NPC - Epidos Naia Shambler High Five
Naia Shambler
NPC information
General Information | |||
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Type | L2RaidBoss | ||
ID | 25610 | Level | 82 |
Race | ELEMENTAL | Gender | MALE |
Collision Radius | 60 | Collision Height | 99.5 |
HP | 986097 | MP | 1917 |
HP Regen | 288 | MP Regen | 3 |
Exp | 2001 | SP | 2851570 |
Combat | |||
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Physical Attack | 5800 | Magical Attack | 4805 |
Physical Defence | 1140 | Magical Defence | 835 |
Critical | 4 | Speed Walk / Run | 100 / 100 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | SWORD | Attack Range | 40 |
Basic stats | |||||
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STR | 60 | DEX | 73 | CON | 57 |
INT | 76 | WIT | 70 | MEN | 80 |
Elements | |||
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Attack Type | WATER | Power | - |
Defence Fire | 130 | Defence Water | 200 |
Defence Wind | 170 | Defence Earth | 170 |
Defence Holy | 170 | Defence Dark | 170 |
Drop
Item Grade | Count | Chance | |
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Basalt Battlehammer Bestows one of the following functions: HP Drain, Health, or HP Regeneration. |
1 | 1/90 |
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Imperial Staff Bestows one of the following functions: Empower, MP Regeneration, or Magic Hold. |
1 | 1/90 |
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Dragon Hunter Axe Bestows one of the following functions: HP Regeneration, Health, or HP Drain. |
1 | 1/90 |
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Arcana Mace Bestows one of the following functions: Acumen, MP Regeneration, or Mana Up. |
1 | 1/90 |
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Basalt Battlehammer Head Main ingredient required for a Dwarf to make a Basalt Battlehammer. Can also be sold at ordinary shops. |
16 - 48 | 1/6 |
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Imperial Staff Head Main ingredient required for a Dwarf to make a Imperial Staff. Can also be sold at ordinary shops. |
11 - 31 | 24.6341% |
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Dragon Hunter Axe Blade Main ingredient required for a Dwarf to make a hunter axe. Can also be sold at ordinary shops. |
6 - 18 | 43.8074% |
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Arcana Mace Head Main ingredient required for a Dwarf to make the sealed Arcana Mace. Can also be sold at ordinary shops. |
23 - 67 | 1/9 |
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Sealed Imperial Crusader Shield Sealed Imperial Crusader Shield. Its seal can be broken with the help of the Blacksmith of Mammon. |
1 | 1/8 |
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Sealed Imperial Crusader Helmet Sealed Imperial Crusader Helmet. Its seal can be broken with the help of the Blacksmith of Mammon. |
1 | 1/11 |
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Sealed Draconic Leather Helmet Sealed Draconic Leather Helmet. Its seal can be broken with the help of the Blacksmith of Mammon. |
1 | 1/11 |
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Sealed Major Arcana Circlet Sealed Major Arcana Circlets. Its seal can be broken with the help of the Blacksmith of Mammon. |
1 | 1/11 |
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Sealed Imperial Crusader Shield Part Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Shield. Can also be sold at ordinary shops. |
293 - 877 | 1/19 |
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Sealed Imperial Crusader Helmet Pattern Main ingredient required for a Dwarf to make the Sealed Imperial Crusader Helmet. Can also be sold at ordinary shops. |
60 - 180 | 29.6267% |
|
Sealed Draconic Leather Helmet Pattern Main ingredient required for a Dwarf to make the Sealed Draconic Leather Helmet. Can also be sold at ordinary shops. |
116 - 346 | 1/6 |
|
Sealed Major Arcana Circlet Pattern Main ingredient required for a Dwarf to make the Sealed Major Arcana Circlet. Can also be sold at ordinary shops. |
192 - 576 | 1/11 |
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Scroll: Enchant Weapon (S-Grade) When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. |
1 | 1/6 |
|
Scroll: Enchant Armor (S-Grade) Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
1 - 3 | 81.0811% |
|
Blessed Scroll: Enchant Weapon (S-Grade) Increases P. Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. |
1 | 1/37 |
Skills
Skill Level | |
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Resist Bow/Crossbow Weapons 5 Resistant to Bow/Crossbow attacks. |
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Resist M. Atk. 10 Resistant to M. Atk. |
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HP Increase (1x) 1 |
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MP Increase (1x) 1 |
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Average P. Atk. 11 |
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Average M. Atk. 11 |
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Average P. Def. 11 |
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Average M. Def. 11 |
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Standard Type 2 |
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One-handed Sword 3 |
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Spirits 7 They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. |
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Raid Boss 1 If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. |
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Water Attacks 1 Strong against the element of water. |
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Water Blossom 1 |
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Water Power 1 Water resistance decreases. |
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Water Taint 1 Continuously damaged by the water attribute. |
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Nurture 1 |
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Raid Boss - Level 87 1 He was created when a large number of elemental spirits that were constrained in the basement of Tower of Naia were transformed after being affected by Beleth's magic and Core Naia. Although it is a monster with an unstable shape and mind, which is about to be destroyed, it is still slightly conscious as a nature spirit. |
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Short-Range Physical Attack Weakness 9 Renders target vulnerable to short-range physical attacks. |