic Axe
Bestows one of the following functions: Conversion, M. Atk. or Magic Hold.
1 1/788
Axe of Eclipse Head
A vital material used by Dwarves to make an Ecliptic Axe. Available at any shop.
1 1/7
Dwarven Hammer
Bestows one of the following functions: Health, Anger, or Critical Bleed.
1 1/788
Dwarven Hammer Piece
A vital material used by Dwarves to make Dwarven Hammers. Available at any shop.
1 1/7
Iron Ore
A material used to make Dwarven items. Can be sold in any shop.
1 31.4634%
Stem
A material used to make Dwarven items. Can be sold in any shop.
1 62.9268%
Steel
A material used to make Dwarven items. Can be sold in any shop.
1 1/32
Durable Metal Plate
Material used by a Dwarf to make an item. It can be sold at a regular store.
1 1/238
Asofe
Crystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops.
1 1/95
Recipe: Spiritshot B
For Dwarves only. The recipe for the Spiritshot Grade B. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/1590
Life Stone - Level 55
An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 and above.
1 1/137
Mid-Grade Life Stone - Level 55
A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 and above.
1 1/549
High-Grade Life Stone - Level 55
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 and above.
1 1/5495
Top-Grade Life Stone - Level 55
The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 and above.
1 1/27027

Spoil

Item Grade Count Chance
Enria
Crystal representing revenge and destruction. Used for making items of B-Grade and above and can also be sold at ordinary shops.
1 1/18
Necklace of Seal Chain
A key material that Dwarves use to make a Necklace of Seal. Can be sold in any shop.
1 1/9
Recipe: Spiritshot B
For Dwarves only. The recipe for the Spiritshot Grade B. Requires Create Item - Skill Level 6. The success rate is 100%.
1 1/152

Skills

Skill Level
NPC Strike 6
NPC AE Strike 5
Resist Daggers/Rapier Weapon 1
Resistant to Dagger/Rapier attacks.
Blunt Weapon Weak Point 1
Vulnerable to Blunt Weapons.
HP Increase (2x) 10
MP Increase (1x) 1
Average P. Atk. 11
Average M. Atk. 11
Strong P. Def. 14
Average M. Def. 11
Heavy Armor Type 1
Strong P. Def. and weak Evasion.
One-handed Sword 4
Magic Creatures 2
The common name for the biotechnological items of the Magic and Titan Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation.
Magic Creatures 10
Magic Creatures
Greater Resist Bleeding 4
Very resistant to bleed attacks.
Hand-to-hand Weapon Weak Point 2
Vulnerable to hand-to-hand combat weapons.