General Information | |||
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Type | L2Monster | ||
ID | 21007 | Level | 61 |
Race | UNDEAD | Gender | MALE |
Collision Radius | 30 | Collision Height | 40 |
HP | 1986 | MP | 1067 |
HP Regen | 8 | MP Regen | 2.7 |
Exp | 2 | SP | 617 |
Combat | |||
---|---|---|---|
Physical Attack | 501 | Magical Attack | 342 |
Physical Defence | 252 | Magical Defence | 168 |
Critical | 1 | Speed Walk / Run | 15 / 174 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | BLUNT | Attack Range | 40 |
Basic stats | |||||
---|---|---|---|---|---|
STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | UNHOLY | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | -32 | Defence Dark | 53 |
Item Grade | Count | Chance | |
---|---|---|---|
Adena |
946 - 1918 | 100% | |
Common Item - Heavy War Axe Heavy War Axe with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/22 | |
Heavy War Axe Head Main ingredient definitely required for a Dwarf to make Heavy War Axe. Can also be sold at ordinary shops. |
1 | 45.7961% | |
Common Item - Sprite's Staff Sprite's Staff of Mana with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/22 | |
Sprite's Staff Head Main ingredient definitely required for a Dwarf to make a Sprite's Staff. Can also be sold at ordinary shops. |
1 | 45.0447% | |
Crafted Leather A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/36 | |
Mold Glue Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 1/38 | |
Mold Hardener Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 1/145 | |
Thons Crystal representing choice and consciousness. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 1/38 | |
Greater Dye of MEN <Men+4 Int-4> Greater Dye of MEN <Men+4 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
1 | 1/917 | |
Recipe: Sealed Blue Wolf Gloves (60%) For Dwarves only. The recipe for the sealed Blue Wolf Gloves. Requires Create Item - Skill Level 7. The success rate is 60%. |
1 | 1/102 | |
Recipe: Doom Helmet (100%) For Dwarves only. The recipe for a Doom Helmet. Requires Create Item - Skill Level 7. The success rate is 100%. |
1 | 1/153 | |
Life Stone - Level 61 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above. |
1 | 1/76 | |
Mid-Grade Life Stone - Level 61 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above. |
1 | 1/304 | |
High-Grade Life Stone - Level 61 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above. |
1 | 1/3040 | |
Top-Grade Life Stone - Level 61 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above. |
1 | 1/15152 | |
Greater Antidote A high-quality reagent that neutralizes powerful poison. |
1 | 87.8367% |
Item Grade | Count | Chance | |
---|---|---|---|
Recipe: Blue Wolf Breastplate (60%) For Dwarves only. The recipe for a Blue Wolf Breastplate. Requires Create Item - Skill Level 7. The success rate is 60%. |
1 | 1/135 | |
Adamantite Necklace Chain Main ingredient definitely required for a Dwarf to make admantite necklace. Can also be sold at ordinary shops. |
1 | 1/11 | |
Scroll: Enchant Armor (B-Grade) Increases P. Def. of B-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
1 | 1/168 |
Skill Level | |
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Poison 6 A toxin that gradually reduces HP. Effect 7. |
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Critical Damage 1 Provides powerful critical attack capability. |
|
HP Increase (1x) 1 |
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MP Increase (1x) 1 |
|
Slightly Strong P. Atk. 12 |
|
Slightly Strong M. Atk. 12 |
|
Slightly Weak P. Def. 10 |
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Slightly Weak M. Def. 10 |
|
Standard Type 2 |
|
Blunt Weapons 5 |
|
Undead 1 Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. |