Divine Aura +2 Cost High Five

Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. Decreases MP consumption.

Skill information

skill_names_holy_aura_cost_2
skill_id107
level202
operate_typeA2
magic_level76
effect{p_block_move};{p_defence_trait;trait_hold;100}
mp_consume250
cast_range-1
effective_range-1
skill_hit_time2
skill_hit_cancel_time0.5
reuse_delay5
attributeattr_none;0
traittrait_hold
effect_point-655
target_typeself
affect_scopepoint_blank
affect_limit10;10
next_actionnone
ride_state@ride_none
olympiad_use1
activate_rate40
lv_bonus_rate2
basic_propertymen
abnormal_time10
abnormal_lv1
abnormal_typeroot_magically
debuff1
abnormal_visual_effectave_root
affect_range200
affect_objectundead_real_enemy
icon skill0107

Skill Levels

Divine Aura Level 1
Holds nearby undead monsters for 10 seconds.
Divine Aura Level 2
Holds nearby undead monsters for 10 seconds.
Divine Aura Level 3
Holds nearby undead monsters for 10 seconds.
Divine Aura Level 4
Holds nearby undead monsters for 10 seconds.
Divine Aura Level 5
Holds nearby undead monsters for 10 seconds.
Divine Aura Level 6
Holds nearby undead monsters for 10 seconds.
Divine Aura Level 7
Holds nearby undead monsters for 10 seconds.
Divine Aura Level 8
Holds nearby undead monsters for 10 seconds.
Divine Aura Level 9
Holds nearby undead monsters for 10 seconds.

Skill Enchants - Chance

Divine Aura +1 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +2 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +3 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +4 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +5 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +6 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +7 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +8 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +9 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +10 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +11 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +12 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +13 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +14 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +15 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +16 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +17 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +18 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +19 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +20 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +21 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +22 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +23 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +24 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +25 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +26 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +27 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +28 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +29 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.
Divine Aura +30 Chance
Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate.

Skill Enchants - Cost

Divine Aura +1 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
[selected] Divine Aura +2 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +3 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +4 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +5 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +6 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +7 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +8 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +9 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +10 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +11 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +12 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +13 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +14 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +15 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +16 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +17 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +18 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +19 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +20 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +21 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +22 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +23 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +24 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +25 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +26 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +27 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +28 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +29 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.
Divine Aura +30 Cost
Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption.

Skill Enchants - Modify Critical

Divine Aura +1 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 10%.
Divine Aura +2 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 11%.
Divine Aura +3 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 12%.
Divine Aura +4 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 12%.
Divine Aura +5 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 13%.
Divine Aura +6 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 14%.
Divine Aura +7 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 14%.
Divine Aura +8 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 15%.
Divine Aura +9 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 16%.
Divine Aura +10 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 16%.
Divine Aura +11 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 17%.
Divine Aura +12 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 18%.
Divine Aura +13 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 18%.
Divine Aura +14 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 19%.
Divine Aura +15 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 20%.
Divine Aura +16 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 20%.
Divine Aura +17 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 21%.
Divine Aura +18 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 22%.
Divine Aura +19 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 22%.
Divine Aura +20 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 23%.
Divine Aura +21 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 24%.
Divine Aura +22 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 24%.
Divine Aura +23 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 25%.
Divine Aura +24 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 26%.
Divine Aura +25 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 26%.
Divine Aura +26 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 27%.
Divine Aura +27 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 28%.
Divine Aura +28 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 28%.
Divine Aura +29 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 29%.
Divine Aura +30 Modify Critical
Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 30%.