Items - Page 378 High Five

icon br_cash_lucky_cube_i00 Middle fortuna cube
A high grade Ancient Armor Enchant Crystal and Armor Enchant Scroll with 10 % improved success rate can be acquired at a constant rate. Cannot be exchnaged or dropped.
icon br_cash_lucky_cube_i00 Large fortuna cube
A Divine Armor Enchant Crystal and a high grade Ancient Armor Enchant Crystal can be acquired at a constant rate. Cannot be exchnaged or dropped.
icon br_cash_scrl_of_ench_wp_d_i00 Scroll: Enchant Weapon (C-Grade)
10 % increase in enchant success rate. Attack power for D-grade sword, one-handed blunt, one-handed dagger, spear, other swords, two-handed sword, two-handed blunt, dualsword, and combat/two-handed weapons increases by 2 when enchanted. Attack power for bow weapons increases by 4. Magic power for all weapons increases by 2. Attack and magic power increase two times after +4. No exchange/drop are allowed.
icon br_cash_scrl_of_ench_wp_c_i00 Scroll: Enchant Weapon (C-Grade)
10 % increase in enchant success rate. Attack power for C-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available
icon br_cash_scrl_of_ench_wp_b_i00 Scroll: Enchant Weapon (B-Grade)
10 % increase in enchant success rate. Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available
icon br_cash_scrl_of_ench_wp_a_i00 Scroll: Enchant Weapon (A-Grade)
10 % increase in enchant success rate. Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available
icon br_cash_scrl_of_ench_am_d_i00 Scroll: Enchant Armor (C-Grade)
10 % increase in enchant success rate. Defense power for D-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
icon br_cash_scrl_of_ench_am_c_i00 Scroll: Enchant Armor (C-Grade)
10 % increase in enchant success rate. Defense power for C-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
icon br_cash_scrl_of_ench_am_b_i00 Scroll: Enchant Armor (B-Grade)
10 % increase in enchant success rate. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
icon br_cash_scrl_of_ench_am_a_i00 Scroll: Enchant Armor (A-Grade)
10 % increase in enchant success rate. Defense power for A-grade armor and accessories increases by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
icon br_cash_cry_of_ench_wp_b_i00 Ancient Weapon Enchant Crystal (B-Grade)
10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. Cannot use weapons enchanted by above 16. No exchange/drop available
icon br_cash_cry_of_ench_wp_a_i00 Ancient Weapon Enchant Crystal (A-Grade)
10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. Weapons enchanted by above 16 can be neither used, exchanged, nor dropped.
icon br_cash_cry_of_ench_am_b_i00 Ancient Weapon Enchant Crystal (B-Grade)
10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. Cannot use armor enchanted by above 16. No exchange/drop available
icon br_cash_cry_of_ench_am_a_i00 Ancient Armor Enchant Crystal (A-Grade)
10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Defense power for A-grade armor and accessories increases by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. Cannot use armor enchanted by above 16. No exchange/drop available
icon br_cash_blessed_cry_of_ench_wp_b_i00 Divine Weapon Enchant Crystal (B-Grade)
Enchant success rate is 100%. Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available
icon br_cash_blessed_cry_of_ench_wp_a_i00 Divine Weapon Enchant Crystal (A-Grade)
Enchant success rate is 100%. Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available
icon br_cash_blessed_cry_of_ench_am_b_i00 Divine Armor Enchant Crystal (B-Grade)
Enchant success rate is 100%. Defense power for Grade C armor or accessory increases by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
Divine Armor Enchant Crystal (A-Grade)
Enchant success rate is 100%. Defense power for Grade B armor or accessory by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
High grade potion which improves attack speed
Magic potion which increases attack speed by 33%. It is very light. Cannot be exchanged, dropped, or sold. Item to be stored in a private warehouse.
Greater Haste Potion
Magic potion which increases moving speed by 33. It is very light. Cannot be exchanged, dropped, or sold. Item to be stored in a private warehouse.
Quick Healing Potion
Magic potion that instantly recovers HP by 435. No reuse time. Cannot be exchanged, dropped, or sold.
Greater Healing Potion
Magic potion which quickly recovers HP. Lasts for 15 seconds. No exchange/drop/sale available
Greater Healing Potion
Magic potion which slowly recovers HP. It lasts for 15 seconds. It is very light. Cannot be exchnaged or dropped.
Secret medicine of Will (C-Grade)
It recovers CP. Any character above level 20 and below level 39 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped.
Secret medicine of Will (C-Grade)
It recovers CP. Any character above level 40 and below level 51 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped.
Secret medicine of Will (B-Grade)
It recovers CP. Any character above level 52 and below level 60 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped.
Secret medicine of Will (A-Grade)
It recovers CP. Any character above level 61 and below level 75 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped.
Secret medicine of Will (S-Grade)
It recovers CP. Any character above level 76 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped.
Secret medicine of Life (C-Grade)
It recovers HP. Any character above level 20 and below level 39 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped.
Secret medicine of Life (C-Grade)
It recovers HP. Any character above level 40 and below level 51 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped.
Secret medicine of Life (B-Grade)
It recovers HP. Any character above level 52 and below level 60 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped.
Secret medicine of Life (A-Grade)
It recovers HP. Any character above level 61 and below level 75 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped.
Secret medicine of Life (S-Grade)
It recovers HP. Any character above level 76 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped.
Potion of Will
It recovers CP by 50. Delay for reuse is very short. Cannot be exchnaged or dropped.
Healing medicine for Mana
Magic potion which instantly recovers MP by 60. It is very light. Cannot be exchanged, dropped, or sold.
Wind Walk Scroll
Increases moving speed by 33 for 60 minutes. Cannot be exchanged, dropped, or sold.
Haste Scroll
Increases Atk. Spd. by 33% for 60 minutes. Cannot be exchanged, dropped, or sold.
Might Scroll
Increases P. Atk. by 15% for 60 minutes. Cannot be exchanged, dropped, or sold.
Shield Scroll
Increases P. Def. by 15% for 60 minutes. Cannot be exchanged, dropped, or sold.
Scroll of Death Whisper
Increases the power of critical attacks by 35% for 60 minutes. Cannot be exchanged, dropped, or sold.
Scroll of Guidance
Increases accuracy by 4. Cannot be exchanged, dropped, or sold.
Empower Scroll
Increases M. Atk. by 75%. Cannot be exchanged, dropped, or sold.
Grater Acumen Scroll
Increases Casting Spd. by 30% for 60 minutes. Cannot be exchanged, dropped, or sold.
Vampiric Rage Scroll
9% of the standard short-range physical damage inflicted on the enemy is recovered as HP for 60 minutes. Cannot be exchanged, dropped, or sold.
Bless the Body Scroll
Increases Max HP by 35%. Cannot be exchanged, dropped, or sold.
Berserker Spirit Scroll
Decreases a party member's P. Def. by 8%, M. Def. by 16%, and evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and moving speed by 8. Cannot be exchanged, dropped, or sold.
Magic Barrier Scroll
Increases magic resistance by 30%. Cannot be exchanged, dropped, or sold.
Bless the Soul Scroll
Increases Max MP by 35%. Cannot be exchanged, dropped, or sold.
Clarity Scroll
Decreases physical skill MP consumption by 20%, magic skill's MP consumption by 10%, and song/dance skill's MP consumption by 20%. Cannot be exchanged, dropped, or sold.
Wild Magic Scroll
Increases the rate of causing exceptional magic damage by 2. Cannot be exchanged, dropped, or sold.