NPC - Archon Suscepter Raid Boss High Five

Raid Boss

NPC information

General Information
TypeL2RaidBoss
ID 25395 Level 45
Race CONSTRUCT Gender MALE
Collision Radius 45 Collision Height 72
HP 121183 MP 611
HP Regen 43 MP Regen 2.1
Exp 1030 SP 229987
Combat
Physical Attack 334 Magical Attack 36
Physical Defence 533 Magical Defence 260
Critical 1 Speed Walk / Run 78 / 190
Attack Speed 253 Cast Speed 333
Attack Type BLUNT Attack Range 40
Basic stats
STR 60 DEX 73 CON 57
INT 76 WIT 70 MEN 80
Elements
Attack Type none Power -
Defence Fire 20 Defence Water 20
Defence Wind 20 Defence Earth 20
Defence Holy 20 Defence Dark 20

Drop

Item Grade Count Chance
Nonliving Nucleus
Obtained by attacking a Raid Boss, you can assemble this Crystal of Life and trade it for something useful.
1 - 3 75%
Destruction Tombstone
Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful.
1 75%
Tower Shield
1 1/5
Composite Shield
1 1/5
Composite Helmet
1 1/8
Shining Circlet
1 1/8
Tower Shield Fragment
A key material that Dwarves use to make the Tower Shield. Can be sold in any shop.
60 - 180 1/10
Composite Shield Fragment
Main ingredient definitely required for a Dwarf to make Composite Shield. Can also be sold at ordinary shops.
116 - 346 1/19
Composite Helmet Design
A key material for Dwarves to make the Composite Helmet. Can be sold in any shop.
192 - 576 1/47
Shining Circlet Pattern
A key material that Dwarves use to make the Shining Circlet. Can be sold in any shop.
23 - 67 1/5
War Axe
Bestows one of the following functions: Anger, Health or Haste.
1 1/106
Nirvana Axe
Bestows one of the following functions: Magic Poison, M. Atk. or Magic Weakness.
1 1/106
Stick of Eternity
Bestows one of the following functions: Empower, Rsk. Evasion, or Blessed Body.
1 1/106
Paradia Staff
Bestows one of the following functions: Regeneration, Mental Shield or Hold.
1 1/106
Pa'agrian Hammer
Bestows one of the following functions: Rsk. Evasion, Magic Poison, or Magic Weakness.
1 1/106
Sage's Staff
Bestows one of the following functions: Magic Hold, Magic Poison, or Magic Weakness.
1 1/106
Club of Nature
Bestows one of the following functions: Mental Shield, Magic Hold or Acumen.
1 1/106
Mace of Underworld
Bestows one of the following functions: Mana Up, Magic Silence or Conversion.
1 1/106
War Axe Blade
A key material that Dwarves use to make the War Axe. Can be sold in any shop.
4 - 10 1/8
Nirvana Axe Blade
A key material that Dwarves use to make the Nirvana Axe. Can be sold in any shop.
4 - 12 1/10
Stick of Eternity Shaft
A key material that Dwarves use to make the Stick of Eternity. Can be sold in any shop.
10 - 30 1/23
Paradia Staff Head
A key material that Dwarves use to make the Paradia Staff. Can be sold in any shop.
17 - 49 1/38
Pa'agrian Hammer Head
A key material that Dwarves use to make the Pa'agrian Hammer. Can be sold in any shop.
3 - 9 1/7
Sage's Staff Head
A key material that Dwarves use to make the Sage's Staff. Can be sold in any shop.
2 - 6 21.988%
Club of Nature Head
A key material that Dwarves use to make the Club of Nature. Can be sold in any shop.
3 - 7 1/6
Mace of Underworld Head
A key material that Dwarves use to make the Mace of Underworld. Can be sold in any shop.
5 - 13 1/11
Greater Dye of CON
Greater Dye of CON . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
2 - 6 1/6
Greater Dye of DEX
Greater Dye of DEX . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
3 - 7 1/8
Greater Dye of DEX
Greater Dye of DEX . Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
3 - 9 1/10
Scroll: Enchant Armor (C-Grade)
Increases P. Def. of C-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
3 - 9 61.8557%

Skills

Skill Level
Resist Full Magic Attack 1
BOSS Flamestrike 4
HP Increase (1x) 1
MP Increase (1x) 1
Average P. Atk. 11
Average M. Atk. 11
Average P. Def. 11
Average M. Def. 11
Standard Type 2
Blunt Weapons 5
Magic Creatures 2
The common name for the biotechnological items of the Magic and Titan Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation.
Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
Raid Boss - Level 45 1
This artificial intelligence management system was designed by the Giants to defend the Cruma Tower. It controls multiple upper-class Susceptors against attackers.

Minions