Skills - Page 13 High Five
Divine Healer Group Heal ID 700 Restores HP of a party member by 400 power and causes 27 HP recovery every second for 15 seconds. |
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Divine Healer Resurrection ID 701 Resurrects a corpse. Restores the experience value about 70 percent additionally. |
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Divine Healer Clans ID 702 Cancel all the debuffs of the target. |
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Sacrifice Healer ID 703 Regenerate party member's HP and MP by sacrificing yourself. Usable only when MP is under 10 percent. |
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Divine Enchanter Water Spirit ID 704 For 2 minutes, receives help from a great spirit to increase the chance of prominent damage occurring through the target's magic damage by 2, MP Recovery Bonus by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases Speed by 20% and MP consumption for skill use by 5%. Consumes 10 Spirit Ore. |
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Divine Enchanter Fire Spirit ID 705 For 2 minutes, receives help from a great spirit to increase the target's Max MP by 20%, HP Recovery Bonus by 20%, the chance of prominent damage occurring through magic damage by 2, Critical Damages by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases Speed by 20%. Consumes 10 Spirit Ore. |
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Divine Enchanter Wind Spirit ID 706 For 2 minutes, receives help from a great spirit to increase the target's Max HP by 20%, rate of critical attack by 20%, rate of Prominent Damage through magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buff by 10%. Decreases Speed by 20%. Bestows the ability to recover as HP 5% of the standard melee damage inflicted on an enemy. Consumes 10 Spirit Ore. |
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Divine Enchanter Hero Spirit ID 707 For 2 minutes, receives help from a great spirit to increase the target's Max MP by 20%, the chance of prominent damage occurring through magic damage by 2, Critical Damages by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases Speed by 20%. Consumes 10 Spirit Ore. |
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Divine Enchanter Mass Binding ID 708 Instantly apply Hold to surrounding enemies. Additional Hold is not available while effects last. |
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Sacrifice Enchanter ID 709 Increase all the party member's abilities by sacrificing yourself. Usable only when MP is under 10 percent. |
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Divine Summoner Summon Divine Beast ID 710 Summons the divine beast. Consumes 2 Crystals: A grade - when summoning, and consumes additional 1 Crystal - A grade per hour. |
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Divine Summoner Transfer Pain ID 711 Transfers some of the player's damage to the summoner. Consumes MP continuously. |
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Divine Summoner Final Servitor ID 712 Temporarily causes the summoner to be possessed with the spirit of an ancient hero. Consumes 20 Spirit Ore. |
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Divine Summoner Servitor Hill ID 713 Restores the servitor's HP by 991 power. |
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Sacrifice Summoner ID 714 Increase the party member's critical abilities by sacrificing yourself. Usable only when MP is under 10 percent. |
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Zaken Energy Drain ID 715 Exhausts enemy's HP/MP and absorbs some of HP. |
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Zaken Hold ID 716 Instantly apply Hold to an enemy. Additional Hold is not available while effects last. |
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Zaken Concentrated Attack ID 717 Focuses on one specific place and attacks. Over-hit is possible. Power 2751. |
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Zaken Dancing Sword ID 718 Uses Dancing Swords to attack all at once. Over-hit is possible. Power 1651. |
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Zaken Vampiric Rage ID 719 Absorbs some HP from damage inflicted on enemies. Excludes damage from skills or ranged attacks. Effect 4. |
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Anakim Divine Light Burst ID 720 Strong pound attack. Over-hit is possible. Power 3189. |
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Anakim Energy Attack ID 721 Concentrates energy and Fires it. Power 186. |
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Anakim Divine Beam ID 722 Launch beam. Power 186. |
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Anakim Sunshine ID 723 Recover the party member's HP immediately. Power 1340. |
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Anakim Clans ID 724 Cancel all of your debuffs. |
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Venom Power Smash ID 725 Unleashes a powerful strike. Over-hit is possible. Power 2626. |
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Venom Sonic Storm ID 726 Attack the surrounding area by detonating the sword energy. Power 2626. |
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Venom Disillusion ID 727 Temporarily increases P. Atk. Effect 1. |
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Gordon Beast Attack ID 728 Inflicts a beast attack. Over-hit is possible. Power 2957. |
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Gordon Sword Stab ID 729 Attacks the enemies in front of the player. Over-hit is possible. Power 2957. |
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Gordon Press ID 730 Instantly decrease Spd./Atk. Spd./Casting Spd. of surrounding enemies. Effect 3. |
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Ranku Dark Explosion ID 731 Attack by detonating the devil's energy. Power 162. |
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Ranku Stun Attack ID 732 Causes damage and shock simultaneously. Puts an enemy into shock momentarily. Over-hit is possible. Power 1. |
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Kechi Double Cutter ID 733 Attacks by crossing a sword. Over-hit is possible. Power 2957. |
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Kechi Air Blade ID 734 Strikes a distant enemy by using sword energy. Critical hit is possible. Over-hit is possible. Power 1812. |
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Devil Spinning Weapon ID 735 Attack surrounding enemies by swinging the weapon. Power 162. |
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Devil Seed ID 736 Instant decreases HP. Serious damage will be caused by the fully grown seed if not canceled. |
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Devil Ultimate Defense ID 737 Instantly and drastically increases resistance to P. Def./M. Def. weakening and buff cancelling attacks. The player cannot move while the effect lasts. Effect 2. |
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Heretic Heal ID 738 Recover the target's HP immediately. Power 892. |
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Heretic Battle Heal ID 739 Quickly restores the target's HP by 743 power. |
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Heretic Resurrection ID 740 Resurrects a corpse. Regenerate additional 50 percent of the experience value. |
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Heretic Heal Side Effect ID 741 Cause side effects of the heal. Instantly make an enemy addicted. Effect 8. |
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Vale Master Bursting Flame ID 742 Attack an enemy by unleashing dark flames. Power 112. |
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Vale Master Dark Explosion ID 743 Detonate the soul to attack surrounding enemies. Power 56. |
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Vale Master Dark Flare ID 744 Attack a large number of enemies by creating huge explosion. Power 112. |
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Vale Master Dark Cure ID 745 Cancel all the debuffs of the target. |
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Saber Tooth Tiger Bite ID 746 Bites ferociously. Over-hit is possible. Power 1789. |
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Saber Tooth Tiger Fear ID 747 Inflicts damage on surrounding enemies and causes them to flee. Over-hit is possible. Power 895. |
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Saber Tooth Tiger Sprint ID 748 Temporarily increases your Spd. Effect 2. |
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Oel Mahum Stun Attack ID 749 Cause damage and shock together at the same time. Make the enemies shocked momentarily. Over-hit is possible. Power 895. |