Items - Page 378 High Five
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Middle fortuna cube A high grade Ancient Armor Enchant Crystal and Armor Enchant Scroll with 10 % improved success rate can be acquired at a constant rate. Cannot be exchnaged or dropped. |
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Large fortuna cube A Divine Armor Enchant Crystal and a high grade Ancient Armor Enchant Crystal can be acquired at a constant rate. Cannot be exchnaged or dropped. |
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Scroll: Enchant Weapon (C-Grade) 10 % increase in enchant success rate. Attack power for D-grade sword, one-handed blunt, one-handed dagger, spear, other swords, two-handed sword, two-handed blunt, dualsword, and combat/two-handed weapons increases by 2 when enchanted. Attack power for bow weapons increases by 4. Magic power for all weapons increases by 2. Attack and magic power increase two times after +4. No exchange/drop are allowed. |
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Scroll: Enchant Weapon (C-Grade) 10 % increase in enchant success rate. Attack power for C-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available |
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Scroll: Enchant Weapon (B-Grade) 10 % increase in enchant success rate. Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available |
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Scroll: Enchant Weapon (A-Grade) 10 % increase in enchant success rate. Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available |
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Scroll: Enchant Armor (C-Grade) 10 % increase in enchant success rate. Defense power for D-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available |
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Scroll: Enchant Armor (C-Grade) 10 % increase in enchant success rate. Defense power for C-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available |
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Scroll: Enchant Armor (B-Grade) 10 % increase in enchant success rate. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available |
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Scroll: Enchant Armor (A-Grade) 10 % increase in enchant success rate. Defense power for A-grade armor and accessories increases by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available |
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Ancient Weapon Enchant Crystal (B-Grade) 10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. Cannot use weapons enchanted by above 16. No exchange/drop available |
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Ancient Weapon Enchant Crystal (A-Grade) 10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. Weapons enchanted by above 16 can be neither used, exchanged, nor dropped. |
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Ancient Weapon Enchant Crystal (B-Grade) 10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. Cannot use armor enchanted by above 16. No exchange/drop available |
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Ancient Armor Enchant Crystal (A-Grade) 10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Defense power for A-grade armor and accessories increases by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. Cannot use armor enchanted by above 16. No exchange/drop available |
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Divine Weapon Enchant Crystal (B-Grade) Enchant success rate is 100%. Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available |
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Divine Weapon Enchant Crystal (A-Grade) Enchant success rate is 100%. Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available |
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Divine Armor Enchant Crystal (B-Grade) Enchant success rate is 100%. Defense power for Grade C armor or accessory increases by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available |
Divine Armor Enchant Crystal (A-Grade) Enchant success rate is 100%. Defense power for Grade B armor or accessory by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available |
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High grade potion which improves attack speed Magic potion which increases attack speed by 33%. It is very light. Cannot be exchanged, dropped, or sold. Item to be stored in a private warehouse. |
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Greater Haste Potion Magic potion which increases moving speed by 33. It is very light. Cannot be exchanged, dropped, or sold. Item to be stored in a private warehouse. |
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Quick Healing Potion Magic potion that instantly recovers HP by 435. No reuse time. Cannot be exchanged, dropped, or sold. |
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Greater Healing Potion Magic potion which quickly recovers HP. Lasts for 15 seconds. No exchange/drop/sale available |
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Greater Healing Potion Magic potion which slowly recovers HP. It lasts for 15 seconds. It is very light. Cannot be exchnaged or dropped. |
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Secret medicine of Will (C-Grade) It recovers CP. Any character above level 20 and below level 39 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped. |
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Secret medicine of Will (C-Grade) It recovers CP. Any character above level 40 and below level 51 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped. |
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Secret medicine of Will (B-Grade) It recovers CP. Any character above level 52 and below level 60 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped. |
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Secret medicine of Will (A-Grade) It recovers CP. Any character above level 61 and below level 75 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped. |
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Secret medicine of Will (S-Grade) It recovers CP. Any character above level 76 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped. |
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Secret medicine of Life (C-Grade) It recovers HP. Any character above level 20 and below level 39 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped. |
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Secret medicine of Life (C-Grade) It recovers HP. Any character above level 40 and below level 51 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped. |
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Secret medicine of Life (B-Grade) It recovers HP. Any character above level 52 and below level 60 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped. |
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Secret medicine of Life (A-Grade) It recovers HP. Any character above level 61 and below level 75 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped. |
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Secret medicine of Life (S-Grade) It recovers HP. Any character above level 76 can use it only for oneself. Delay for reuse is very short. Cannot be exchnaged or dropped. |
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Potion of Will It recovers CP by 50. Delay for reuse is very short. Cannot be exchnaged or dropped. |
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Healing medicine for Mana Magic potion which instantly recovers MP by 60. It is very light. Cannot be exchanged, dropped, or sold. |
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Wind Walk Scroll Increases moving speed by 33 for 60 minutes. Cannot be exchanged, dropped, or sold. |
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Haste Scroll Increases Atk. Spd. by 33% for 60 minutes. Cannot be exchanged, dropped, or sold. |
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Might Scroll Increases P. Atk. by 15% for 60 minutes. Cannot be exchanged, dropped, or sold. |
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Shield Scroll Increases P. Def. by 15% for 60 minutes. Cannot be exchanged, dropped, or sold. |
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Scroll of Death Whisper Increases the power of critical attacks by 35% for 60 minutes. Cannot be exchanged, dropped, or sold. |
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Scroll of Guidance Increases accuracy by 4. Cannot be exchanged, dropped, or sold. |
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Empower Scroll Increases M. Atk. by 75%. Cannot be exchanged, dropped, or sold. |
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Grater Acumen Scroll Increases Casting Spd. by 30% for 60 minutes. Cannot be exchanged, dropped, or sold. |
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Vampiric Rage Scroll 9% of the standard short-range physical damage inflicted on the enemy is recovered as HP for 60 minutes. Cannot be exchanged, dropped, or sold. |
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Bless the Body Scroll Increases Max HP by 35%. Cannot be exchanged, dropped, or sold. |
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Berserker Spirit Scroll Decreases a party member's P. Def. by 8%, M. Def. by 16%, and evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and moving speed by 8. Cannot be exchanged, dropped, or sold. |
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Magic Barrier Scroll Increases magic resistance by 30%. Cannot be exchanged, dropped, or sold. |
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Bless the Soul Scroll Increases Max MP by 35%. Cannot be exchanged, dropped, or sold. |
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Clarity Scroll Decreases physical skill MP consumption by 20%, magic skill's MP consumption by 10%, and song/dance skill's MP consumption by 20%. Cannot be exchanged, dropped, or sold. |
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Wild Magic Scroll Increases the rate of causing exceptional magic damage by 2. Cannot be exchanged, dropped, or sold. |