Hurricane Assault High Five

Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

Skill information

skill_names_hurricane_assault11
skill_id284
level1
operate_typeA1
magic_level34
effect{i_energy_attack;501;15;0;1;0}
operate_cond{equip_weapon;{dualfist}};{energy_saved;2}
mp_consume244
cast_range40
effective_range400
skill_hit_time1.36
skill_cool_time0.44
skill_hit_cancel_time0.5
reuse_delay4
attributeattr_none;0
traittrait_none
effect_point-286
target_typeenemy
affect_scopesingle
affect_limit0;0
next_actionattack
ride_state@ride_none
olympiad_use1
consume_etc2;0
icon skill0284

Skill Levels

[selected] Hurricane Assault Level 1
Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 2
Supplements the user's P. Atk. with 535 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 3
Supplements the user's P. Atk. with 570 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 4
Supplements the user's P. Atk. with 607 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 5
Supplements the user's P. Atk. with 646 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 6
Supplements the user's P. Atk. with 729 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 7
Supplements the user's P. Atk. with 773 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 8
Supplements the user's P. Atk. with 820 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 9
Supplements the user's P. Atk. with 868 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 10
Supplements the user's P. Atk. with 918 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 11
Supplements the user's P. Atk. with 971 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 12
Supplements the user's P. Atk. with 1025 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 13
Supplements the user's P. Atk. with 1081 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 14
Supplements the user's P. Atk. with 1140 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 15
Supplements the user's P. Atk. with 1200 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 16
Supplements the user's P. Atk. with 1262 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 17
Supplements the user's P. Atk. with 1327 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 18
Supplements the user's P. Atk. with 1393 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 19
Supplements the user's P. Atk. with 1461 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 20
Supplements the user's P. Atk. with 1531 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 21
Supplements the user's P. Atk. with 1603 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 22
Supplements the user's P. Atk. with 1677 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 23
Supplements the user's P. Atk. with 1753 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 24
Supplements the user's P. Atk. with 1830 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 25
Supplements the user's P. Atk. with 1908 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 26
Supplements the user's P. Atk. with 1988 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 27
Supplements the user's P. Atk. with 2070 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 28
Supplements the user's P. Atk. with 2153 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 29
Supplements the user's P. Atk. with 2237 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 30
Supplements the user's P. Atk. with 2322 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 31
Supplements the user's P. Atk. with 2408 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 32
Supplements the user's P. Atk. with 2494 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 33
Supplements the user's P. Atk. with 2581 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 34
Supplements the user's P. Atk. with 2669 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 35
Supplements the user's P. Atk. with 2757 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 36
Supplements the user's P. Atk. with 2846 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 37
Supplements the user's P. Atk. with 2934 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 38
Supplements the user's P. Atk. with 3022 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 39
Supplements the user's P. Atk. with 3109 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Hurricane Assault Level 40
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.

Skill Enchants - Power

Hurricane Assault +1 Power
Supplements the user's P. Atk. with 3225 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +2 Power
Supplements the user's P. Atk. with 3254 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +3 Power
Supplements the user's P. Atk. with 3283 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +4 Power
Supplements the user's P. Atk. with 3312 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +5 Power
Supplements the user's P. Atk. with 3340 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +6 Power
Supplements the user's P. Atk. with 3369 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +7 Power
Supplements the user's P. Atk. with 3398 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +8 Power
Supplements the user's P. Atk. with 3427 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +9 Power
Supplements the user's P. Atk. with 3456 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +10 Power
Supplements the user's P. Atk. with 3484 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +11 Power
Supplements the user's P. Atk. with 3513 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +12 Power
Supplements the user's P. Atk. with 3542 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +13 Power
Supplements the user's P. Atk. with 3571 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +14 Power
Supplements the user's P. Atk. with 3600 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +15 Power
Supplements the user's P. Atk. with 3628 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +16 Power
Supplements the user's P. Atk. with 3657 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +17 Power
Supplements the user's P. Atk. with 3686 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +18 Power
Supplements the user's P. Atk. with 3715 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +19 Power
Supplements the user's P. Atk. with 3744 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +20 Power
Supplements the user's P. Atk. with 3772 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +21 Power
Supplements the user's P. Atk. with 3801 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +22 Power
Supplements the user's P. Atk. with 3830 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +23 Power
Supplements the user's P. Atk. with 3859 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +24 Power
Supplements the user's P. Atk. with 3888 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +25 Power
Supplements the user's P. Atk. with 3916 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +26 Power
Supplements the user's P. Atk. with 3945 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +27 Power
Supplements the user's P. Atk. with 3974 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +28 Power
Supplements the user's P. Atk. with 4003 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +29 Power
Supplements the user's P. Atk. with 4032 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.
Hurricane Assault +30 Power
Supplements the user's P. Atk. with 4061 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power.

Skill Enchants - Cost

Hurricane Assault +1 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +2 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +3 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +4 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +5 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +6 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +7 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +8 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +9 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +10 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +11 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +12 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +13 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +14 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +15 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +16 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +17 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +18 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +19 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +20 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +21 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +22 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +23 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +24 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +25 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +26 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +27 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +28 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +29 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.
Hurricane Assault +30 Cost
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption.

Skill Enchants - Fire Attack

Hurricane Assault +1 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 1.
Hurricane Assault +2 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 3.
Hurricane Assault +3 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 5.
Hurricane Assault +4 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 6.
Hurricane Assault +5 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 8.
Hurricane Assault +6 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 10.
Hurricane Assault +7 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 11.
Hurricane Assault +8 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 13.
Hurricane Assault +9 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 15.
Hurricane Assault +10 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 16.
Hurricane Assault +11 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 18.
Hurricane Assault +12 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 20.
Hurricane Assault +13 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 21.
Hurricane Assault +14 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 23.
Hurricane Assault +15 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 25.
Hurricane Assault +16 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 26.
Hurricane Assault +17 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 28.
Hurricane Assault +18 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 30.
Hurricane Assault +19 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 31.
Hurricane Assault +20 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 33.
Hurricane Assault +21 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 35.
Hurricane Assault +22 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 36.
Hurricane Assault +23 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 38.
Hurricane Assault +24 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 40.
Hurricane Assault +25 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 41.
Hurricane Assault +26 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 43.
Hurricane Assault +27 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 45.
Hurricane Assault +28 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 46.
Hurricane Assault +29 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 48.
Hurricane Assault +30 Fire Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 50.

Skill Enchants - Water Attack

Hurricane Assault +1 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 1.
Hurricane Assault +2 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 3.
Hurricane Assault +3 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 5.
Hurricane Assault +4 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 6.
Hurricane Assault +5 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 8.
Hurricane Assault +6 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 10.
Hurricane Assault +7 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 11.
Hurricane Assault +8 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 13.
Hurricane Assault +9 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 15.
Hurricane Assault +10 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 16.
Hurricane Assault +11 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 18.
Hurricane Assault +12 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 20.
Hurricane Assault +13 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 21.
Hurricane Assault +14 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 23.
Hurricane Assault +15 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 25.
Hurricane Assault +16 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 26.
Hurricane Assault +17 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 28.
Hurricane Assault +18 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 30.
Hurricane Assault +19 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 31.
Hurricane Assault +20 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 33.
Hurricane Assault +21 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 35.
Hurricane Assault +22 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 36.
Hurricane Assault +23 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 38.
Hurricane Assault +24 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 40.
Hurricane Assault +25 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 41.
Hurricane Assault +26 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 43.
Hurricane Assault +27 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 45.
Hurricane Assault +28 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 46.
Hurricane Assault +29 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 48.
Hurricane Assault +30 Water Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 50.

Skill Enchants - Wind Attack

Hurricane Assault +1 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 1.
Hurricane Assault +2 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 3.
Hurricane Assault +3 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 5.
Hurricane Assault +4 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 6.
Hurricane Assault +5 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 8.
Hurricane Assault +6 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 10.
Hurricane Assault +7 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 11.
Hurricane Assault +8 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 13.
Hurricane Assault +9 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 15.
Hurricane Assault +10 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 16.
Hurricane Assault +11 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 18.
Hurricane Assault +12 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 20.
Hurricane Assault +13 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 21.
Hurricane Assault +14 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 23.
Hurricane Assault +15 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 25.
Hurricane Assault +16 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 26.
Hurricane Assault +17 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 28.
Hurricane Assault +18 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 30.
Hurricane Assault +19 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 31.
Hurricane Assault +20 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 33.
Hurricane Assault +21 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 35.
Hurricane Assault +22 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 36.
Hurricane Assault +23 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 38.
Hurricane Assault +24 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 40.
Hurricane Assault +25 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 41.
Hurricane Assault +26 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 43.
Hurricane Assault +27 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 45.
Hurricane Assault +28 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 46.
Hurricane Assault +29 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 48.
Hurricane Assault +30 Wind Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 50.

Skill Enchants - Earth Attack

Hurricane Assault +1 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 1.
Hurricane Assault +2 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 3.
Hurricane Assault +3 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 5.
Hurricane Assault +4 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 6.
Hurricane Assault +5 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 8.
Hurricane Assault +6 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 10.
Hurricane Assault +7 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 11.
Hurricane Assault +8 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 13.
Hurricane Assault +9 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 15.
Hurricane Assault +10 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 16.
Hurricane Assault +11 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 18.
Hurricane Assault +12 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 20.
Hurricane Assault +13 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 21.
Hurricane Assault +14 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 23.
Hurricane Assault +15 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 25.
Hurricane Assault +16 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 26.
Hurricane Assault +17 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 28.
Hurricane Assault +18 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 30.
Hurricane Assault +19 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 31.
Hurricane Assault +20 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 33.
Hurricane Assault +21 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 35.
Hurricane Assault +22 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 36.
Hurricane Assault +23 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 38.
Hurricane Assault +24 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 40.
Hurricane Assault +25 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 41.
Hurricane Assault +26 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 43.
Hurricane Assault +27 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 45.
Hurricane Assault +28 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 46.
Hurricane Assault +29 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 48.
Hurricane Assault +30 Earth Attack
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 50.

Skill Enchants - Duel

Hurricane Assault +1 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3251.
Hurricane Assault +2 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3307.
Hurricane Assault +3 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3363.
Hurricane Assault +4 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3419.
Hurricane Assault +5 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3475.
Hurricane Assault +6 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3531.
Hurricane Assault +7 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3587.
Hurricane Assault +8 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3642.
Hurricane Assault +9 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3698.
Hurricane Assault +10 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3754.
Hurricane Assault +11 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3810.
Hurricane Assault +12 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3866.
Hurricane Assault +13 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3922.
Hurricane Assault +14 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3978.
Hurricane Assault +15 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4034.
Hurricane Assault +16 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4089.
Hurricane Assault +17 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4145.
Hurricane Assault +18 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4201.
Hurricane Assault +19 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4257.
Hurricane Assault +20 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4313.
Hurricane Assault +21 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4369.
Hurricane Assault +22 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4425.
Hurricane Assault +23 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4480.
Hurricane Assault +24 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4536.
Hurricane Assault +25 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4592.
Hurricane Assault +26 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4648.
Hurricane Assault +27 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4704.
Hurricane Assault +28 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4760.
Hurricane Assault +29 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4816.
Hurricane Assault +30 Duel
Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4872.