Might +28 Cost High Five

Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption. Decreases MP consumption by 1.

Skill information

skill_names_might_cost_28
skill_id1068
level228
operate_typeA2
magic_level85
effect{p_physical_attack;{all};15;per}
is_magic1
mp_consume214
cast_range400
effective_range900
skill_hit_time4
skill_hit_cancel_time0.5
reuse_delay2
attributeattr_none;0
traittrait_none
effect_point379
target_typetarget
affect_scopesingle
affect_limit0;0
next_actionnone
ride_state@ride_none;@ride_strider;@ride_wyvern;@ride_wolf
olympiad_use1
activate_rate-1
basic_propertynone
abnormal_time1200
abnormal_lv3
abnormal_typepa_up
mp_consume13
icon skill1068

Skill Levels

Might Level 1
Increases P. Atk. by 8% for 20 minutes.
Might Level 2
Increases P. Atk. by 12% for 20 minutes.
Might Level 3
Increases P. Atk. by 15% for 20 minutes.

Skill Enchants - Time

Might +1 Time
Increases P. Atk. by 15% for 20 minutes 40 seconds. Enchant Time: Increases duration.
Might +2 Time
Increases P. Atk. by 15% for 21 minutes 20 seconds. Enchant Time: Increases duration.
Might +3 Time
Increases P. Atk. by 15% for 22 minutes. Enchant Time: Increases duration.
Might +4 Time
Increases P. Atk. by 15% for 22 minutes 40 seconds. Enchant Time: Increases duration.
Might +5 Time
Increases P. Atk. by 15% for 23 minutes 20 seconds. Enchant Time: Increases duration.
Might +6 Time
Increases P. Atk. by 15% for 24 minutes. Enchant Time: Increases duration.
Might +7 Time
Increases P. Atk. by 15% for 24 minutes 40 seconds. Enchant Time: Increases duration.
Might +8 Time
Increases P. Atk. by 15% for 25 minutes 20 seconds. Enchant Time: Increases duration.
Might +9 Time
Increases P. Atk. by 15% for 26 minutes. Enchant Time: Increases duration.
Might +10 Time
Increases P. Atk. by 15% for 26 minutes 40 seconds. Enchant Time: Increases duration.
Might +11 Time
Increases P. Atk. by 15% for 27 minutes 20 seconds. Enchant Time: Increases duration.
Might +12 Time
Increases P. Atk. by 15% for 28 minutes. Enchant Time: Increases duration.
Might +13 Time
Increases P. Atk. by 15% for 28 minutes 40 seconds. Enchant Time: Increases duration.
Might +14 Time
Increases P. Atk. by 15% for 29 minutes 20 seconds. Enchant Time: Increases duration.
Might +15 Time
Increases P. Atk. by 15% for 30 minutes. Enchant Time: Increases duration.
Might +16 Time
Increases P. Atk. by 15% for 30 minutes 40 seconds. Enchant Time: Increases duration.
Might +17 Time
Increases P. Atk. by 15% for 31 minutes 20 seconds. Enchant Time: Increases duration.
Might +18 Time
Increases P. Atk. by 15% for 32 minutes. Enchant Time: Increases duration.
Might +19 Time
Increases P. Atk. by 15% for 32 minutes 40 seconds. Enchant Time: Increases duration.
Might +20 Time
Increases P. Atk. by 15% for 33 minutes 20 seconds. Enchant Time: Increases duration.
Might +21 Time
Increases P. Atk. by 15% for 34 minutes. Enchant Time: Increases duration.
Might +22 Time
Increases P. Atk. by 15% for 34 minutes 40 seconds. Enchant Time: Increases duration.
Might +23 Time
Increases P. Atk. by 15% for 35 minutes 20 seconds. Enchant Time: Increases duration.
Might +24 Time
Increases P. Atk. by 15% for 36 minutes. Enchant Time: Increases duration.
Might +25 Time
Increases P. Atk. by 15% for 36 minutes 40 seconds. Enchant Time: Increases duration.
Might +26 Time
Increases P. Atk. by 15% for 37 minutes 20 seconds. Enchant Time: Increases duration.
Might +27 Time
Increases P. Atk. by 15% for 38 minutes. Enchant Time: Increases duration.
Might +28 Time
Increases P. Atk. by 15% for 38 minutes 40 seconds. Enchant Time: Increases duration.
Might +29 Time
Increases P. Atk. by 15% for 39 minutes 20 seconds. Enchant Time: Increases duration.
Might +30 Time
Increases P. Atk. by 15% for 40 minutes. Enchant Time: Increases duration.

Skill Enchants - Cost

Might +1 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +2 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +3 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +4 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +5 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +6 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +7 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +8 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +9 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +10 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +11 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +12 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +13 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +14 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +15 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +16 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +17 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +18 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +19 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +20 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +21 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +22 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +23 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +24 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +25 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +26 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +27 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
[selected] Might +28 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +29 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.
Might +30 Cost
Increases P. Atk. by 15% for 20 minutes. Enchant Cost: Decreases MP consumption.