Crush of Doom +6 Fire Attack High Five

Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 10. Increases Fire damage by 1.

Skill information

skill_names_crush_of_doom_att_fire_6
skill_id315
level306
operate_typeA1
magic_level77
effect{i_p_attack;7635;15;1;0}
operate_cond{op_2h_weapon;{sword;blunt}}
cast_range40
effective_range400
skill_hit_time1.62
skill_cool_time1.08
skill_hit_cancel_time0.5
reuse_delay7
attributeattr_fire;10
traittrait_none
effect_point-499
target_typeenemy
affect_scopesingle
affect_limit0;0
next_actionattack
ride_state@ride_none
olympiad_use1
hp_consume261
icon skill0315

Skill Levels

Crush of Doom Level 1
Attacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom Level 2
Attacks the target with 4750 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom Level 3
Attacks the target with 4944 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom Level 4
Attacks the target with 5142 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom Level 5
Attacks the target with 5342 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom Level 6
Attacks the target with 5545 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom Level 7
Attacks the target with 5751 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom Level 8
Attacks the target with 5958 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom Level 9
Attacks the target with 6166 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom Level 10
Attacks the target with 6376 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom Level 11
Attacks the target with 6586 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom Level 12
Attacks the target with 6797 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom Level 13
Attacks the target with 7008 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom Level 14
Attacks the target with 7218 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom Level 15
Attacks the target with 7427 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Crush of Doom Level 16
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

Skill Enchants - Power

Crush of Doom +1 Power
Attacks the target with 7710 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +2 Power
Attacks the target with 7779 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +3 Power
Attacks the target with 7848 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +4 Power
Attacks the target with 7917 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +5 Power
Attacks the target with 7986 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +6 Power
Attacks the target with 8055 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +7 Power
Attacks the target with 8123 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +8 Power
Attacks the target with 8192 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +9 Power
Attacks the target with 8261 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +10 Power
Attacks the target with 8330 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +11 Power
Attacks the target with 8399 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +12 Power
Attacks the target with 8468 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +13 Power
Attacks the target with 8537 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +14 Power
Attacks the target with 8605 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +15 Power
Attacks the target with 8674 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +16 Power
Attacks the target with 8743 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +17 Power
Attacks the target with 8812 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +18 Power
Attacks the target with 8881 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +19 Power
Attacks the target with 8950 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +20 Power
Attacks the target with 9019 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +21 Power
Attacks the target with 9088 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +22 Power
Attacks the target with 9156 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +23 Power
Attacks the target with 9225 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +24 Power
Attacks the target with 9294 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +25 Power
Attacks the target with 9363 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +26 Power
Attacks the target with 9432 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +27 Power
Attacks the target with 9501 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +28 Power
Attacks the target with 9570 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +29 Power
Attacks the target with 9639 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.
Crush of Doom +30 Power
Attacks the target with 9707 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Power: Increases Power.

Skill Enchants - Cost

Crush of Doom +1 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +2 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +3 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +4 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +5 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +6 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +7 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +8 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +9 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +10 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +11 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +12 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +13 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +14 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +15 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +16 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +17 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +18 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +19 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +20 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +21 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +22 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +23 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +24 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +25 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +26 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +27 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +28 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +29 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.
Crush of Doom +30 Cost
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Cost: Decreases HP consumption.

Skill Enchants - Fire Attack

Crush of Doom +1 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 2.
Crush of Doom +2 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 4.
Crush of Doom +3 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 5.
Crush of Doom +4 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 7.
Crush of Doom +5 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 9.
[selected] Crush of Doom +6 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 10.
Crush of Doom +7 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 12.
Crush of Doom +8 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 14.
Crush of Doom +9 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 15.
Crush of Doom +10 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 17.
Crush of Doom +11 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 18.
Crush of Doom +12 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 20.
Crush of Doom +13 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 22.
Crush of Doom +14 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 23.
Crush of Doom +15 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 25.
Crush of Doom +16 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 27.
Crush of Doom +17 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 28.
Crush of Doom +18 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 30.
Crush of Doom +19 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 32.
Crush of Doom +20 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 33.
Crush of Doom +21 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 35.
Crush of Doom +22 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 36.
Crush of Doom +23 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 38.
Crush of Doom +24 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 40.
Crush of Doom +25 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 41.
Crush of Doom +26 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 43.
Crush of Doom +27 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 45.
Crush of Doom +28 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 46.
Crush of Doom +29 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 48.
Crush of Doom +30 Fire Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 50.

Skill Enchants - Water Attack

Crush of Doom +1 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 2.
Crush of Doom +2 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 4.
Crush of Doom +3 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 5.
Crush of Doom +4 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 7.
Crush of Doom +5 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 9.
Crush of Doom +6 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 10.
Crush of Doom +7 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 12.
Crush of Doom +8 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 14.
Crush of Doom +9 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 15.
Crush of Doom +10 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 17.
Crush of Doom +11 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 18.
Crush of Doom +12 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 20.
Crush of Doom +13 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 22.
Crush of Doom +14 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 23.
Crush of Doom +15 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 25.
Crush of Doom +16 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 27.
Crush of Doom +17 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 28.
Crush of Doom +18 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 30.
Crush of Doom +19 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 32.
Crush of Doom +20 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 33.
Crush of Doom +21 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 35.
Crush of Doom +22 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 36.
Crush of Doom +23 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 38.
Crush of Doom +24 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 40.
Crush of Doom +25 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 41.
Crush of Doom +26 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 43.
Crush of Doom +27 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 45.
Crush of Doom +28 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 46.
Crush of Doom +29 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 48.
Crush of Doom +30 Water Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Water attribute is bestowed by 50.

Skill Enchants - Wind Attack

Crush of Doom +1 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 2.
Crush of Doom +2 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 4.
Crush of Doom +3 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 5.
Crush of Doom +4 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 7.
Crush of Doom +5 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 9.
Crush of Doom +6 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 10.
Crush of Doom +7 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 12.
Crush of Doom +8 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 14.
Crush of Doom +9 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 15.
Crush of Doom +10 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 17.
Crush of Doom +11 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 18.
Crush of Doom +12 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 20.
Crush of Doom +13 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 22.
Crush of Doom +14 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 23.
Crush of Doom +15 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 25.
Crush of Doom +16 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 27.
Crush of Doom +17 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 28.
Crush of Doom +18 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 30.
Crush of Doom +19 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 32.
Crush of Doom +20 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 33.
Crush of Doom +21 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 35.
Crush of Doom +22 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 36.
Crush of Doom +23 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 38.
Crush of Doom +24 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 40.
Crush of Doom +25 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 41.
Crush of Doom +26 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 43.
Crush of Doom +27 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 45.
Crush of Doom +28 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 46.
Crush of Doom +29 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 48.
Crush of Doom +30 Wind Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Wind attribute is bestowed by 50.

Skill Enchants - Earth Attack

Crush of Doom +1 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 2.
Crush of Doom +2 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 4.
Crush of Doom +3 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 5.
Crush of Doom +4 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 7.
Crush of Doom +5 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 9.
Crush of Doom +6 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 10.
Crush of Doom +7 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 12.
Crush of Doom +8 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 14.
Crush of Doom +9 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 15.
Crush of Doom +10 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 17.
Crush of Doom +11 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 18.
Crush of Doom +12 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 20.
Crush of Doom +13 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 22.
Crush of Doom +14 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 23.
Crush of Doom +15 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 25.
Crush of Doom +16 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 27.
Crush of Doom +17 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 28.
Crush of Doom +18 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 30.
Crush of Doom +19 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 32.
Crush of Doom +20 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 33.
Crush of Doom +21 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 35.
Crush of Doom +22 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 36.
Crush of Doom +23 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 38.
Crush of Doom +24 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 40.
Crush of Doom +25 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 41.
Crush of Doom +26 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 43.
Crush of Doom +27 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 45.
Crush of Doom +28 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 46.
Crush of Doom +29 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 48.
Crush of Doom +30 Earth Attack
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Earth attribute is bestowed by 50.

Skill Enchants - Duel

Crush of Doom +1 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 7768 Power during PvP.
Crush of Doom +2 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 7901 Power during PvP.
Crush of Doom +3 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 8035 Power during PvP.
Crush of Doom +4 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 8168 Power during PvP.
Crush of Doom +5 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 8302 Power during PvP.
Crush of Doom +6 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 8435 Power during PvP.
Crush of Doom +7 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 8569 Power during PvP.
Crush of Doom +8 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 8702 Power during PvP.
Crush of Doom +9 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 8836 Power during PvP.
Crush of Doom +10 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 8969 Power during PvP.
Crush of Doom +11 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 9103 Power during PvP.
Crush of Doom +12 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 9236 Power during PvP.
Crush of Doom +13 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 9370 Power during PvP.
Crush of Doom +14 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 9503 Power during PvP.
Crush of Doom +15 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 9637 Power during PvP.
Crush of Doom +16 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 9770 Power during PvP.
Crush of Doom +17 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 9903 Power during PvP.
Crush of Doom +18 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 10037 Power during PvP.
Crush of Doom +19 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 10170 Power during PvP.
Crush of Doom +20 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 10304 Power during PvP.
Crush of Doom +21 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 10437 Power during PvP.
Crush of Doom +22 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 10571 Power during PvP.
Crush of Doom +23 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 10704 Power during PvP.
Crush of Doom +24 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 10838 Power during PvP.
Crush of Doom +25 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 10971 Power during PvP.
Crush of Doom +26 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 11105 Power during PvP.
Crush of Doom +27 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 11238 Power during PvP.
Crush of Doom +28 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 11372 Power during PvP.
Crush of Doom +29 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 11505 Power during PvP.
Crush of Doom +30 Duel
Attacks the target with 7635 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant duel: Attacks with 11639 Power during PvP.