Seal of Disease +6 Cost High Five

Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. Decreases MP consumption by 3 and slightly increases the success rate.

Skill information

skill_names_seal_of_disease_cost6
skill_id1367
level206
operate_typeA2
magic_level82
effect{p_heal_effect;{all};-50;per}
is_magic1
mp_consume267
cast_range600
effective_range1100
skill_hit_time4
skill_hit_cancel_time0.5
reuse_delay15
attributeattr_none;0
traittrait_none
effect_point-662
target_typeenemy_only
affect_scopepledge
affect_limit0;0
next_actionnone
ride_state@ride_none;@ride_strider;@ride_wyvern;@ride_wolf
olympiad_use1
activate_rate48
lv_bonus_rate1
basic_propertymen
abnormal_time120
abnormal_lv1
abnormal_typeheal_effect_down
debuff1
mp_consume116
affect_range200
affect_objectnot_friend
icon skill1367

Skill Levels

Seal of Disease Level 1
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes.

Skill Enchants - Chance

Seal of Disease +1 Chance
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Seal of Disease +2 Chance
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Seal of Disease +3 Chance
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Seal of Disease +4 Chance
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Seal of Disease +5 Chance
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Seal of Disease +6 Chance
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Seal of Disease +7 Chance
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Seal of Disease +8 Chance
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Seal of Disease +9 Chance
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Seal of Disease +10 Chance
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Seal of Disease +11 Chance
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Seal of Disease +12 Chance
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Seal of Disease +13 Chance
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Seal of Disease +14 Chance
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Seal of Disease +15 Chance
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.

Skill Enchants - Cost

Seal of Disease +1 Cost
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Seal of Disease +2 Cost
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Seal of Disease +3 Cost
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Seal of Disease +4 Cost
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Seal of Disease +5 Cost
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
[selected] Seal of Disease +6 Cost
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Seal of Disease +7 Cost
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Seal of Disease +8 Cost
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Seal of Disease +9 Cost
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Seal of Disease +10 Cost
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Seal of Disease +11 Cost
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Seal of Disease +12 Cost
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Seal of Disease +13 Cost
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Seal of Disease +14 Cost
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.
Seal of Disease +15 Cost
Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.