Focus +10 Cost High Five

Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. Decreases MP consumption by 1.

Skill information

skill_names_focus_cost_10
skill_id1077
level210
operate_typeA2
magic_level79
effect{p_critical_rate;{all};30;per}
is_magic1
mp_consume231
cast_range400
effective_range900
skill_hit_time4
skill_hit_cancel_time0.5
reuse_delay2
attributeattr_none;0
traittrait_none
effect_point495
target_typetarget
affect_scopesingle
affect_limit0;0
next_actionnone
ride_state@ride_none;@ride_strider;@ride_wyvern;@ride_wolf
olympiad_use1
activate_rate-1
basic_propertynone
abnormal_time1200
abnormal_lv3
abnormal_typecritical_prob_up
mp_consume18
icon skill1077

Skill Levels

Focus Level 1
Increases Critical Rate by 20% for 20 minutes.
Focus Level 2
Increases Critical Rate by 25% for 20 minutes.
Focus Level 3
Increases Critical Rate by 30% for 20 minutes.

Skill Enchants - Time

Focus +1 Time
Increases Critical Rate by 30% for 20 minutes 40 seconds. Enchant Time: Increases duration.
Focus +2 Time
Increases Critical Rate by 30% for 21 minutes 20 seconds. Enchant Time: Increases duration.
Focus +3 Time
Increases Critical Rate by 30% for 22 minutes. Enchant Time: Increases duration.
Focus +4 Time
Increases Critical Rate by 30% for 22 minutes 40 seconds. Enchant Time: Increases duration.
Focus +5 Time
Increases Critical Rate by 30% for 23 minutes 20 seconds. Enchant Time: Increases duration.
Focus +6 Time
Increases Critical Rate by 30% for 24 minutes. Enchant Time: Increases duration.
Focus +7 Time
Increases Critical Rate by 30% for 24 minutes 40 seconds. Enchant Time: Increases duration.
Focus +8 Time
Increases Critical Rate by 30% for 25 minutes 20 seconds. Enchant Time: Increases duration.
Focus +9 Time
Increases Critical Rate by 30% for 26 minutes. Enchant Time: Increases duration.
Focus +10 Time
Increases Critical Rate by 30% for 26 minutes 40 seconds. Enchant Time: Increases duration.
Focus +11 Time
Increases Critical Rate by 30% for 27 minutes 20 seconds. Enchant Time: Increases duration.
Focus +12 Time
Increases Critical Rate by 30% for 28 minutes. Enchant Time: Increases duration.
Focus +13 Time
Increases Critical Rate by 30% for 28 minutes 40 seconds. Enchant Time: Increases duration.
Focus +14 Time
Increases Critical Rate by 30% for 29 minutes 20 seconds. Enchant Time: Increases duration.
Focus +15 Time
Increases Critical Rate by 30% for 30 minutes. Enchant Time: Increases duration.
Focus +16 Time
Increases Critical Rate by 30% for 30 minutes 40 seconds. Enchant Time: Increases duration.
Focus +17 Time
Increases Critical Rate by 30% for 31 minutes 20 seconds. Enchant Time: Increases duration.
Focus +18 Time
Increases Critical Rate by 30% for 32 minutes. Enchant Time: Increases duration.
Focus +19 Time
Increases Critical Rate by 30% for 32 minutes 40 seconds. Enchant Time: Increases duration.
Focus +20 Time
Increases Critical Rate by 30% for 33 minutes 20 seconds. Enchant Time: Increases duration.
Focus +21 Time
Increases Critical Rate by 30% for 34 minutes. Enchant Time: Increases duration.
Focus +22 Time
Increases Critical Rate by 30% for 34 minutes 40 seconds. Enchant Time: Increases duration.
Focus +23 Time
Increases Critical Rate by 30% for 35 minutes 20 seconds. Enchant Time: Increases duration.
Focus +24 Time
Increases Critical Rate by 30% for 36 minutes. Enchant Time: Increases duration.
Focus +25 Time
Increases Critical Rate by 30% for 36 minutes 40 seconds. Enchant Time: Increases duration.
Focus +26 Time
Increases Critical Rate by 30% for 37 minutes 20 seconds. Enchant Time: Increases duration.
Focus +27 Time
Increases Critical Rate by 30% for 38 minutes. Enchant Time: Increases duration.
Focus +28 Time
Increases Critical Rate by 30% for 38 minutes 40 seconds. Enchant Time: Increases duration.
Focus +29 Time
Increases Critical Rate by 30% for 39 minutes 20 seconds. Enchant Time: Increases duration.
Focus +30 Time
Increases Critical Rate by 30% for 40 minutes. Enchant Time: Increases duration.

Skill Enchants - Cost

Focus +1 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +2 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +3 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +4 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +5 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +6 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +7 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +8 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +9 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
[selected] Focus +10 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +11 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +12 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +13 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +14 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +15 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +16 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +17 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +18 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +19 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +20 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +21 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +22 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +23 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +24 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +25 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +26 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +27 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +28 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +29 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.
Focus +30 Cost
Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption.