Zealot +11 Cost High Five

Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP. Decreases MP consumption by 2 and HP consumption by 4.

Skill information

skill_names_zealot_cost11
skill_id420
level111
operate_typeA2
magic_level79
effect{p_resist_abnormal_by_category;slot_debuff;-80;per};{p_hit;{sword;blunt;pole;dualfist};6;diff};{p_speed;{all};30;diff};{p_attack_speed_by_weapon;{sword;blunt;pole;dualfist};30;per};{p_critical_rate;{sword;pole};10;diff};{p_critical_damage;{blunt;dualfist};100;per};{p_magic_mp_cost;0;-50;per};{p_resist_dispel_by_category;slot_buff;-40;per};{p_heal_effect;{all};-50;per}
operate_cond{remain_hp_per;30;down}
mp_consume2111
cast_range-1
effective_range-1
skill_hit_time2
skill_hit_cancel_time0.5
reuse_delay300
attributeattr_none;0
traittrait_none
effect_point655
target_typeself
affect_scopesingle
affect_limit0;0
next_actionnone
ride_state@ride_none
olympiad_use1
activate_rate-1
basic_propertynone
abnormal_time60
abnormal_lv3
abnormal_typepd_up_special
hp_consume166
icon skill0420

Skill Levels

Zealot Level 1
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 10, Accuracy by 6 when using a sword, blunt weapon or spear/hand-to-hand weapon, Atk. Spd. by 10%, Critical Rate by 33 when using a sword/spear, and Critical Damage by 33% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.
Zealot Level 2
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 20, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 66 when using a sword/spear, and Critical Damage by 66% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.
Zealot Level 3
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower.

Skill Enchants - Cost

Zealot +1 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +2 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +3 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +4 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +5 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +6 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +7 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +8 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +9 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +10 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
[selected] Zealot +11 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +12 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +13 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +14 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +15 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +16 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +17 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +18 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +19 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +20 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +21 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +22 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +23 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +24 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +25 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +26 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +27 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +28 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +29 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.
Zealot +30 Cost
Channels the power of the user's guardian deity for 1 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Cost: Decreases MP consumption/HP.

Skill Enchants - Time

Zealot +1 Time
Channels the power of the user's guardian deity for 1 minute 2 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +2 Time
Channels the power of the user's guardian deity for 1 minute 4 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +3 Time
Channels the power of the user's guardian deity for 1 minute 6 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +4 Time
Channels the power of the user's guardian deity for 1 minute 8 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +5 Time
Channels the power of the user's guardian deity for 1 minute 10 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +6 Time
Channels the power of the user's guardian deity for 1 minute 12 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +7 Time
Channels the power of the user's guardian deity for 1 minute 14 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +8 Time
Channels the power of the user's guardian deity for 1 minute 16 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +9 Time
Channels the power of the user's guardian deity for 1 minute 18 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +10 Time
Channels the power of the user's guardian deity for 1 minute 20 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +11 Time
Channels the power of the user's guardian deity for 1 minute 22 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +12 Time
Channels the power of the user's guardian deity for 1 minute 24 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +13 Time
Channels the power of the user's guardian deity for 1 minute 26 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +14 Time
Channels the power of the user's guardian deity for 1 minute 28 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +15 Time
Channels the power of the user's guardian deity for 1 minute 30 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +16 Time
Channels the power of the user's guardian deity for 1 minute 32 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +17 Time
Channels the power of the user's guardian deity for 1 minute 34 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +18 Time
Channels the power of the user's guardian deity for 1 minute 36 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +19 Time
Channels the power of the user's guardian deity for 1 minute 38 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +20 Time
Channels the power of the user's guardian deity for 1 minute 40 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +21 Time
Channels the power of the user's guardian deity for 1 minute 42 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +22 Time
Channels the power of the user's guardian deity for 1 minute 44 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +23 Time
Channels the power of the user's guardian deity for 1 minute 46 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +24 Time
Channels the power of the user's guardian deity for 1 minute 48 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +25 Time
Channels the power of the user's guardian deity for 1 minute 50 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +26 Time
Channels the power of the user's guardian deity for 1 minute 52 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +27 Time
Channels the power of the user's guardian deity for 1 minute 54 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +28 Time
Channels the power of the user's guardian deity for 1 minute 56 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +29 Time
Channels the power of the user's guardian deity for 1 minute 58 seconds, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.
Zealot +30 Time
Channels the power of the user's guardian deity for 2 minute, increasing resistance to de-buff attacks by 80%, resistance to buff-canceling attacks by 40%, Speed by 30, Accuracy by 6 when using a sword/blunt weapon/spear/hand-to-hand weapon, Atk. Spd. by 20%, Critical Rate by 100 when using a sword/spear, and Critical Damage by 100% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. Enchant Time: Increases duration.