icon skill0495 Blade Rush +23 Chance High Five

Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. Increases the success rate.

Skill information

skill_names_blade_rush_chance_23
skill_id495
level223
operate_typeDA2
magic_level83
effect{i_p_soul_attack;1;0;0;0};{t_hp;-134;5;diff}
operate_cond{equip_weapon;{ancientsword}};{op_check_cast_range;200}
cast_range600
effective_range800
skill_hit_time0.8
skill_cool_time0.2
skill_hit_cancel_time0.5
reuse_delay4
attributeattr_none;0
traittrait_bleed
effect_point-333
target_typeenemy
affect_scopesquare
affect_limit0;0
next_actionattack
ride_state@ride_none
olympiad_use1
activate_rate80
lv_bonus_rate1
basic_propertycon
abnormal_time20
abnormal_lv8
abnormal_typebleeding
debuff1
mp_consume190
abnormal_visual_effectave_dot_bleeding
affect_objectnot_friend
consume_etc0;5
fan_range0;0;300;100
iconicon skill0495 skill0495
Blade Rush Level 1
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit.
Blade Rush Level 2
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit.
Blade Rush Level 3
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit.
Blade Rush Level 4
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit.
Blade Rush Level 5
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit.
Blade Rush Level 6
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit.
Blade Rush Level 7
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit.
Blade Rush Level 8
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit.
Blade Rush Level 9
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit.
Blade Rush Level 10
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit.
Blade Rush +1 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +2 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +3 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +4 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +5 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +6 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +7 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +8 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +9 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +10 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +11 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +12 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +13 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +14 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +15 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +16 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +17 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +18 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +19 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +20 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +21 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +22 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +23 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +24 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +25 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +26 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +27 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +28 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +29 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +30 Power
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect.
Blade Rush +1 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +2 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +3 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +4 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +5 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +6 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +7 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +8 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +9 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +10 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +11 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +12 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +13 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +14 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +15 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +16 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +17 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +18 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +19 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +20 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +21 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +22 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
[selected] Blade Rush +23 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +24 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +25 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +26 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +27 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +28 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +29 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +30 Chance
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate.
Blade Rush +1 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +2 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +3 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +4 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +5 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +6 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +7 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +8 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +9 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +10 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +11 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +12 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +13 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +14 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +15 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +16 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +17 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +18 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +19 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +20 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +21 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +22 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +23 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +24 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +25 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +26 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +27 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +28 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +29 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +30 Cost
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption.
Blade Rush +1 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 16 Power during PvP.
Blade Rush +2 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 22 Power during PvP.
Blade Rush +3 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 29 Power during PvP.
Blade Rush +4 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 35 Power during PvP.
Blade Rush +5 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 41 Power during PvP.
Blade Rush +6 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 48 Power during PvP.
Blade Rush +7 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 54 Power during PvP.
Blade Rush +8 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 60 Power during PvP.
Blade Rush +9 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 67 Power during PvP.
Blade Rush +10 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 73 Power during PvP.
Blade Rush +11 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 79 Power during PvP.
Blade Rush +12 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 86 Power during PvP.
Blade Rush +13 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 92 Power during PvP.
Blade Rush +14 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 98 Power during PvP.
Blade Rush +15 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 105 Power during PvP.
Blade Rush +16 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 111 Power during PvP.
Blade Rush +17 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 117 Power during PvP.
Blade Rush +18 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 124 Power during PvP.
Blade Rush +19 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 130 Power during PvP.
Blade Rush +20 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 136 Power during PvP.
Blade Rush +21 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 143 Power during PvP.
Blade Rush +22 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 149 Power during PvP.
Blade Rush +23 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 155 Power during PvP.
Blade Rush +24 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 162 Power during PvP.
Blade Rush +25 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 168 Power during PvP.
Blade Rush +26 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 174 Power during PvP.
Blade Rush +27 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 181 Power during PvP.
Blade Rush +28 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 187 Power during PvP.
Blade Rush +29 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 193 Power during PvP.
Blade Rush +30 Duel
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 200 Power during PvP.