Skills - Page 15 High Five
Master Ability - Magic Defense ID 800 M. Def. is increased. |
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Warrior Ability - Boost CP ID 801 Max. CP is increased. |
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Wizard Ability - Anti-magic ID 802 The probability of resisting magic damage is increased. |
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Healer Ability - Divine Protection ID 803 Resistance to darkness/divinity attribute attacks is increased. |
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Knight Ability - Resist Critical ID 804 Received Critical Damage is decreased. |
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not used ID 805 |
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Magic Obstacle ID 806 Blows away Enhanced Abnormal Conditions of the enemies around the golem. |
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Over-hit ID 807 Increases the golem's power more by filling him up with special fuel. |
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Golem Punch ID 808 Throws a powerful punch with 11205 Power that both stuns and inflicts damage to an enemy. Over-hit is possible. |
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Golem Tornado Swing ID 809 Spinning attack strikes enemy with 6199 Power. Over-hit is possible. |
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Vanguard ID 810 Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a two-handed sword is equipped, but Shield Defense is decreased. |
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Vanguard ID 811 Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but Shield Defense is decreased. |
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Vanguard ID 812 Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a two-handed sword is equipped, but Shield Defense is decreased. |
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Vanguard ID 813 Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but Shield Defense is decreased. |
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Full Swing ID 814 Widely swings a two-handed weapon to attack nearby enemies with 893 Power added to P. Atk. Requires a two-handed sword/two-handed blunt to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
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Blade Hurricane ID 815 Attacks nearby enemies with 893 Power added to P. Atk. Requires a dualsword. Ignores Shield Defense. Over-hit and critical hit are possible. |
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Cleave ID 816 Inflicts a powerful blow on an enemy with 992 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit. Critical. |
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Double Strike ID 817 Uses two swords to inflict a powerful blow on an enemy with 992 Power added to P. Atk. Requires a dualsword. Ignores Shield Defense. Over-hit and Critical hit are possible. |
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Evasion Counter ID 818 During Evasion, counters by stunning an enemy and renders him senseless. |
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Evasion Chance ID 819 During Evasion, increases the rate of successfully striking an enemy's vital organs. |
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Evasion Haste ID 820 During Evasion, increases your Atk. Spd. |
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Shadow Step ID 821 Allows user to stealthily approach an enemy from behind. Target cancel is possible. |
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Repair Golem ID 822 Repairs the summoned golem to recover the golem's HP by 8%. |
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Strengthen Golem ID 823 Increases the summoned golem's P. Atk. by 8% and Atk. Spd. by 3% for 20 minutes. |
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Golem Reinforcement ID 824 For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 8% and maximum HP by 5%. |
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Sharp Edge ID 825 Sharpens a bladed weapon to increase P. Atk. by 5% and critical rate by 20% for 20 minutes. |
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Spike ID 826 Adds a spike to a blunt weapon to increase P. Atk. by 5% and its weight for shock attacks by 8% for 20 minute(s). |
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Restring ID 827 Enhances the string of a bow or crossbow to increase P. Atk. by 5% and range by 100 for 20 minute(s). |
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Case Harden ID 828 Enhances the armor surface to increase P. Def. by 10% for 20 minute(s). |
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Hard Tanning ID 829 Tans armor to increase P. Def. by 5% and Evasion by 2 for 20 minutes. Works only on light armor users and can't be used on pets. |
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Embroider ID 830 Embroiders a robe to increase P. Def. by 5% and MP Recovery Bonus by 2 for 20 minutes. |
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Summon Merchant Golem ID 831 Summons a trader association golem who can do basic transactions. Consumes 5 D-grade Crystals when summoning. |
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Fast Recovery ID 832 Increases HP/MP/CP Recovery Bonus. |
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Body Reconstruction ID 833 Recovers all HP by reconstructing your body. |
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Blood Pact ID 834 Through a blood contract, increases party members' maximum HP by 10% and HP Recovery Bonus by 10 for 2 minutes. |
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Imbue Seed of Destruction ID 835 Plants a Seed of Destruction in an enemy's body. The seed grows inside the body, sucking up an enemy's mana, and blocks an enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed. |
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Oblivion Trap ID 836 Creates a trap that when triggered makes an enemy lose focus, potentially causing them to lose their target when attacking. |
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Painkiller ID 837 For 8 seconds, becomes invincible, suppressing pain and not incurring damage. |
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Switch Stance ID 838 Switches from an attack stance to a basic stance. |
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Dismount ID 839 Dismounts from a ridable mount. |
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Final Flying Form ID 840 Transforms target into the final flying battle mode. Consumes 20 souls. |
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Aura Bird - Falcon ID 841 Mounts the Aura Bird - Falcon. |
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Aura Bird - Owl ID 842 Mounts the Aura Bird - Owl. |
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Shooting Star ID 843 Fires a star fragment. Power 3422. |
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Outpost Construction ID 844 Constructs an outpost that assists clan member recovery and reinforcement during territory battles. Territory ward capture is possible. Consumes 120 B-Grade Gemstones. |
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Outpost Demolition ID 845 Demolishes an outpost. After demolition, a new outpost can be constructed. |
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Possess Ward ID 846 Possesses the territory ward, decreasing various battle abilities. |
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Ward Transport ID 847 With an opposing ward in hand, go back to your outpost and use this skill to move the ward back to your castle. |
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Gludio Territory Benefaction ID 848 STR+1 / INT+1 |
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Dion Territory Benefaction ID 849 DEX+1 / WIT+1 |