NPC - Horrifying Ginzu Golem VIII High Five

NPC information

General Information
TypeL2Monster
ID 22077 Level 54
Race CONSTRUCT Gender MALE
Collision Radius 18 Collision Height 41.5
HP 1622 MP 861
HP Regen 7 MP Regen 2.4
Exp 7 SP 1458
Combat
Physical Attack 371 Magical Attack 253
Physical Defence 219 Magical Defence 160
Critical 4 Speed Walk / Run 53 / 150
Attack Speed 253 Cast Speed 333
Attack Type SWORD Attack Range 40
Basic stats
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Elements
Attack Type none Power -
Defence Fire 20 Defence Water 20
Defence Wind 20 Defence Earth 20
Defence Holy 20 Defence Dark 20

Drop

Item Grade Count Chance
Adena
2469 - 5029 100%
Pa'agrian Axe
Bestows one of the following functions: Mana Up, Magic Weakness, or Magic Chaos.
1 1/615
Pa'agrian Axe Blade
A key material that Dwarves use to make the Pa'agrian Axe. Can be sold in any shop.
1 1/7
Deadman's Staff
Bestows one of the following functions: Regeneration, Mental Shield or Hold.
1 1/788
Deadman's Staff Head
A key material that Dwarves use to make the Deadman's Staff. Can be sold in any shop.
1 1/7
Ghoul's Staff
Bestows one of the following functions: Rsk. Evasion, Mana Up or Blessed Body.
1 1/788
Ghoul's Staff Head
A key material that Dwarves use to make the Ghoul's Staff. Can be sold in any shop.
1 1/7
Demon's Staff
Bestows one of the following functions: Magic Poison, Magic Weakness, or Magic Chaos.
1 1/788
Demon's Staff Head
A key material that Dwarves use to make the Demon's Staff. Can be sold in any shop.
1 1/7
Yaksa Mace
Bestows one of the following functions: Anger, Health, or Rsk. Focus.
1 1/788
Yaksa Mace Head
A key material for Dwarves to make a Yaksa Mace. Can be sold in any shop.
1 1/7
Ecliptic Axe
Bestows one of the following functions: Conversion, M. Atk. or Magic Hold.
1 1/788
Axe of Eclipse Head
A vital material used by Dwarves to make an Ecliptic Axe. Available at any shop.
1 1/7
Dwarven Hammer
Bestows one of the following functions: Health, Anger, or Critical Bleed.
1 1/788
Dwarven Hammer Piece
A vital material used by Dwarves to make Dwarven Hammers. Available at any shop.
1 1/7
Iron Ore
A material used to make Dwarven items. Can be sold in any shop.
1 - 3 22.0636%
Stem
A material used to make Dwarven items. Can be sold in any shop.
1 - 3 66.1909%
Steel
A material used to make Dwarven items. Can be sold in any shop.
1 1/15
Durable Metal Plate
Material used by a Dwarf to make an item. It can be sold at a regular store.
1 1/113
Asofe
Crystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops.
1 1/45
Recipe: Spell Breaker (60%)
This formula for manufacturing a Spell Breaker can only be used by Dwarves and Requires Create Item - Skill Level 6. The success rate is 60%.
1 1/1311
Life Stone - Level 55
An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 and above.
1 1/65
Mid-Grade Life Stone - Level 55
A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 and above.
1 1/261
High-Grade Life Stone - Level 55
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 and above.
1 1/2611
Top-Grade Life Stone - Level 55
The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 and above.
1 1/12987

Spoil

Item Grade Count Chance
Recipe: Ice Storm Hammer (60%)
This formula for manufacturing a Storm Hammer can only be used by Dwarves and Requires Create Item - Skill Level 6. The success rate is 60%.
1 1/139
Crystal Dagger Blade
A key material that Dwarves use to make the Crystal Dagger. Can be sold in any shop.
1 1/35
Iron Ore
A material used to make Dwarven items. Can be sold in any shop.
1 - 13 89.3152%

Skills

Skill Level
Resist Daggers/Rapier Weapon 1
Resistant to Dagger/Rapier attacks.
Blunt Weapon Weak Point 1
Vulnerable to Blunt Weapons.
HP Increase (4x) 12
MP Increase (1x) 1
Average P. Atk. 11
Average M. Atk. 11
Very Strong P. Def. 16
Average M. Def. 11
Heavy Armor Type 1
Strong P. Def. and weak Evasion.
One-handed Sword 4
Magic Creatures 2
The common name for the biotechnological items of the Magic and Titan Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation.
Magic Creatures 10
Magic Creatures
Greater Resist Bleeding 4
Very resistant to bleed attacks.
Hand-to-hand Weapon Weak Point 2
Vulnerable to hand-to-hand combat weapons.
NPC Anger 1
Increases NPC's P. Atk. and P. Def. Effect 1.
NPC Super Strike 5