Whirlwind Level 16 High Five

Swings a spear to attack nearby enemies with 1253 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

Skill information

skill_names_spinning_slasher61
skill_id36
level16
operate_typeA1
magic_level53
effect{i_p_attack;1253;15;1;0}
operate_cond{equip_weapon;{pole}}
mp_consume252
cast_range-1
effective_range-1
skill_hit_time1.067
skill_cool_time0.733
skill_hit_cancel_time0.5
reuse_delay4
attributeattr_none;0
traittrait_none
effect_point-257
target_typeself
affect_scopepoint_blank
affect_limit6;12
next_actionnone
ride_state@ride_none
olympiad_use1
affect_range150
affect_objectnot_friend
icon skill0036

Skill Levels

Whirlwind Level 1
Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 2
Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 3
Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 4
Swings a spear to attack nearby enemies with 663 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 5
Swings a spear to attack nearby enemies with 703 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 6
Swings a spear to attack nearby enemies with 744 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 7
Swings a spear to attack nearby enemies with 787 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 8
Swings a spear to attack nearby enemies with 832 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 9
Swings a spear to attack nearby enemies with 879 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 10
Swings a spear to attack nearby enemies with 927 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 11
Swings a spear to attack nearby enemies with 977 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 12
Swings a spear to attack nearby enemies with 1029 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 13
Swings a spear to attack nearby enemies with 1082 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 14
Swings a spear to attack nearby enemies with 1137 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 15
Swings a spear to attack nearby enemies with 1194 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
[selected] Whirlwind Level 16
Swings a spear to attack nearby enemies with 1253 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 17
Swings a spear to attack nearby enemies with 1313 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 18
Swings a spear to attack nearby enemies with 1374 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 19
Swings a spear to attack nearby enemies with 1438 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 20
Swings a spear to attack nearby enemies with 1502 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 21
Swings a spear to attack nearby enemies with 1568 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 22
Swings a spear to attack nearby enemies with 1636 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 23
Swings a spear to attack nearby enemies with 1704 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 24
Swings a spear to attack nearby enemies with 1774 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 25
Swings a spear to attack nearby enemies with 1845 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 26
Swings a spear to attack nearby enemies with 1917 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 27
Swings a spear to attack nearby enemies with 1990 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 28
Swings a spear to attack nearby enemies with 2064 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 29
Swings a spear to attack nearby enemies with 2138 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 30
Swings a spear to attack nearby enemies with 2213 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 31
Swings a spear to attack nearby enemies with 2288 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 32
Swings a spear to attack nearby enemies with 2363 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 33
Swings a spear to attack nearby enemies with 2439 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 34
Swings a spear to attack nearby enemies with 2515 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 35
Swings a spear to attack nearby enemies with 2590 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 36
Swings a spear to attack nearby enemies with 2665 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Whirlwind Level 37
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

Skill Enchants - Power

Whirlwind +1 Power
Swings a spear to attack nearby enemies with 2763 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +2 Power
Swings a spear to attack nearby enemies with 2788 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +3 Power
Swings a spear to attack nearby enemies with 2813 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +4 Power
Swings a spear to attack nearby enemies with 2837 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +5 Power
Swings a spear to attack nearby enemies with 2862 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +6 Power
Swings a spear to attack nearby enemies with 2887 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +7 Power
Swings a spear to attack nearby enemies with 2911 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +8 Power
Swings a spear to attack nearby enemies with 2936 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +9 Power
Swings a spear to attack nearby enemies with 2961 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +10 Power
Swings a spear to attack nearby enemies with 2985 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +11 Power
Swings a spear to attack nearby enemies with 3010 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +12 Power
Swings a spear to attack nearby enemies with 3035 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +13 Power
Swings a spear to attack nearby enemies with 3059 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +14 Power
Swings a spear to attack nearby enemies with 3084 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +15 Power
Swings a spear to attack nearby enemies with 3109 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +16 Power
Swings a spear to attack nearby enemies with 3133 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +17 Power
Swings a spear to attack nearby enemies with 3158 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +18 Power
Swings a spear to attack nearby enemies with 3183 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +19 Power
Swings a spear to attack nearby enemies with 3207 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +20 Power
Swings a spear to attack nearby enemies with 3232 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +21 Power
Swings a spear to attack nearby enemies with 3257 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +22 Power
Swings a spear to attack nearby enemies with 3281 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +23 Power
Swings a spear to attack nearby enemies with 3306 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +24 Power
Swings a spear to attack nearby enemies with 3331 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +25 Power
Swings a spear to attack nearby enemies with 3355 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +26 Power
Swings a spear to attack nearby enemies with 3380 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +27 Power
Swings a spear to attack nearby enemies with 3405 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +28 Power
Swings a spear to attack nearby enemies with 3429 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +29 Power
Swings a spear to attack nearby enemies with 3454 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.
Whirlwind +30 Power
Swings a spear to attack nearby enemies with 3479 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Power: Increases Power.

Skill Enchants - Cost

Whirlwind +1 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +2 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +3 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +4 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +5 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +6 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +7 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +8 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +9 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +10 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +11 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +12 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +13 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +14 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +15 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +16 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +17 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +18 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +19 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +20 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +21 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +22 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +23 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +24 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +25 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +26 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +27 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +28 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +29 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.
Whirlwind +30 Cost
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Cost: Decreases MP consumption.

Skill Enchants - Fire Attack

Whirlwind +1 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 1.
Whirlwind +2 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 3.
Whirlwind +3 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 5.
Whirlwind +4 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 6.
Whirlwind +5 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 8.
Whirlwind +6 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 10.
Whirlwind +7 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 11.
Whirlwind +8 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 13.
Whirlwind +9 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 15.
Whirlwind +10 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 16.
Whirlwind +11 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 18.
Whirlwind +12 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 20.
Whirlwind +13 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 21.
Whirlwind +14 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 23.
Whirlwind +15 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 25.
Whirlwind +16 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 26.
Whirlwind +17 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 28.
Whirlwind +18 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 30.
Whirlwind +19 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 31.
Whirlwind +20 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 33.
Whirlwind +21 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 35.
Whirlwind +22 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 36.
Whirlwind +23 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 38.
Whirlwind +24 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 40.
Whirlwind +25 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 41.
Whirlwind +26 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 43.
Whirlwind +27 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 45.
Whirlwind +28 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 46.
Whirlwind +29 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 48.
Whirlwind +30 Fire Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Fire: Increases Fire damage by 50.

Skill Enchants - Water Attack

Whirlwind +1 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 1.
Whirlwind +2 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 3.
Whirlwind +3 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 5.
Whirlwind +4 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 6.
Whirlwind +5 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 8.
Whirlwind +6 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 10.
Whirlwind +7 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 11.
Whirlwind +8 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 13.
Whirlwind +9 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 15.
Whirlwind +10 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 16.
Whirlwind +11 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 18.
Whirlwind +12 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 20.
Whirlwind +13 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 21.
Whirlwind +14 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 23.
Whirlwind +15 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 25.
Whirlwind +16 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 26.
Whirlwind +17 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 28.
Whirlwind +18 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 30.
Whirlwind +19 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 31.
Whirlwind +20 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 33.
Whirlwind +21 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 35.
Whirlwind +22 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 36.
Whirlwind +23 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 38.
Whirlwind +24 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 40.
Whirlwind +25 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 41.
Whirlwind +26 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 43.
Whirlwind +27 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 45.
Whirlwind +28 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 46.
Whirlwind +29 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 48.
Whirlwind +30 Water Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Water: Increases Water damage by 50.

Skill Enchants - Wind Attack

Whirlwind +1 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 1.
Whirlwind +2 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 3.
Whirlwind +3 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 5.
Whirlwind +4 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 6.
Whirlwind +5 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 8.
Whirlwind +6 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 10.
Whirlwind +7 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 11.
Whirlwind +8 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 13.
Whirlwind +9 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 15.
Whirlwind +10 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 16.
Whirlwind +11 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 18.
Whirlwind +12 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 20.
Whirlwind +13 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 21.
Whirlwind +14 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 23.
Whirlwind +15 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 25.
Whirlwind +16 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 26.
Whirlwind +17 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 28.
Whirlwind +18 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 30.
Whirlwind +19 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 31.
Whirlwind +20 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 33.
Whirlwind +21 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 35.
Whirlwind +22 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 36.
Whirlwind +23 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 38.
Whirlwind +24 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 40.
Whirlwind +25 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 41.
Whirlwind +26 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 43.
Whirlwind +27 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 45.
Whirlwind +28 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 46.
Whirlwind +29 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 48.
Whirlwind +30 Wind Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Wind: Increases Wind damage by 50.

Skill Enchants - Earth Attack

Whirlwind +1 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 1.
Whirlwind +2 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 3.
Whirlwind +3 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 5.
Whirlwind +4 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 6.
Whirlwind +5 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 8.
Whirlwind +6 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 10.
Whirlwind +7 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 11.
Whirlwind +8 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 13.
Whirlwind +9 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 15.
Whirlwind +10 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 16.
Whirlwind +11 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 18.
Whirlwind +12 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 20.
Whirlwind +13 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 21.
Whirlwind +14 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 23.
Whirlwind +15 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 25.
Whirlwind +16 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 26.
Whirlwind +17 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 28.
Whirlwind +18 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 30.
Whirlwind +19 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 31.
Whirlwind +20 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 33.
Whirlwind +21 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 35.
Whirlwind +22 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 36.
Whirlwind +23 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 38.
Whirlwind +24 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 40.
Whirlwind +25 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 41.
Whirlwind +26 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 43.
Whirlwind +27 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 45.
Whirlwind +28 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 46.
Whirlwind +29 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 48.
Whirlwind +30 Earth Attack
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant Elemental Earth: Increases Earth damage by 50.

Skill Enchants - Duel

Whirlwind +1 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 2787 Power during PvP.
Whirlwind +2 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 2835 Power during PvP.
Whirlwind +3 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 2883 Power during PvP.
Whirlwind +4 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 2931 Power during PvP.
Whirlwind +5 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 2979 Power during PvP.
Whirlwind +6 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3027 Power during PvP.
Whirlwind +7 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3075 Power during PvP.
Whirlwind +8 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3122 Power during PvP.
Whirlwind +9 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3170 Power during PvP.
Whirlwind +10 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3218 Power during PvP.
Whirlwind +11 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3266 Power during PvP.
Whirlwind +12 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3314 Power during PvP.
Whirlwind +13 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3362 Power during PvP.
Whirlwind +14 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3410 Power during PvP.
Whirlwind +15 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3458 Power during PvP.
Whirlwind +16 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3505 Power during PvP.
Whirlwind +17 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3553 Power during PvP.
Whirlwind +18 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3601 Power during PvP.
Whirlwind +19 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3649 Power during PvP.
Whirlwind +20 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3697 Power during PvP.
Whirlwind +21 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3745 Power during PvP.
Whirlwind +22 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3793 Power during PvP.
Whirlwind +23 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3840 Power during PvP.
Whirlwind +24 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3888 Power during PvP.
Whirlwind +25 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3936 Power during PvP.
Whirlwind +26 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 3984 Power during PvP.
Whirlwind +27 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 4032 Power during PvP.
Whirlwind +28 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 4080 Power during PvP.
Whirlwind +29 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 4128 Power during PvP.
Whirlwind +30 Duel
Swings a spear to attack nearby enemies with 2740 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. Enchant duel: Attacks with 4176 Power during PvP.