NPC - Doom Guard High Five

NPC information

General Information
TypeL2Monster
ID 21007 Level 61
Race UNDEAD Gender MALE
Collision Radius 30 Collision Height 40
HP 1986 MP 1067
HP Regen 8 MP Regen 2.7
Exp 2 SP 617
Combat
Physical Attack 501 Magical Attack 342
Physical Defence 252 Magical Defence 168
Critical 1 Speed Walk / Run 15 / 174
Attack Speed 253 Cast Speed 333
Attack Type BLUNT Attack Range 40
Basic stats
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Elements
Attack Type UNHOLY Power -
Defence Fire 20 Defence Water 20
Defence Wind 20 Defence Earth 20
Defence Holy -32 Defence Dark 53

Drop

Item Grade Count Chance
Adena
946 - 1918 100%
Common Item - Heavy War Axe
Heavy War Axe with limited enhancement options. Enchantment, soul storing and augmenting are impossible.
1 1/22
Heavy War Axe Head
Main ingredient definitely required for a Dwarf to make Heavy War Axe. Can also be sold at ordinary shops.
1 45.7961%
Common Item - Sprite's Staff
Sprite's Staff of Mana with limited enhancement options. Enchantment, soul storing and augmenting are impossible.
1 1/22
Sprite's Staff Head
Main ingredient definitely required for a Dwarf to make a Sprite's Staff. Can also be sold at ordinary shops.
1 45.0447%
Crafted Leather
A material used to make Dwarven items. Can be sold in any shop.
1 1/36
Mold Glue
Ingredient for making upper garment tools. Can also be sold at ordinary shops.
1 1/38
Mold Hardener
Ingredient for making upper garment tools. Can also be sold at ordinary shops.
1 1/145
Thons
Crystal representing choice and consciousness. Used for making items of B-Grade and above and can also be sold at ordinary shops.
1 1/38
Greater Dye of MEN <Men+4 Int-4>
Greater Dye of MEN <Men+4 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
1 1/917
Recipe: Sealed Blue Wolf Gloves (60%)
For Dwarves only. The recipe for the sealed Blue Wolf Gloves. Requires Create Item - Skill Level 7. The success rate is 60%.
1 1/102
Recipe: Doom Helmet (100%)
For Dwarves only. The recipe for a Doom Helmet. Requires Create Item - Skill Level 7. The success rate is 100%.
1 1/153
Life Stone - Level 61
An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above.
1 1/76
Mid-Grade Life Stone - Level 61
A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above.
1 1/304
High-Grade Life Stone - Level 61
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above.
1 1/3040
Top-Grade Life Stone - Level 61
The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above.
1 1/15152
Greater Antidote
A high-quality reagent that neutralizes powerful poison.
1 87.8367%

Spoil

Item Grade Count Chance
Recipe: Blue Wolf Breastplate (60%)
For Dwarves only. The recipe for a Blue Wolf Breastplate. Requires Create Item - Skill Level 7. The success rate is 60%.
1 1/135
Adamantite Necklace Chain
Main ingredient definitely required for a Dwarf to make admantite necklace. Can also be sold at ordinary shops.
1 1/11
Scroll: Enchant Armor (B-Grade)
Increases P. Def. of B-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
1 1/168

Skills

Skill Level
Poison 6
A toxin that gradually reduces HP. Effect 7.
Critical Damage 1
Provides powerful critical attack capability.
HP Increase (1x) 1
MP Increase (1x) 1
Slightly Strong P. Atk. 12
Slightly Strong M. Atk. 12
Slightly Weak P. Def. 10
Slightly Weak M. Def. 10
Standard Type 2
Blunt Weapons 5
Undead 1
Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.

Location

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