Mortal Strike +18 Time High Five

Increases the user's success rate of vital point attacks by 23% for 3 minutes 12 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased. Increases the effect's duration by 4 seconds and Critical Rate.

Skill information

skill_names_might_mortal_time_18
skill_id410
level218
operate_typeA2
magic_level81
effect{p_fatal_blow_rate;23;per}
operate_cond{equip_weapon;{dagger;dualdagger}}
mp_consume234
cast_range-1
effective_range-1
skill_hit_time2
skill_hit_cancel_time0.5
reuse_delay150
attributeattr_none;0
traittrait_none
effect_point655
target_typeself
affect_scopesingle
affect_limit0;0
next_actionnone
ride_state@ride_none
olympiad_use1
activate_rate-1
basic_propertynone
abnormal_time192
abnormal_lv3
abnormal_typemight_mortal
icon skill0410

Skill Levels

Mortal Strike Level 1
Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger.
Mortal Strike Level 2
Increases the user's success rate of vital point attacks by 15% for 2 minutes. Requires a dagger.
Mortal Strike Level 3
Increases the user's success rate of vital point attacks by 20% for 2 minutes. Requires a dagger.

Skill Enchants - Chance

Mortal Strike +1 Chance
Increases the user's success rate of vital point attacks by 20% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +2 Chance
Increases the user's success rate of vital point attacks by 20% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +3 Chance
Increases the user's success rate of vital point attacks by 21% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +4 Chance
Increases the user's success rate of vital point attacks by 21% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +5 Chance
Increases the user's success rate of vital point attacks by 21% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +6 Chance
Increases the user's success rate of vital point attacks by 22% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +7 Chance
Increases the user's success rate of vital point attacks by 22% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +8 Chance
Increases the user's success rate of vital point attacks by 22% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +9 Chance
Increases the user's success rate of vital point attacks by 23% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +10 Chance
Increases the user's success rate of vital point attacks by 23% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +11 Chance
Increases the user's success rate of vital point attacks by 23% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +12 Chance
Increases the user's success rate of vital point attacks by 24% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +13 Chance
Increases the user's success rate of vital point attacks by 24% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +14 Chance
Increases the user's success rate of vital point attacks by 24% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +15 Chance
Increases the user's success rate of vital point attacks by 25% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +16 Chance
Increases the user's success rate of vital point attacks by 25% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +17 Chance
Increases the user's success rate of vital point attacks by 25% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +18 Chance
Increases the user's success rate of vital point attacks by 26% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +19 Chance
Increases the user's success rate of vital point attacks by 26% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +20 Chance
Increases the user's success rate of vital point attacks by 26% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +21 Chance
Increases the user's success rate of vital point attacks by 27% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +22 Chance
Increases the user's success rate of vital point attacks by 27% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +23 Chance
Increases the user's success rate of vital point attacks by 27% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +24 Chance
Increases the user's success rate of vital point attacks by 28% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +25 Chance
Increases the user's success rate of vital point attacks by 28% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +26 Chance
Increases the user's success rate of vital point attacks by 28% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +27 Chance
Increases the user's success rate of vital point attacks by 29% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +28 Chance
Increases the user's success rate of vital point attacks by 29% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +29 Chance
Increases the user's success rate of vital point attacks by 29% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.
Mortal Strike +30 Chance
Increases the user's success rate of vital point attacks by 30% for 2 minutes. Requires a dagger. Enchant Chance: Increases the success rate.

Skill Enchants - Time

Mortal Strike +1 Time
Increases the user's success rate of vital point attacks by 21% for 2 minutes 4 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +2 Time
Increases the user's success rate of vital point attacks by 21% for 2 minutes 8 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +3 Time
Increases the user's success rate of vital point attacks by 21% for 2 minutes 12 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +4 Time
Increases the user's success rate of vital point attacks by 21% for 2 minutes 16 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +5 Time
Increases the user's success rate of vital point attacks by 21% for 2 minutes 20 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +6 Time
Increases the user's success rate of vital point attacks by 21% for 2 minutes 24 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +7 Time
Increases the user's success rate of vital point attacks by 22% for 2 minutes 28 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +8 Time
Increases the user's success rate of vital point attacks by 22% for 2 minutes 32 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +9 Time
Increases the user's success rate of vital point attacks by 22% for 2 minutes 36 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +10 Time
Increases the user's success rate of vital point attacks by 22% for 2 minutes 40 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +11 Time
Increases the user's success rate of vital point attacks by 22% for 2 minutes 44 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +12 Time
Increases the user's success rate of vital point attacks by 22% for 2 minutes 48 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +13 Time
Increases the user's success rate of vital point attacks by 23% for 2 minutes 52 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +14 Time
Increases the user's success rate of vital point attacks by 23% for 2 minutes 56 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +15 Time
Increases the user's success rate of vital point attacks by 23% for 3 minutes. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +16 Time
Increases the user's success rate of vital point attacks by 23% for 3 minutes 4 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +17 Time
Increases the user's success rate of vital point attacks by 23% for 3 minutes 8 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
[selected] Mortal Strike +18 Time
Increases the user's success rate of vital point attacks by 23% for 3 minutes 12 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +19 Time
Increases the user's success rate of vital point attacks by 24% for 3 minutes 16 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +20 Time
Increases the user's success rate of vital point attacks by 24% for 3 minutes 20 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +21 Time
Increases the user's success rate of vital point attacks by 24% for 3 minutes 24 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +22 Time
Increases the user's success rate of vital point attacks by 24% for 3 minutes 28 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +23 Time
Increases the user's success rate of vital point attacks by 24% for 3 minutes 32 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +24 Time
Increases the user's success rate of vital point attacks by 24% for 3 minutes 36 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +25 Time
Increases the user's success rate of vital point attacks by 25% for 3 minutes 40 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +26 Time
Increases the user's success rate of vital point attacks by 25% for 3 minutes 44 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +27 Time
Increases the user's success rate of vital point attacks by 25% for 3 minutes 48 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +28 Time
Increases the user's success rate of vital point attacks by 25% for 3 minutes 52 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +29 Time
Increases the user's success rate of vital point attacks by 25% for 3 minutes 56 seconds. Requires a dagger. Enchant Time: Duration and success rate are increased.
Mortal Strike +30 Time
Increases the user's success rate of vital point attacks by 25% for 4 minutes. Requires a dagger. Enchant Time: Duration and success rate are increased.