Anchor +16 Chance High Five

Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. Increases the success rate.

Skill information

skill_names_anchor_chance_16
skill_id1170
level116
operate_typeA2
magic_level81
effect{p_speed;{all};-50;per};{p_attack_speed;{all};-50;per};{p_magic_speed;{all};-50;per};{p_defence_trait;trait_paralyze;100}
is_magic1
mp_consume255
cast_range400
effective_range900
skill_hit_time1.5
skill_hit_cancel_time0.5
reuse_delay60
attributeattr_none;0
traittrait_paralyze
effect_point-655
target_typeenemy_only
affect_scopesingle
affect_limit0;0
next_actionnone
ride_state@ride_none;@ride_strider;@ride_wyvern;@ride_wolf
olympiad_use1
end_effect{i_call_skill;[s_end_anchor1]}
activate_rate116
lv_bonus_rate1
basic_propertymen
abnormal_time5
abnormal_lv1
abnormal_typeparalyze
debuff1
mp_consume114
icon skill1170

Skill Levels

Anchor Level 1
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
Anchor Level 2
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
Anchor Level 3
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
Anchor Level 4
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
Anchor Level 5
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
Anchor Level 6
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
Anchor Level 7
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
Anchor Level 8
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
Anchor Level 9
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
Anchor Level 10
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
Anchor Level 11
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
Anchor Level 12
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
Anchor Level 13
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.

Skill Enchants - Chance

Anchor +1 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +2 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +3 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +4 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +5 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +6 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +7 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +8 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +9 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +10 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +11 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +12 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +13 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +14 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +15 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
[selected] Anchor +16 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +17 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +18 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +19 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +20 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +21 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +22 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +23 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +24 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +25 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +26 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +27 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +28 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +29 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.
Anchor +30 Chance
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate.

Skill Enchants - Cost

Anchor +1 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +2 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +3 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +4 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +5 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +6 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +7 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +8 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +9 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +10 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +11 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +12 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +13 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +14 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +15 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +16 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +17 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +18 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +19 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +20 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +21 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +22 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +23 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +24 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +25 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +26 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +27 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +28 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +29 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Anchor +30 Cost
Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate.